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Guided Filter
A guided filter is an edge-preserving smoothing image filter. As with a bilateral filter, it can filter out noise or texture while retaining sharp edges. Comparison Compared to the bilateral filter, the guided image filter has two advantages: bilateral filters have high computational complexity, while the guided image filter uses simpler calculations with linear computational complexity. Bilateral filters sometimes include unwanted gradient reversal artifacts and cause image distortion. The guided image filter is based on linear combination, making the output image consistent with the gradient direction of the guidance image, preventing gradient reversal. Definition One key assumption of the guided filter is that the relation between guidance I and the filtering output q is linear. Suppose that q is a linear transformation of I in a window \omega_k centered at the pixel k. In order to determine the linear coefficient (a_k, b_k), constraints from the filtering input p are req ...
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Edge-preserving Smoothing
Edge-preserving smoothing or edge-preserving filtering is an image processing technique that smooths away noise or textures while retaining sharp edges. Examples are the median, bilateral, guided, anisotropic diffusion, and Kuwahara filters. Introduction In many applications, e.g., medical or satellite imaging, the edges are key features and thus must be preserved sharp and undistorted in smoothing/denoising. Edge-preserving filters are designed to automatically limit the smoothing at “edges” in images measured, e.g., by high gradient magnitudes. For example, the motivation for anisotropic diffusion (also called nonuniform or variable conductance diffusion) is that a Gaussian smoothed image is a single time slice of the solution to the heat equation, that has the original image as its initial conditions. Anisotropic diffusion includes a variable conductance term that is determined using the differential structure of the image, such that the heat does not propagate over the ...
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Bilateral Filter
A bilateral filter is a non-linear, edge-preserving, and noise-reducing smoothing filter for images. It replaces the intensity of each pixel with a weighted average of intensity values from nearby pixels. This weight can be based on a Gaussian distribution. Crucially, the weights depend not only on Euclidean distance of pixels, but also on the radiometric differences (e.g., variations in color intensity or depth). This dual dependency preserves sharp edges while suppressing noise. Definition The bilateral filter is defined as : I^\text(x) = \frac \sum_ I(x_i)f_r(\, I(x_i) - I(x)\, )g_s(\, x_i - x\, ), and normalization term, , is defined as : W_p = \sum_ where : I^\text is the filtered image; : I is the original input image to be filtered; : x are the coordinates of the current pixel to be filtered; : \Omega is the window centered in x, so x_i \in \Omega is another pixel; : f_r is the range kernel for smoothing differences in intensities (this function can be a Gaussi ...
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Computational Complexity
In computer science, the computational complexity or simply complexity of an algorithm is the amount of resources required to run it. Particular focus is given to computation time (generally measured by the number of needed elementary operations) and memory storage requirements. The complexity of a problem is the complexity of the best algorithms that allow solving the problem. The study of the complexity of explicitly given algorithms is called analysis of algorithms, while the study of the complexity of problems is called computational complexity theory. Both areas are highly related, as the complexity of an algorithm is always an upper bound on the complexity of the problem solved by this algorithm. Moreover, for designing efficient algorithms, it is often fundamental to compare the complexity of a specific algorithm to the complexity of the problem to be solved. Also, in most cases, the only thing that is known about the complexity of a problem is that it is lower than the ...
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Linear
In mathematics, the term ''linear'' is used in two distinct senses for two different properties: * linearity of a '' function'' (or '' mapping''); * linearity of a '' polynomial''. An example of a linear function is the function defined by f(x)=(ax,bx) that maps the real line to a line in the Euclidean plane R2 that passes through the origin. An example of a linear polynomial in the variables X, Y and Z is aX+bY+cZ+d. Linearity of a mapping is closely related to '' proportionality''. Examples in physics include the linear relationship of voltage and current in an electrical conductor ( Ohm's law), and the relationship of mass and weight. By contrast, more complicated relationships, such as between velocity and kinetic energy, are '' nonlinear''. Generalized for functions in more than one dimension, linearity means the property of a function of being compatible with addition and scaling, also known as the superposition principle. Linearity of a polynomial means that its de ...
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Linear Combination
In mathematics, a linear combination or superposition is an Expression (mathematics), expression constructed from a Set (mathematics), set of terms by multiplying each term by a constant and adding the results (e.g. a linear combination of ''x'' and ''y'' would be any expression of the form ''ax'' + ''by'', where ''a'' and ''b'' are constants). The concept of linear combinations is central to linear algebra and related fields of mathematics. Most of this article deals with linear combinations in the context of a vector space over a field (mathematics), field, with some generalizations given at the end of the article. Definition Let ''V'' be a vector space over the field ''K''. As usual, we call elements of ''V'' ''vector space, vectors'' and call elements of ''K'' ''scalar (mathematics), scalars''. If v1,...,v''n'' are vectors and ''a''1,...,''a''''n'' are scalars, then the ''linear combination of those vectors with those scalars as coefficients'' is :a_1 \mathbf v_1 + a_2 \mathbf ...
