Gift Wrapping Algorithm
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Gift Wrapping Algorithm
In computational geometry, the gift wrapping algorithm is an algorithm for computing the convex hull of a given set of points. Planar case In the two-dimensional case the algorithm is also known as Jarvis march, after R. A. Jarvis, who published it in 1973; it has O(''nh'') time complexity, where ''n'' is the number of points and ''h'' is the number of points on the convex hull. Its real-life performance compared with other convex hull algorithms is favorable when n is small or h is expected to be very small with respect to n. In general cases, the algorithm is outperformed by many others ( See Convex hull algorithms). Algorithm For the sake of simplicity, the description below assumes that the points are in general position, i.e., no three points are collinear. The algorithm may be easily modified to deal with collinearity, including the choice whether it should report only extreme points (vertices of the convex hull) or all points that lie on the convex hull. Also, the comple ...
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Animation Depicting The Gift Wrapping Algorithm
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed Computer animation#Animation methods, 3D animation, while Traditional animation#Computers and traditional animation, 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like cutout animation, paper cutouts, puppets, or Clay animation, clay figures. A cartoon is an animated film, usually a short film, featuring an cartoon, exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphi ...
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Arithmetic Precision
Significant figures (also known as the significant digits, ''precision'' or ''resolution'') of a number in positional notation are digits in the number that are reliable and necessary to indicate the quantity of something. If a number expressing the result of a measurement (e.g., length, pressure, volume, or mass) has more digits than the number of digits allowed by the measurement resolution, then only as many digits as allowed by the measurement resolution are reliable, and so only these can be significant figures. For example, if a length measurement gives 114.8 mm while the smallest interval between marks on the ruler used in the measurement is 1 mm, then the first three digits (1, 1, and 4, showing 114 mm) are certain and so they are significant figures. Digits which are uncertain but ''reliable'' are also considered significant figures. In this example, the last digit (8, which adds 0.8 mm) is also considered a significant figure even though there ...
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Information Processing Letters
''Information Processing Letters'' is a peer reviewed scientific journal in the field of computer science, published by Elsevier Elsevier () is a Dutch academic publishing company specializing in scientific, technical, and medical content. Its products include journals such as ''The Lancet'', ''Cell'', the ScienceDirect collection of electronic journals, '' Trends'', th .... The aim of the journal is to enable fast dissemination of results in the field of information processing in the form of short papers. Submissions are limited to nine double-spaced pages. Both theoretical and experimental research is covered. External links * Computer science journals Publications established in 1971 Semi-monthly journals Elsevier academic journals {{compu-journal-stub ...
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Chan's Algorithm
In computational geometry, Chan's algorithm, named after Timothy M. Chan, is an optimal output-sensitive algorithm to compute the convex hull of a set P of n points, in 2- or 3-dimensional space. The algorithm takes O(n \log h) time, where h is the number of vertices of the output (the convex hull). In the planar case, the algorithm combines an O(n \log n) algorithm (Graham scan, for example) with Jarvis march (O(nh)), in order to obtain an optimal O(n \log h) time. Chan's algorithm is notable because it is much simpler than the Kirkpatrick–Seidel algorithm, and it naturally extends to 3-dimensional space. This paradigm has been independently developed by Frank Nielsen in his Ph.D. thesis. Algorithm Overview A single pass of the algorithm requires a parameter m which is between 0 and n (number of points of our set P). Ideally, m = h but h, the number of vertices in the output convex hull, is not known at the start. Multiple passes with increasing values of m are done which then ...
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Graham Scan
Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O(''n'' log ''n''). It is named after Ronald Graham, who published the original algorithm in 1972. The algorithm finds all vertices of the convex hull ordered along its boundary. It uses a stack to detect and remove concavities in the boundary efficiently. Algorithm The first step in this algorithm is to find the point with the lowest y-coordinate. If the lowest y-coordinate exists in more than one point in the set, the point with the lowest x-coordinate out of the candidates should be chosen. Call this point ''P''. This step takes O(''n''), where ''n'' is the number of points in question. Next, the set of points must be sorted in increasing order of the angle they and the point ''P'' make with the x-axis. Any general-purpose sorting algorithm is appropriate for this, for example heapsort (which is O(''n'' log ''n'')). Sorting in order of angle does not require co ...
