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Goodput
In computer networks, goodput (a portmanteau of good and throughput) is the application-level throughput of a communication; i.e. the number of useful information bits delivered by the network to a certain destination per unit of time. The amount of data considered excludes protocol overhead bits as well as retransmitted data packets. This is related to the amount of time from the first bit of the first packet sent (or delivered) until the last bit of the last packet is delivered. For example, if a file is transferred, the goodput that the user experiences corresponds to the file size in bits divided by the file transfer time. The goodput is always lower than the throughput (the gross bit rate that is transferred physically), which generally is lower than network access connection speed (the channel capacity or bandwidth). Examples of factors that cause lower goodput than throughput are: * ''Protocol overhead'': Typically, transport layer, network layer and sometimes datalin ...
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Throughput
Network throughput (or just throughput, when in context) refers to the rate of message delivery over a communication channel, such as Ethernet or packet radio, in a communication network. The data that these messages contain may be delivered over physical or logical links, or through network nodes. Throughput is usually measured in bits per second (bit/s or bps), and sometimes in data packets per second (p/s or pps) or data packets per time slot. The system throughput or aggregate throughput is the sum of the data rates that are delivered to all terminals in a network. Throughput is essentially synonymous to digital bandwidth consumption; it can be determined numerically by applying the queueing theory, where the load in packets per time unit is denoted as the arrival rate (), and the drop in packets per unit time is denoted as the departure rate (). The throughput of a communication system may be affected by various factors, including the limitations of the underlying analog p ...
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Bit Rate
In telecommunications and computing, bit rate (bitrate or as a variable ''R'') is the number of bits that are conveyed or processed per unit of time. The bit rate is expressed in the unit bit per second (symbol: bit/s), often in conjunction with an SI prefix such as kilo (1 kbit/s = 1,000 bit/s), mega (1 Mbit/s = 1,000 kbit/s), giga (1 Gbit/s = 1,000 Mbit/s) or tera (1 Tbit/s = 1,000 Gbit/s). The non-standard abbreviation bps is often used to replace the standard symbol bit/s, so that, for example, 1 Mbps is used to mean one million bits per second. In most computing and digital communication environments, one byte per second (symbol: B/s) corresponds to 8 bit/s. Prefixes When quantifying large or small bit rates, SI prefixes (also known as metric prefixes or decimal prefixes) are used, thus: Binary prefixes are sometimes used for bit rates. The International Standard ( IEC 80000-13) specifies diffe ...
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Bandwidth (computing)
In computing, bandwidth is the maximum rate of data transfer across a given path. Bandwidth may be characterized as network bandwidth, data bandwidth, or digital bandwidth. This definition of ''bandwidth'' is in contrast to the field of signal processing, wireless communications, modem data transmission, digital communications, and electronics, in which ''bandwidth'' is used to refer to analog signal bandwidth measured in hertz, meaning the frequency range between lowest and highest attainable frequency while meeting a well-defined impairment level in signal power. The actual bit rate that can be achieved depends not only on the signal bandwidth but also on the noise on the channel. Network capacity The term ''bandwidth'' sometimes defines the net bit rate 'peak bit rate', 'information rate,' or physical layer 'useful bit rate', channel capacity, or the maximum throughput of a logical or physical communication path in a digital communication system. For example, bandwidth ...
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Portmanteau
A portmanteau word, or portmanteau (, ) is a blend of wordsGarner's Modern American Usage
, p. 644.
in which parts of multiple words are combined into a new word, as in ''smog'', coined by blending ''smoke'' and ''fog'', or ''motel'', from ''motor'' and ''hotel''. In , a portmanteau is a single morph that is analyzed as representing two (or more) underlying morphemes. When portmanteaus shorten established
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions inten ...