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Gradient
In vector calculus, the gradient of a scalar-valued differentiable function f of several variables is the vector field (or vector-valued function) \nabla f whose value at a point p gives the direction and the rate of fastest increase. The gradient transforms like a vector under change of basis of the space of variables of f. If the gradient of a function is non-zero at a point p, the direction of the gradient is the direction in which the function increases most quickly from p, and the magnitude of the gradient is the rate of increase in that direction, the greatest absolute directional derivative. Further, a point where the gradient is the zero vector is known as a stationary point. The gradient thus plays a fundamental role in optimization theory, where it is used to minimize a function by gradient descent. In coordinate-free terms, the gradient of a function f(\mathbf) may be defined by: df=\nabla f \cdot d\mathbf where df is the total infinitesimal change in f for a ...
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Loss Function
In mathematical optimization and decision theory, a loss function or cost function (sometimes also called an error function) is a function that maps an event or values of one or more variables onto a real number intuitively representing some "cost" associated with the event. An optimization problem seeks to minimize a loss function. An objective function is either a loss function or its opposite (in specific domains, variously called a reward function, a profit function, a utility function, a fitness function, etc.), in which case it is to be maximized. The loss function could include terms from several levels of the hierarchy. In statistics, typically a loss function is used for parameter estimation, and the event in question is some function of the difference between estimated and true values for an instance of data. The concept, as old as Pierre-Simon Laplace, Laplace, was reintroduced in statistics by Abraham Wald in the middle of the 20th century. In the context of economi ...
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MATLAB
MATLAB (an abbreviation of "MATrix LABoratory") is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages. Although MATLAB is intended primarily for numeric computing, an optional toolbox uses the MuPAD symbolic engine allowing access to symbolic computing abilities. An additional package, Simulink, adds graphical multi-domain simulation and model-based design for dynamic and embedded systems. , MATLAB has more than four million users worldwide. They come from various backgrounds of engineering, science, and economics. , more than 5000 global colleges and universities use MATLAB to support instruction and research. History Origins MATLAB was invented by mathematician and computer programmer Cleve Moler. The idea for MATLAB was base ...
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OpenCV
OpenCV (Open Source Computer Vision Library) is a Library (computing), library of programming functions mainly for Real-time computing, real-time computer vision. Originally developed by Intel, it was later supported by Willow Garage, then Itseez (which was later acquired by Intel). The library is cross-platform and licensed as free and open-source software under Apache License 2. Starting in 2011, OpenCV features GPU acceleration for real-time operations. History Officially launched in 1999, the OpenCV project was initially an Intel Research Lablets, Intel Research initiative to advance central processing unit, CPU-intensive applications, part of a series of projects including Real-time computing, real-time ray tracing (graphics), ray tracing and 3D Display, 3D display walls. The main contributors to the project included a number of optimization experts in Intel Russia, as well as Intel's Performance Library Team. In the early days of OpenCV, the goals of the project were describ ...
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FFmpeg
FFmpeg is a free and open-source software project consisting of a suite of libraries and programs for handling video, audio, and other multimedia files and streams. At its core is the command-line ffmpeg tool itself, designed for processing video and audio files. It is widely used for format transcoding, basic editing (trimming and concatenation), video scaling, video post-production effects, and standards compliance ( SMPTE, ITU). FFmpeg also includes other tools: ffplay, a simple media player, and ffprobe, a command-line tool to display media information. Among included libraries are libavcodec, an audio/video codec library used by many commercial and free software products, libavformat (Lavf), an audio/video container mux and demux library, and libavfilter, a library for enhancing and editing filters through a GStreamer-like filtergraph. FFmpeg is part of the workflow of many other software projects, and its libraries are a core part of software media players such as V ...
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Bilateral Filter
A bilateral filter is a non-linear, edge-preserving, and noise-reducing smoothing filter for images. It replaces the intensity of each pixel with a weighted average of intensity values from nearby pixels. This weight can be based on a Gaussian distribution. Crucially, the weights depend not only on Euclidean distance of pixels, but also on the radiometric differences (e.g., variations in color intensity or depth). This dual dependency preserves sharp edges while suppressing noise. Definition The bilateral filter is defined as : I^\text(x) = \frac \sum_ I(x_i)f_r(\, I(x_i) - I(x)\, )g_s(\, x_i - x\, ), and normalization term, , is defined as : W_p = \sum_ where : I^\text is the filtered image; : I is the original input image to be filtered; : x are the coordinates of the current pixel to be filtered; : \Omega is the window centered in x, so x_i \in \Omega is another pixel; : f_r is the range kernel for smoothing differences in intensities (this function can be a Gaussi ...
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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ...
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