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Linear Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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Output-sensitive Algorithm
In computer science, an output-sensitive algorithm is an algorithm whose running time depends on the size of the output, instead of, or in addition to, the size of the input. For certain problems where the output size varies widely, for example from linear in the size of the input to quadratic in the size of the input, analyses that take the output size explicitly into account can produce better runtime bounds that differentiate algorithms that would otherwise have identical asymptotic complexity. Examples Division by subtraction A simple example of an output-sensitive algorithm is given by the division algorithm ''division by subtraction'' which computes the quotient and remainder of dividing two positive integers using only addition, subtraction, and comparisons: def divide(number: int, divisor: int) -> Tuple nt, int """Division by subtraction.""" if not divisor: raise ZeroDivisionError if number >> divide(10, 2) (5, 0) >>> divide(10, 3) (3, 1) This a ...
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Jarvis March Convex Hull Algorithm Diagram
Jarvis may refer to: People * Jarvis (name), both as a surname and given name * Järvis, an Estonian surname Places * 3353 Jarvis, an asteroid named after Gregory Jarvis * Jarvis, Missouri, a community in the United States * Jarvis, Ontario, Canada, a small town near Lake Erie in Haldimand County * Jarvis Creek, a river in Rice County, Kansas, United States * Jarvis Island, a territory of the United States located in the South Pacific Facilities and structures * Jarvis Collegiate Institute, a high school located in Toronto, Ontario, Canada * The Jarvis, an apartment building on the National Register of Historic Places in Cambridge, Massachusetts, United States * Jarvis (CTA), a rapid transit station in Chicago, Illinois Brands and enterprises * Jarvis of Wimbledon (Jarvis & Sons Ltd), London bicycle manufacturers and coachbuilders in the early- to mid-20th century * Jarvis plc, United Kingdom public sector contractor Fictional characters * Jarvis, a character in the ''Tron'' ...
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Polar Coordinates
In mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The reference point (analogous to the origin of a Cartesian coordinate system) is called the ''pole'', and the ray from the pole in the reference direction is the ''polar axis''. The distance from the pole is called the ''radial coordinate'', ''radial distance'' or simply ''radius'', and the angle is called the ''angular coordinate'', ''polar angle'', or ''azimuth''. Angles in polar notation are generally expressed in either degrees or radians (2 rad being equal to 360°). Grégoire de Saint-Vincent and Bonaventura Cavalieri independently introduced the concepts in the mid-17th century, though the actual term "polar coordinates" has been attributed to Gregorio Fontana in the 18th century. The initial motivation for the introduction of the polar system was the study of circula ...
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Polar Coordinate System
In mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The reference point (analogous to the origin of a Cartesian coordinate system) is called the ''pole'', and the ray from the pole in the reference direction is the ''polar axis''. The distance from the pole is called the ''radial coordinate'', ''radial distance'' or simply ''radius'', and the angle is called the ''angular coordinate'', ''polar angle'', or ''azimuth''. Angles in polar notation are generally expressed in either degrees or radians (2 rad being equal to 360°). Grégoire de Saint-Vincent and Bonaventura Cavalieri independently introduced the concepts in the mid-17th century, though the actual term "polar coordinates" has been attributed to Gregorio Fontana in the 18th century. The initial motivation for the introduction of the polar system was the study of circula ...
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Degenerate Case
In mathematics, a degenerate case is a limiting case of a class of objects which appears to be qualitatively different from (and usually simpler than) the rest of the class, and the term degeneracy is the condition of being a degenerate case. The definitions of many classes of composite or structured objects often implicitly include inequalities. For example, the angles and the side lengths of a triangle are supposed to be positive. The limiting cases, where one or several of these inequalities become equalities, are degeneracies. In the case of triangles, one has a ''degenerate triangle'' if at least one side length or angle is zero. Equivalently, it becomes a "line segment". Often, the degenerate cases are the exceptional cases where changes to the usual dimension or the cardinality of the object (or of some part of it) occur. For example, a triangle is an object of dimension two, and a degenerate triangle is contained in a line, which makes its dimension one. This is similar ...
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Computational Geometry
Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to be part of computational geometry. While modern computational geometry is a recent development, it is one of the oldest fields of computing with a history stretching back to antiquity. Analysis of algorithms, Computational complexity is central to computational geometry, with great practical significance if algorithms are used on very large datasets containing tens or hundreds of millions of points. For such sets, the difference between O(''n''2) and O(''n'' log ''n'') may be the difference between days and seconds of computation. The main impetus for the development of computational geometry as a discipline was progress in computer graphics and computer-aided design and manufacturing (Computer-aided design, CAD/Compu ...
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