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Globally Asynchronous Locally Synchronous
Globally asynchronous locally synchronous (GALS), in electronics, is an architecture for Integrated circuit design, designing electronic circuits that addresses the problem of safe and reliable data transfer between independent clock domains. GALS is a model of computation that emerged in the 1980s. It allows to design computer systems consisting of several synchronous islands (using synchronous programming for each such island) interacting with other islands using Asynchronous circuit, asynchronous communication, e.g. with FIFO (computing and electronics), FIFOs. Details A GALS circuit consists of a set of locally synchronous modules communicating with each other via asynchronous wrappers. Each synchronous subsystem ("clock domain") can run on its own independent clock (frequency). Advantages include much lower electromagnetic interference (EMI). The CMOS circuit (logic gates) requires relatively large supply current when changing state from 0 to 1. These changes are aggregated f ...
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Electronics
Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other Electric charge, electrically charged particles. It is a subfield of physics and electrical engineering which uses Passivity (engineering), active devices such as transistors, diodes, and integrated circuits to control and amplify the flow of electric current and to convert it from one form to another, such as from alternating current (AC) to direct current (DC) or from analog signal, analog signals to digital signal, digital signals. Electronic devices have significantly influenced the development of many aspects of modern society, such as telecommunications, entertainment, education, health care, industry, and security. The main driving force behind the advancement of electronics is the semiconductor industry, which continually produces ever-more sophisticated electronic devices and circuits in respo ...
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Asynchronous Circuit
Asynchronous circuit (clockless or self-timed circuit) is a sequential logic, sequential digital logic electrical network, circuit that does not use a global clock circuit or clock signal, signal generator to synchronize its components. Instead, the components are driven by a handshaking circuit which indicates a completion of a set of instructions. Handshaking works by simple data transfer Communications protocol, protocols. Many synchronous circuits were developed in early 1950s as part of bigger asynchronous systems (e.g. ORDVAC). Asynchronous circuits and theory surrounding is a part of several steps in integrated circuit design, a field of digital electronics engineering. Asynchronous circuits are contrasted with synchronous circuits, in which changes to the signal values in the circuit are triggered by repetitive pulses called a clock signal. Most digital devices today use synchronous circuits. However asynchronous circuits have a potential to be much faster, have a lower ...
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SIGNAL (programming Language)
SIGNAL is a programming language based on synchronized dataflow (flows + synchronization): a process is a set of equations on elementary flows describing both data and control. The SIGNAL formal model provides the capability to describe systems with several clocks (polychronous systems) as relational specifications. Relations are useful as partial specifications and as specifications of non-deterministic devices (for instance a non-deterministic bus) or external processes (for instance an unsafe car driver). Using SIGNAL allows one to specify an application, to design an architecture, to refine detailed components down to RTOS or hardware description. The SIGNAL model supports a design methodology which goes from specification to implementation, from abstraction to concretization, from synchrony to asynchrony. SIGNAL has been mainly developed in INRIA Espresso team since the 1980s, at the same time as similar programming languages, Esterel and Lustre. A brief history ...
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Asynchronous System
The primary focus of this article is asynchronous control in digital electronic systems. In a synchronous system, operations ( instructions, calculations, logic, etc.) are coordinated by one, or more, centralized clock signals. An asynchronous system, in contrast, has no global clock. Asynchronous systems do not depend on strict arrival times of signals or messages for reliable operation. Coordination is achieved using event-driven architecture triggered by network packet arrival, changes (transitions) of signals, handshake protocols, and other methods. Modularity Asynchronous systems – much like object-oriented software – are typically constructed out of modular 'hardware objects', each with well-defined communication interfaces. These modules may operate at variable speeds, whether due to data-dependent processing, dynamic voltage scaling, or process variation. The modules can then be combined to form a correct working system, without reference to a global ...
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Concurrency (computer Science)
Concurrency refers to the ability of a system to execute multiple tasks through simultaneous execution or time-sharing (context switching), sharing resources and managing interactions. Concurrency improves responsiveness, throughput, and scalability in modern computing, including: * Operating systems and embedded systems * Distributed systems, parallel computing, and high-performance computing * Database systems, web applications, and cloud computing Related concepts Concurrency is a broader concept that encompasses several related ideas, including: * Parallelism (simultaneous execution on multiple processing units). Parallelism executes tasks independently on multiple CPU cores. Concurrency allows for multiple ''threads of control'' at the program level, which can use parallelism or time-slicing to perform these tasks. Programs may exhibit parallelism only, concurrency only, both parallelism and concurrency, neither. * Multi-threading and multi-processing (shared ...
