Headcrab
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Headcrab
A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life forms, measuring roughly in length. The "common" headcrab variant has a rounded body with four legs for movement: two long, clawed legs at the front and two short legs at the back. Their pair of large frontal claws are frequently utilized in their attacks, and as additional support when standing still. Under the headcrab's body is a large rounded mouth surrounded by mangled, rigid flesh with a sharp claw-like beak. Physically, headcrabs are frail: a few bullets or a single strike from the player's melee weapon are sufficient to dispatch them. They are also relatively slow-moving and their attacks inflict very little damage. However, they can leap long distances and heights. Headcrabs seek out larger human hosts, which are converted into zo ...
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Headcrab
A headcrab is a fictional alien parasitoid first appearing as an enemy in Valve's 1998 video game ''Half-Life'', as well as in subsequent games in the ''Half-Life'' series. Attributes Depiction In-universe, headcrabs are parasitic life forms, measuring roughly in length. The "common" headcrab variant has a rounded body with four legs for movement: two long, clawed legs at the front and two short legs at the back. Their pair of large frontal claws are frequently utilized in their attacks, and as additional support when standing still. Under the headcrab's body is a large rounded mouth surrounded by mangled, rigid flesh with a sharp claw-like beak. Physically, headcrabs are frail: a few bullets or a single strike from the player's melee weapon are sufficient to dispatch them. They are also relatively slow-moving and their attacks inflict very little damage. However, they can leap long distances and heights. Headcrabs seek out larger human hosts, which are converted into zo ...
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Half-Life (video Game)
''Half-Life'' is a 1998 first-person shooter (FPS) game developed by Valve and published by Sierra Studios for Windows. It was Valve's debut product and the first game in the ''Half-Life'' series. Players assume the role of Gordon Freeman, a scientist who must escape the Black Mesa Research Facility after it is invaded by aliens. The gameplay consists of combat, exploration, and puzzle-solving. Unlike other games of the time, the player has almost uninterrupted control of the player character, and the story is told mostly in scripted sequences rather than cutscenes. Valve co-founder Gabe Newell said that the team was disappointed with the lack of innovation in the FPS genre, and aimed to create an immersive world rather than a "shooting gallery". Valve developed using GoldSrc, a heavily modified version of the ''Quake'' engine, licensed from id Software. The science fiction novelist Marc Laidlaw was hired to shape the story and assist with design. ''Half-Life'' received accl ...
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