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Queuing Delay
In telecommunication and computer engineering, the queuing delay or queueing delay is the time a job waits in a queue until it can be executed. It is a key component of network delay. In a switched network, queuing delay is the time between the completion of signaling by the call originator and the arrival of a ringing signal at the call receiver. Queuing delay may be caused by delays at the originating switch, intermediate switches, or the call receiver servicing switch. In a data network, queuing delay is the sum of the delays between the request for service and the establishment of a circuit to the called data terminal equipment (DTE). In a packet-switched network, queuing delay is the sum of the delays encountered by a packet between the time of insertion into the network and the time of delivery to the address. Router processing This term is most often used in reference to routers. When packets arrive at a router, they have to be processed and transmitted. A router can only ...
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Propagation Delay
Propagation delay is the time duration taken for a signal to reach its destination. It can relate to networking, electronics or physics. ''Hold time'' is the minimum interval required for the logic level to remain on the input after triggering edge of the clock pulse. Networking In computer networks, propagation delay is the amount of time it takes for the head of the signal to travel from the sender to the receiver. It can be computed as the ratio between the link length and the propagation speed over the specific medium. Propagation delay is equal to ''d / s'' where ''d'' is the distance and ''s'' is the wave propagation speed. In wireless communication, ''s''=''c'', i.e. the speed of light. In copper wire, the speed ''s'' generally ranges from .59c to .77c. This delay is the major obstacle in the development of high-speed computers and is called the interconnect bottleneck in IC systems. Electronics In electronics, digital circuits and digital electronics, the propagat ...
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Transmission Delay
In a network based on packet switching, transmission delay (or store-and-forward delay, also known as packetization delay) is the amount of time required to push all the packet's bits into the wire. In other words, this is the delay caused by the data-rate of the link. Transmission delay is a function of the packet's length and has nothing to do with the distance between the two nodes. This delay is proportional to the packet's length in bits, It is given by the following formula: :D_T = N/R seconds where :D_T is the transmission delay in seconds :''N'' is the number of bits, and :''R'' is the rate of transmission (say in bits per second) Most packet switched networks use store-and-forward transmission at the input of the link. A switch using store-and-forward transmission will receive (save) the entire packet to the buffer and check it for CRC errors or other problems before sending the first bit of the packet into the outbound link. Thus, store-and-forward packet switches in ...
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Collision Avoidance (networking)
In transportation, collision avoidance is the maintenance of systems and practices designed to prevent vehicles (such as aircraft, motor vehicles, ships, cranes and trains) from colliding with each other. Examples include: * Airborne collision avoidance systems for aircraft * Automatic Identification System for collision avoidance in water transport * Collision avoidance (spacecraft) * Collision avoidance system in automobiles Saturday, July 4, 2020 * Positive train control * Tower Crane Anti-Collision Systems See also * Contention (telecommunications) In statistical time division multiplexing, contention is a media access method that is used to share a broadcast medium. In contention, any computer in the network can transmit data at any time (first come-first served). This system breaks down ... References Collision {{transport-stub ...
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Bandwidth-delay Product
In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged. The bandwidth-delay product was originally proposed as a rule of thumb for sizing router buffers in conjunction with congestion avoidance algorithm Random Early Detection (RED). A network with a large bandwidth-delay product is commonly known as a long fat network (shortened to LFN). As defined in , a network is considered an LFN if its bandwidth-delay product is significantly larger than 105 bits (12,500 bytes). Ultra-high speed local area networks (LANs) may fall into this category, where protocol tuning is critical for achieving peak throughput, on account of their extremely high bandwidth, even though their dela ...
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Round-trip Delay Time
In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent ''plus'' the amount of time it takes for acknowledgement of that signal having been received. This time delay includes propagation times for the paths between the two communication endpoints. In the context of computer networks, the signal is typically a data packet. RTT is also known as ping time, and can be determined with the ping command. End-to-end delay is the length of time it takes for a signal to travel in one direction and is often approximated as half the RTT. Protocol design Round-trip delay and bandwidth are independent of each other. As the available bandwidth of networks increases, the round trip time does not similarly decrease, as it depends primarily on constant factors such as physical distance and the speed of signal propagation. Networks with both high bandwidth and a high RTT (and thus high bandwidth-delay product) can have very la ...
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