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Asynchronous Programming
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. Asynchronous input/output is an example of the latter case of asynchrony, and lets programs issue commands to storage or network devices that service these requests while the processor continues executing the program. Doing so provides a degree of concurrency. A common way for dealing with asynchrony in a programming interface is to provide subroutines that return a future or promise that represents the ongoing operation, and a synchronizing operation that blocks until the future or promise is completed. Some programming languages, such as Cilk, have special syntax for expressing an asynchronous procedure call. Examples of asynchrony incl ...
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Synchronous Programming
Synchronization is the coordination of events to operate a system in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or ''in time''. Systems that operate with all parts in synchrony are said to be synchronous or ''in sync''β€”and those that are not are ''asynchronous''. Today, time synchronization can occur between systems around the world through satellite navigation signals and other time and frequency transfer techniques. Navigation and railways Time-keeping and synchronization of clocks is a critical problem in long-distance ocean navigation. Before radio navigation and satellite-based navigation, navigators required accurate time in conjunction with astronomical observations to determine how far east or west their vessel traveled. The invention of an accurate marine chronometer revolutionized marine navigation. By the end of the 19th century, important ports provided time signals in the form of a signal gun, flag, or dropping time ...
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Asynchronous Array Of Simple Processors
The asynchronous array of simple processors (AsAP) architecture comprises a 2-D array of reduced complexity programmable processors with small scratchpad memories interconnected by a reconfigurable mesh network. AsAP was developed by researchers in the VLSI Computation Laboratory (VCL) at the University of California, Davis and achieves high performance and energy efficiency, while using a relatively small circuit area. It was made in 2006. AsAP processors are well suited for implementation in future fabrication technologies, and are clocked in a globally asynchronous locally synchronous (GALS) fashion. Individual oscillators fully halt (leakage only) in 9 cycles when there is no work to do, and restart at full speed in less than one cycle after work is available. The chip requires no crystal oscillators, phase-locked loops, delay-locked loops, global clock signal, or any global frequency or phase-related signals whatsoever. The multi-processor architecture makes use of task-lev ...
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Network On A Chip
A network on a chip or network-on-chip (NoC or )This article uses the convention that "NoC" is pronounced . Therefore, it uses the convention "a" for the indefinite article corresponding to NoC ("a NoC"). Other sources may pronounce it as and therefore use "an NoC". is a network-based communications subsystem on an integrated circuit ("microchip"), most typically between modules in a system on a chip ( SoC). The modules on the IC are typically semiconductor IP cores schematizing various functions of the computer system, and are designed to be modular in the sense of network science. The network on chip is a router-based packet switching network between SoC modules. NoC technology applies the theory and methods of computer networking to on-chip communication and brings notable improvements over conventional bus and crossbar communication architectures. Networks-on-chip come in many network topologies, many of which are still experimental as of 2018. In 2000s, res ...
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System On A Chip
A system on a chip (SoC) is an integrated circuit that combines most or all key components of a computer or Electronics, electronic system onto a single microchip. Typically, an SoC includes a central processing unit (CPU) with computer memory, memory, input/output, and computer data storage#Secondary storage, data storage control functions, along with optional features like a graphics processing unit (GPU), Wi-Fi connectivity, and radio frequency processing. This high level of integration minimizes the need for separate, discrete components, thereby enhancing Performance per watt, power efficiency and simplifying device design. High-performance SoCs are often paired with dedicated memory, such as LPDDR, and flash storage chips, such as Universal Flash Storage, eUFS or eMMC, which may be stacked directly on top of the SoC in a Package on a package, package-on-package (PoP) configuration or placed nearby on the motherboard. Some SoCs also operate alongside specialized chips, such ...
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Decoupling Capacitor
In electronics, a decoupling capacitor is a capacitor used to decouple (i.e. prevent electrical energy from transferring to) one part of a circuit from another. Noise caused by other circuit elements is shunted through the capacitor, reducing its effect on the rest of the circuit. For higher frequencies, an alternative name is bypass capacitor as it is used to bypass the power supply or other high- impedance component of a circuit. Discussion Active devices of an electronic system (e.g. transistors, integrated circuits, vacuum tubes) are connected to their power supplies through conductors with finite resistance and inductance. If the current drawn by an active device changes, the voltage drop from the power supply to the device will also change due to these impedances. If several active devices share a common path to the power supply, changes in the current drawn by one element may produce voltage changes large enough to affect the operation of others – voltage sp ...
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