Hidden Algebra
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Hidden Algebra
Hidden algebra provides a formal semantics for use in the field of software engineering, especially for concurrent distributed object systems. It supports correctness proofs. Hidden algebra was studied by Joseph Goguen. It handles features of large software-based systems, including concurrency, distribution, nondeterminism, and local states. It also handled object-oriented features like classes, subclasses ( inheritance), attributes, and methods. Hidden algebra generalizes process algebra and transition system In theoretical computer science, a transition system is a concept used in the study of computation. It is used to describe the potential behavior of discrete systems. It consists of states and transitions between states, which may be labeled wi ... approaches. References External links Hidden Algebra Tutorial Abstract algebra Universal algebra Logical calculi Concurrent computing Distributed computing {{software-eng-stub ...
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Formal Semantics Of Programming Languages
In programming language theory, semantics is the rigorous mathematical study of the meaning of programming languages. Semantics assigns computational meaning to valid strings in a programming language syntax. Semantics describes the processes a computer follows when executing a program in that specific language. This can be shown by describing the relationship between the input and output of a program, or an explanation of how the program will be executed on a certain platform, hence creating a model of computation. History In 1967, Robert W. Floyd publishes the paper ''Assigning meanings to programs''; his chief aim is "a rigorous standard for proofs about computer programs, including proofs of correctness, equivalence, and termination". Floyd further writes: A semantic definition of a programming language, in our approach, is founded on a syntactic definition. It must specify which of the phrases in a syntactically correct program represent commands, and what conditions ...
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Object-oriented
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with impera ...
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Logical Calculi
Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from premises in a topic-neutral way. When used as a countable noun, the term "a logic" refers to a logical formal system that articulates a proof system. Formal logic contrasts with informal logic, which is associated with informal fallacies, critical thinking, and argumentation theory. While there is no general agreement on how formal and informal logic are to be distinguished, one prominent approach associates their difference with whether the studied arguments are expressed in formal or informal languages. Logic plays a central role in multiple fields, such as philosophy, mathematics, computer science, and linguistics. Logic studies arguments, which consist of a set of premises together with a conclusion. Premises and conclusions are usually und ...
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Universal Algebra
Universal algebra (sometimes called general algebra) is the field of mathematics that studies algebraic structures themselves, not examples ("models") of algebraic structures. For instance, rather than take particular groups as the object of study, in universal algebra one takes the class of groups as an object of study. Basic idea In universal algebra, an algebra (or algebraic structure) is a set ''A'' together with a collection of operations on ''A''. An ''n''- ary operation on ''A'' is a function that takes ''n'' elements of ''A'' and returns a single element of ''A''. Thus, a 0-ary operation (or ''nullary operation'') can be represented simply as an element of ''A'', or a '' constant'', often denoted by a letter like ''a''. A 1-ary operation (or ''unary operation'') is simply a function from ''A'' to ''A'', often denoted by a symbol placed in front of its argument, like ~''x''. A 2-ary operation (or ''binary operation'') is often denoted by a symbol placed between its argum ...
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Abstract Algebra
In mathematics, more specifically algebra, abstract algebra or modern algebra is the study of algebraic structures. Algebraic structures include groups, rings, fields, modules, vector spaces, lattices, and algebras over a field. The term ''abstract algebra'' was coined in the early 20th century to distinguish this area of study from older parts of algebra, and more specifically from elementary algebra, the use of variables to represent numbers in computation and reasoning. Algebraic structures, with their associated homomorphisms, form mathematical categories. Category theory is a formalism that allows a unified way for expressing properties and constructions that are similar for various structures. Universal algebra is a related subject that studies types of algebraic structures as single objects. For example, the structure of groups is a single object in universal algebra, which is called the ''variety of groups''. History Before the nineteenth century, algebra meant ...
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Transition System
In theoretical computer science, a transition system is a concept used in the study of computation. It is used to describe the potential behavior of discrete systems. It consists of states and transitions between states, which may be labeled with labels chosen from a set; the same label may appear on more than one transition. If the label set is a singleton, the system is essentially unlabeled, and a simpler definition that omits the labels is possible. Transition systems coincide mathematically with abstract rewriting systems (as explained further in this article) and directed graphs. They differ from finite-state automata in several ways: * The set of states is not necessarily finite, or even countable. * The set of transitions is not necessarily finite, or even countable. * No "start" state or "final" states are given. Transition systems can be represented as directed graphs. Formal definition Formally, a transition system is a pair (S, \rightarrow) where S is a set of ...
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Process Algebra
In computer science, the process calculi (or process algebras) are a diverse family of related approaches for formally modelling concurrent systems. Process calculi provide a tool for the high-level description of interactions, communications, and synchronizations between a collection of independent agents or processes. They also provide algebraic laws that allow process descriptions to be manipulated and analyzed, and permit formal reasoning about equivalences between processes (e.g., using bisimulation). Leading examples of process calculi include CSP, CCS, ACP, and LOTOS. More recent additions to the family include the π-calculus, the ambient calculus, PEPA, the fusion calculus and the join-calculus. Essential features While the variety of existing process calculi is very large (including variants that incorporate stochastic behaviour, timing information, and specializations for studying molecular interactions), there are several features that all process calculi have ...
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Method (computer Programming)
A method in object-oriented programming (OOP) is a procedure associated with a message and an object. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be utilized by any of its various consumers. A method is a behavior of an object parametrized by a consumer. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is ''method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving o ...
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Attribute (computing)
In computing, an attribute is a specification that defines a property of an object, element, or file. It may also refer to or set the specific value for a given instance of such. For clarity, attributes should more correctly be considered metadata. An attribute is frequently and generally a property of a property. However, in actual usage, the term attribute can and is often treated as equivalent to a property depending on the technology being discussed. An attribute of an object usually consists of a name and a value; of an element, a type or class name; of a file, a name and extension. * Each named attribute has an associated set of rules called operations: one doesn't sum characters or manipulate and process an integer array as an image object—one doesn't process text as type floating point (decimal numbers). * It follows that an object definition can be extended by imposing data typing: a representation format, a default value, and legal operations (rules) and restrict ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Subclass (computer Science)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Class (computer Programming)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variable ...
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