Hyperparameter Optimisation
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Hyperparameter Optimisation
In machine learning, hyperparameter optimization or tuning is the problem of choosing a set of optimal hyperparameters for a learning algorithm. A hyperparameter is a parameter whose value is used to control the learning process, which must be configured before the process starts. Hyperparameter optimization determines the set of hyperparameters that yields an optimal model which minimizes a predefined loss function on a given data set. The objective function takes a set of hyperparameters and returns the associated loss. Cross-validation is often used to estimate this generalization performance, and therefore choose the set of values for hyperparameters that maximize it. Approaches Grid search The traditional method for hyperparameter optimization has been ''grid search'', or a ''parameter sweep'', which is simply an exhaustive searching through a manually specified subset of the hyperparameter space of a learning algorithm. A grid search algorithm must be guided by som ...
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Machine Learning
Machine learning (ML) is a field of study in artificial intelligence concerned with the development and study of Computational statistics, statistical algorithms that can learn from data and generalise to unseen data, and thus perform Task (computing), tasks without explicit Machine code, instructions. Within a subdiscipline in machine learning, advances in the field of deep learning have allowed Neural network (machine learning), neural networks, a class of statistical algorithms, to surpass many previous machine learning approaches in performance. ML finds application in many fields, including natural language processing, computer vision, speech recognition, email filtering, agriculture, and medicine. The application of ML to business problems is known as predictive analytics. Statistics and mathematical optimisation (mathematical programming) methods comprise the foundations of machine learning. Data mining is a related field of study, focusing on exploratory data analysi ...
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Gradient Descent
Gradient descent is a method for unconstrained mathematical optimization. It is a first-order iterative algorithm for minimizing a differentiable multivariate function. The idea is to take repeated steps in the opposite direction of the gradient (or approximate gradient) of the function at the current point, because this is the direction of steepest descent. Conversely, stepping in the direction of the gradient will lead to a trajectory that maximizes that function; the procedure is then known as ''gradient ascent''. It is particularly useful in machine learning for minimizing the cost or loss function. Gradient descent should not be confused with local search algorithms, although both are iterative methods for optimization. Gradient descent is generally attributed to Augustin-Louis Cauchy, who first suggested it in 1847. Jacques Hadamard independently proposed a similar method in 1907. Its convergence properties for non-linear optimization problems were first studied by Has ...
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Radial Basis Function
In mathematics a radial basis function (RBF) is a real-valued function \varphi whose value depends only on the distance between the input and some fixed point, either the origin, so that \varphi(\mathbf) = \hat\varphi(\left\, \mathbf\right\, ), or some other fixed point \mathbf, called a ''center'', so that \varphi(\mathbf) = \hat\varphi(\left\, \mathbf-\mathbf\right\, ). Any function \varphi that satisfies the property \varphi(\mathbf) = \hat\varphi(\left\, \mathbf\right\, ) is a radial function. The distance is usually Euclidean distance, although other metrics are sometimes used. They are often used as a collection \_k which forms a basis for some function space of interest, hence the name. Sums of radial basis functions are typically used to approximate given functions. This approximation process can also be interpreted as a simple kind of neural network; this was the context in which they were originally applied to machine learning, in work by David Broomhead and David Low ...
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Deep Learning
Deep learning is a subset of machine learning that focuses on utilizing multilayered neural networks to perform tasks such as classification, regression, and representation learning. The field takes inspiration from biological neuroscience and is centered around stacking artificial neurons into layers and "training" them to process data. The adjective "deep" refers to the use of multiple layers (ranging from three to several hundred or thousands) in the network. Methods used can be either supervised, semi-supervised or unsupervised. Some common deep learning network architectures include fully connected networks, deep belief networks, recurrent neural networks, convolutional neural networks, generative adversarial networks, transformers, and neural radiance fields. These architectures have been applied to fields including computer vision, speech recognition, natural language processing, machine translation, bioinformatics, drug design, medical image analysis, c ...
