Heptagonal Antiprism
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Heptagonal Antiprism
In geometry, the heptagonal antiprism is the fifth in an infinite set of antiprisms formed by an even-numbered sequence of triangle sides closed by two polygon caps. Antiprisms are similar to prisms except the bases are twisted relative to each other, and that the side faces are triangles, rather than quadrilaterals. In the case of a regular 7-sided base, one usually considers the case where its copy is twisted by an angle 180°/''n''. Extra regularity is obtained by the line connecting the base centers being perpendicular to the base planes, making it a right antiprism. As faces, it has the two ''n''-gonal bases and, connecting those bases, 2''n'' isosceles triangles. If faces are all regular, it is a semiregular polyhedron. See also External links Virtual Reality Polyhedrawww.georgehart.com: The Encyclopedia of Polyhedra ** VRML VRML (Virtual Reality Modeling Language, pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality ...
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Geometry
Geometry (; ) is, with arithmetic, one of the oldest branches of mathematics. It is concerned with properties of space such as the distance, shape, size, and relative position of figures. A mathematician who works in the field of geometry is called a ''geometer''. Until the 19th century, geometry was almost exclusively devoted to Euclidean geometry, which includes the notions of point, line, plane, distance, angle, surface, and curve, as fundamental concepts. During the 19th century several discoveries enlarged dramatically the scope of geometry. One of the oldest such discoveries is Carl Friedrich Gauss' ("remarkable theorem") that asserts roughly that the Gaussian curvature of a surface is independent from any specific embedding in a Euclidean space. This implies that surfaces can be studied ''intrinsically'', that is, as stand-alone spaces, and has been expanded into the theory of manifolds and Riemannian geometry. Later in the 19th century, it appeared that geometries ...
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Antiprisms
In geometry, an antiprism or is a polyhedron composed of two parallel direct copies (not mirror images) of an polygon, connected by an alternating band of triangles. They are represented by the Conway notation . Antiprisms are a subclass of prismatoids, and are a (degenerate) type of snub polyhedron. Antiprisms are similar to prisms, except that the bases are twisted relatively to each other, and that the side faces (connecting the bases) are triangles, rather than quadrilaterals. The dual polyhedron of an -gonal antiprism is an -gonal trapezohedron. History At the intersection of modern-day graph theory and coding theory Coding theory is the study of the properties of codes and their respective fitness for specific applications. Codes are used for data compression, cryptography, error detection and correction, data transmission and data storage. Codes are stud ..., the triangulation of a Set (mathematics), set of Point (geometry), points have interested math ...
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Prism (geometry)
In geometry, a prism is a polyhedron comprising an polygon Base (geometry), base, a second base which is a Translation (geometry), translated copy (rigidly moved without rotation) of the first, and other Face (geometry), faces, necessarily all parallelograms, joining corresponding sides of the two bases. All Cross section (geometry), cross-sections parallel to the bases are translations of the bases. Prisms are named after their bases, e.g. a prism with a pentagonal base is called a pentagonal prism. Prisms are a subclass of prismatoids. Like many basic geometric terms, the word ''prism'' () was first used in Euclid's Elements. Euclid defined the term in Book XI as “a solid figure contained by two opposite, equal and parallel planes, while the rest are parallelograms”. However, this definition has been criticized for not being specific enough in relation to the nature of the bases, which caused confusion among later geometry writers. Oblique prism An oblique prism is a pr ...
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N-gon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two together, may be called a polygon. The segments of a polygonal circuit are called its '' edges'' or ''sides''. The points where two edges meet are the polygon's '' vertices'' (singular: vertex) or ''corners''. The interior of a solid polygon is sometimes called its ''body''. An ''n''-gon is a polygon with ''n'' sides; for example, a triangle is a 3-gon. A simple polygon is one which does not intersect itself. Mathematicians are often concerned only with the bounding polygonal chains of simple polygons and they often define a polygon accordingly. A polygonal boundary may be allowed to cross over itself, creating star polygons and other self-intersecting polygons. A polygon is a 2-dimensional example of the more general polytope in any number ...
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Semiregular Polyhedron
In geometry, the term semiregular polyhedron (or semiregular polytope) is used variously by different authors. Definitions In its original definition, it is a polyhedron with regular polygonal faces, and a symmetry group which is transitive on its vertices; today, this is more commonly referred to as a uniform polyhedron (this follows from Thorold Gosset's 1900 definition of the more general semiregular polytope). These polyhedra include: *The thirteen Archimedean solids. ** The elongated square gyrobicupola, also called a pseudo-rhombicuboctahedron, a Johnson solid, has identical vertex figures 3.4.4.4, but is not vertex-transitive including a twist has been argued for inclusion as a 14th Archimedean solid by Branko Grünbaum. *An infinite series of convex prisms. *An infinite series of convex antiprisms (their semiregular nature was first observed by Kepler). These semiregular solids can be fully specified by a vertex configuration: a listing of the faces by number of sid ...
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VRML
VRML (Virtual Reality Modeling Language, pronounced ''vermal'' or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D. WRL file format VRML is a text file format where, e.g., vertices and edges for a 3D polygon can be specified along with the surface color, UV-mapped textures, shininess, transparency, and so on. URLs can be associated with graphical components so that a web browser might fetch a webpage or a new VRML file from the Internet when the user clicks on the specific graphical component. Animations, sounds, lighting, and other aspects of the virtual world can interact with the user or may be triggered by external events such as timers. A special Script Node allows the addition of program code (e.g., written in Java or ECMAScript) to a VRML file. VRML ...
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