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Gamebooks
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "soli ...
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Consider The Consequences!
''Consider the Consequences!'' (published 1930) is a romantic novel in the form of an interactive novel or gamebook by the American writing partnership of (1885-1967) and Mary Alden Hopkins (1876-1960). It is the earliest known gamebook, and has 43 different endings. The 146-page hardback was published by The Century Company in the United States, priced $1.50. The book's central characters are Helen Rogers and her two male suitors, Jed Harringdale and Saunders Mead. The reader's first decision is which of the three characters' viewpoints to adopt. The book was favorably reviewed, among others, in ''The Tampa Times'', the ''Santa Ana Register'' (who called it "a freak book"), the ''Detroit Free Press'', ''The San Francisco Examiner The ''San Francisco Examiner'' is a newspaper distributed in and around San Francisco, California, and published since 1863. Once self-dubbed the "Monarch of the Dailies" by then-owner William Randolph Hearst, and flagship of the Hearst Corpora ...
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Steve Jackson's Sorcery!
''Sorcery!'', originally titled ''Steve Jackson's Sorcery!'', is a single-player four-part adventure gamebook series written by Steve Jackson and illustrated by John Blanche. Originally published by Penguin Books between 1983 and 1985, the titles are part of the ''Fighting Fantasy'' canon, but were not allocated numbers within the original 59-book series. ''Sorcery!'' was re-published by Wizard Books in 2003 and recreated as the ''Sorcery!'' video game series by Inkle. Publication history The ''Sorcery!'' series was published by Penguin Books (and later by their Puffin Books imprint) as four individual titles, beginning in 1983 with ''The Shamutanti Hills'', followed by ''Kharé: Cityport of Traps'' and ''The Seven Serpents'' in 1984, and ''The Crown of Kings'' in 1985. Each title could be played as an individual adventure or as part of the overall story arc. The series was supported by the ''Sorcery! Spellbook'', published in 1983, which was eventually incorporated as an a ...
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Fiction
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes a ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in whi ...
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Tabletop Role-playing Games
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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Edward Packard (writer)
Edward Packard (born February 16, 1931) is an American author, creator of the ''Choose Your Own Adventure'' book concept and author of more than 50 books in the series. The genre that Packard invented has come to be called “interactive fiction.” Packard wrote many other children’s books as well, and is also a lawyer, essayist, and poet. Born in Huntington, New York, he is a graduate of Princeton University and Columbia Law School. Packard came up with the original idea of writing interactive second-person fiction — in which the reader is the protagonist (“''you'' are the hero”) and makes choices that affect how the story unfolds — while he was thinking up bedtime stories for his children. (While telling them a story, making it up as he went along, he would enlist their help by pausing to ask them, “What do you think happened next?”, and they would each have different ideas about how they wanted the story to proceed.) After he published the first three books i ...
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Gianni Rodari
Giovanni Francesco "Gianni" Rodari (; 23 October 1920 – 14 April 1980) was an Italian people, Italian writer and journalist, most famous for his works of children's literature, notably ''Il romanzo di Cipollino''. For his lasting contribution as a children's author he received the biennial Hans Christian Andersen Medal in 1970. He is considered as Italy's most important 20th-century children's author and his books have been translated into many languages, though few have been published in English. Biography Rodari was born in Omegna, a small town on Lake Orta in the province of Novara in northern Italy. His father, a baker, died when Rodari was only eight. Rodari and his two brothers, Cesare and Mario (who was younger than him), were raised by his mother in her native village, in the province of Varese. After three years at the seminary in Seveso, Rodari received his teacher's diploma at the age of seventeen and began to teach elementary classes in rural schools of the Varese di ...
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John Fowles
John Robert Fowles (; 31 March 1926 – 5 November 2005) was an English novelist of international renown, critically positioned between modernism and postmodernism. His work was influenced by Jean-Paul Sartre and Albert Camus, among others. After leaving Oxford University, Fowles taught English at a school on the Greek island of Spetses, a sojourn that inspired '' The Magus'' (1965), an instant best-seller that was directly in tune with 1960s "hippy" anarchism and experimental philosophy. This was followed by '' The French Lieutenant's Woman'' (1969), a Victorian-era romance with a postmodern twist that was set in Lyme Regis, Dorset, where Fowles lived for much of his life. Later fictional works include ''The Ebony Tower'' (1974), '' Daniel Martin'' (1977), '' Mantissa'' (1982), and '' A Maggot'' (1985). Fowles's books have been translated into many languages, and several have been adapted as films. Biography Birth and family Fowles was born in Leigh-on-Sea in Essex, Engla ...
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The French Lieutenant's Woman
''The French Lieutenant's Woman'' is a 1969 postmodern historical fiction novel by John Fowles. The plot explores the fraught relationship of gentleman and amateur naturalist Charles Smithson and Sarah Woodruff, the former governess and independent woman with whom he falls in love. The novel builds on Fowles' authority in Victorian literature, both following and critiquing many of the conventions of period novels.Warburton 166. The book was the author's third, after ''The Collector'' (1963) and '' The Magus'' (1965). ''American Libraries'' magazine counted the novel among the "Notable Books of 1969". Subsequent to its initial popularity, publishers produced numerous editions and translated the novel into many languages; soon after the initial publication, the novel was also treated extensively by scholars. The novel remains popular, figuring in both public and academic conversations. In 2005 ''Time'' chose the book as one of the 100 best English-language novels since the mag ...
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John Sladek
John Thomas Sladek (December 15, 1937 – March 10, 2000) was an American science fiction author, known for his satirical and surreal novels. Life and work Born in Waverly, Iowa, in 1937, Sladek was in England in the 1960s for the New Wave movement and published his first story in the magazine'' New Worlds''. His first science fiction novel, published in London by Gollancz as ''The Reproductive System'' and in the United States as '' Mechasm'', dealt with a project to build machines that build copies of themselves, a process that gets out of hand and threatens to destroy humanity. In '' The Müller-Fokker Effect'', an attempt to preserve human personality on tape likewise goes awry, giving the author a chance to satirize big business, big religion, superpatriotism, and men's magazines, among other things. ''Roderick'' and '' Roderick at Random'' offer the traditional satirical approach of looking at the world through the eyes of an innocent, in this case a robot. Sladek re ...
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Oulipo
Oulipo (, short for french: Ouvroir de littérature potentielle; roughly translated: ''"workshop of potential literature"'', stylized ''OuLiPo'') is a loose gathering of (mainly) French-speaking writers and mathematicians who seek to create works using constrained writing techniques. It was founded in 1960 by Raymond Queneau and François Le Lionnais. Other notable members have included novelists Georges Perec and Italo Calvino, poets Oskar Pastior and Jean Lescure, and poet/mathematician Jacques Roubaud. The group defines the term ''littérature potentielle'' as (rough translation): "the seeking of new structures and patterns which may be used by writers in any way they enjoy". Queneau described Oulipians as "rats who construct the labyrinth from which they plan to escape." Constraints are used as a means of triggering ideas and inspiration, most notably Perec's "story-making machine", which he used in the construction of '' Life: A User's Manual''. As well as established ...
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