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Automated Machine Learning
Automated machine learning (AutoML) is the process of automating the tasks of applying machine learning to real-world problems. It is the combination of automation and ML. AutoML potentially includes every stage from beginning with a raw dataset to building a machine learning model ready for deployment. AutoML was proposed as an artificial intelligence-based solution to the growing challenge of applying machine learning. The high degree of automation in AutoML aims to allow non-experts to make use of machine learning models and techniques without requiring them to become experts in machine learning. Automating the process of applying machine learning end-to-end additionally offers the advantages of producing simpler solutions, faster creation of those solutions, and models that often outperform hand-designed models. Common techniques used in AutoML include hyperparameter optimization, meta-learning and neural architecture search. Comparison to the standard approach In a ty ...
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Mutation (genetic Algorithm)
In biology, a mutation is an alteration in the nucleic acid sequence of the genome of an organism, virus, or extrachromosomal DNA. Viral genomes contain either DNA or RNA. Mutations result from errors during DNA or viral replication, mitosis, or meiosis or other types of damage to DNA (such as pyrimidine dimers caused by exposure to ultraviolet radiation), which then may undergo error-prone repair (especially microhomology-mediated end joining), cause an error during other forms of repair, or cause an error during replication ( translesion synthesis). Mutations may also result from substitution, insertion or deletion of segments of DNA due to mobile genetic elements. Mutations may or may not produce detectable changes in the observable characteristics ( phenotype) of an organism. Mutations play a part in both normal and abnormal biological processes including: evolution, cancer, and the development of the immune system, including junctional diversity. Mutati ...
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Crossover (genetic Algorithm)
Crossover in evolutionary algorithms and evolutionary computation, also called recombination, is a genetic operator used to combine the chromosome (genetic algorithm), genetic information of two parents to generate new offspring. It is one way to stochastic, stochastically generate new candidate solution, solutions from an existing population, and is analogous to the chromosomal crossover, crossover that happens during sexual reproduction in biology. New solutions can also be generated by cloning (programming), cloning an existing solution, which is analogous to asexual reproduction. Newly generated solutions may be mutation (genetic algorithm), mutated before being added to the population. The aim of recombination is to transfer good characteristics from two different parents to one child. Different algorithms in evolutionary computation may use different data structures to store genetic information, and each genetic representation can be recombined with different crossover operat ...
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Fitness Function
A fitness function is a particular type of objective or cost function that is used to summarize, as a single figure of merit, how close a given candidate solution is to achieving the set aims. It is an important component of evolutionary algorithms (EA), such as genetic programming, evolution strategies or genetic algorithms. An EA is a metaheuristic that reproduces the basic principles of biological evolution as a computer algorithm in order to solve challenging optimization or planning tasks, at least approximately. For this purpose, many candidate solutions are generated, which are evaluated using a fitness function in order to guide the evolutionary development towards the desired goal. Similar quality functions are also used in other metaheuristics, such as ant colony optimization or particle swarm optimization. In the field of EAs, each candidate solution, also called an ''individual'', is commonly represented as a string of numbers (referred to as a chromosome). A ...
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Evolution
Evolution is the change in the heritable Phenotypic trait, characteristics of biological populations over successive generations. It occurs when evolutionary processes such as natural selection and genetic drift act on genetic variation, resulting in certain characteristics becoming more or less common within a population over successive generations. The process of evolution has given rise to biodiversity at every level of biological organisation. The scientific theory of evolution by natural selection was conceived independently by two British naturalists, Charles Darwin and Alfred Russel Wallace, in the mid-19th century as an explanation for why organisms are adapted to their physical and biological environments. The theory was first set out in detail in Darwin's book ''On the Origin of Species''. Evolution by natural selection is established by observable facts about living organisms: (1) more offspring are often produced than can possibly survive; (2) phenotypic variatio ...
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Evolutionary Algorithm
Evolutionary algorithms (EA) reproduce essential elements of the biological evolution in a computer algorithm in order to solve "difficult" problems, at least Approximation, approximately, for which no exact or satisfactory solution methods are known. They belong to the class of Metaheuristic, metaheuristics and are a subset of Population Based Bio-Inspired Algorithms, population based bio-inspired algorithms and evolutionary computation, which itself are part of the field of computational intelligence. The mechanisms of biological evolution that an EA mainly imitates are reproduction, mutation, genetic recombination, recombination and natural selection, selection. Candidate solutions to the optimization problem play the role of individuals in a population, and the fitness function determines the quality of the solutions (see also loss function). Evolution of the population then takes place after the repeated application of the above operators. Evolutionary algorithms often perfor ...
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