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Gravity Force
''Gravity Force'' is a video game series for the Amiga. The first game in the series was published commercially by Kingsoft GmbH in 1989, as a Thrust-clone. The aim is to pilot a spacecraft through caverns avoiding enemy fire. The ship is subject to gravity and inertia and colliding with terrain or the walls of the cave results in destruction of the ship. Gravity Force 2 and Gravity Power In 1994, fans Jens Andersson and Jan Kronquist obtained permission from creator Stephen Wenzler at Kingsoft to release a sequel, ''Gravity Force 2''. They collaborated on the graphics with Christer Masmanidis, Niklas Ivarsson, and Jan Warner (of Amiga demoscene group Nexus). The game was released onto the Blekinge Institute of Technology's student BBS, hosted at the business park in Ronneby. The game was re-distributed to the BBS, and at this point the creators published an update making the game shareware. Subsequent contributions from fans include a level editor by Richard Franks, and man ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
PC PowerPlay
''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for use on gaming computers. The magazine is published by Future Australia. In 2018, Future, owner and publisher of ''PC Gamer'', purchased ''PC PowerPlay'' and related computing titles from nextmedia, incorporating ''PC PowerPlay'' articles into the online versions of ''PC Gamer''. While no physical media is included now, for most of the life of the magazine it included either a CD or DVD, that would be filled with game demos, freeware games, anime shows, film/anime/game teaser trailers, game patches, game mods, game maps, PC utilities and computer wallpapers. Main sections The main sections included in each month's magazine include letters to the editor, previews & reviews, feature articles & artwork, pictures of computers owned by re ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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1989 Video Games
File:1989 Events Collage.png, From left, clockwise: The Cypress structure collapses as a result of the 1989 Loma Prieta earthquake, killing motorists below; The proposal document for the World Wide Web is submitted; The Exxon Valdez oil tanker runs aground in Prince William Sound, Alaska, causing a large oil spill; The Fall of the Berlin Wall begins the downfall of Communism in Eastern Europe, and heralds German reunification; The United States invades Panama to depose Manuel Noriega; The Singing Revolution led to the independence of the Baltic states of Estonia, Latvia, and Lithuania from the Soviet Union; The stands of Hillsborough Stadium in Sheffield, Yorkshire, where the Hillsborough disaster occurred; Students demonstrate in Tiananmen Square, Beijing; many are killed by forces of the Chinese Communist Party., 300x300px, thumb rect 0 0 200 200 1989 Loma Prieta earthquake rect 200 0 400 200 World Wide Web rect 400 0 600 200 Exxon Valdez oil spill rect 0 200 300 400 1989 Tiananm ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
XPilot
''XPilot'' is a multiplayer video game. It is open source and runs on many platforms. Although its 2D graphics have improved over time, they still resemble the style of ''Thrust''. Gameplay includes Capture the Flag, base defense, racing and deathmatches. ''XPilot'' uses a client–server architecture, in which a central metaserver receives information from all ''XPilot'' servers on the Internet. History In 1991, Bjørn Stabell and Ken Schouten, then computer science undergraduates at the University of Tromsø, began writing ''XPilot'', inspired by the earlier game ''Thrust''. It was originally developed in C on HP9000 workstations which ran Unix. Soon after its first public release in 1992, Stabell and Schouten began receiving feedback, suggestions, and patches from players all around the world. Other ''XPilot'' users wrote documentation and contributed source code to the project. By 1996, there were nearly one hundred ''XPilot'' servers worldwide. XPilot's code has be ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Space Taxi
''Space Taxi'' is an action game for the Commodore 64 written by John Kutcher and published by Muse Software in 1984. It simulates a flying taxi controlled by thrusters. The game uses sampled speech, including "Hey taxi!", "Pad one please", "Thanks", and "Up please". These are said in a variety of voice pitches, creating the feeling of different taxi customers. Gameplay In addition to thrusters, the taxi has landing gear that can be switched on or off. Switching landing gear on disables the side thrusters, but landing without landing gear destroys the taxi. The taxi also crashes when colliding with the environment, landing with high velocity or not landing properly (i.e. having only one of the gear stands on the platform while having the other in midair). There are 24 different levels, in sequential order, and the player has to complete all of them. In each level, there is a set of numbered platforms. At regular intervals, a customer materializes out of nowhere, on a randoml ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Gravitar
''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids (video game), Asteroids'' and ''Space Duel'', the game was known for its high level of difficulty. It was the first of over twenty games (including the 1983 ''Star Wars (arcade game), Star Wars)'' Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the Arcade cabinet, cabinet art was designed by Brad Chaboya. Over 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983. Gameplay The player controls a small blue spacecraft. The game starts in a fictional planetary system, solar system with several planets to explore. If the player moves their ship into a planet, they will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in ''Gravitar'': the ship will be pulled slowly to the deadly star in ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Video Game Clone
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from the original game. An additional motivation unique to the medium of games as software with limited compatibility, is the desire to port a simulacrum of a game to platforms that the original is unavailable for or unsatisfactorily implemented on. The legality of video game clones is governed by copyright and patent law. In the 1970s, Magnavox controlled several patents to the hardware for ''Pong'', and pursued action against unlicensed ''Pong'' clones that led to court rulings in their favor, as well as legal settlements for compensation. As game production shifted to software on discs and cartridges, Atari sued Philips under copyright la ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
CC BY-SA
A Creative Commons (CC) license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted "work".A "work" is any creative material made by a person. A painting, a graphic, a book, a song/lyrics to a song, or a photograph of almost anything are all examples of "works". A CC license is used when an author wants to give other people the right to share, use, and build upon a work that the author has created. CC provides an author flexibility (for example, they might choose to allow only non-commercial uses of a given work) and protects the people who use or redistribute an author's work from concerns of copyright infringement as long as they abide by the conditions that are specified in the license by which the author distributes the work. There are several types of Creative Commons licenses. Each license differs by several combinations that condition the terms of distribution. They were initially released on December 16, 2002, by ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Software License
A software license is a legal instrument (usually by way of contract law, with or without printed material) governing the use or redistribution of software. Under United States copyright law, all software is copyright protected, in both source code and object code forms, unless that software was developed by the United States Government, in which case it cannot be copyrighted. Authors of copyrighted software can donate their software to the public domain, in which case it is also not covered by copyright and, as a result, cannot be licensed. A typical software license grants the licensee, typically an end-user, permission to use one or more copies of software in ways where such a use would otherwise potentially constitute copyright infringement of the software owner's exclusive rights under copyright. Software licenses and copyright law Most distributed software can be categorized according to its license type (see table). Two common categories for software under cop ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comment (computer programming), comments, written using a human-readable programming language, usually as plain text. The source code of a Computer program, program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler (computing), assembler or compiler into Binary number, binary machine code that can be executed by the computer. The machine code is then available for execution (computing), execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user (computing), user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code m ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an '' assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book '' The Preparation of Programs for an Electronic ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |
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Motorola 680x0
The Motorola 68000 series (also known as 680x0, m68000, m68k, or 68k) is a family of 32-bit complex instruction set computer (CISC) microprocessors. During the 1980s and early 1990s, they were popular in personal computers and workstations and were the primary competitors of Intel's x86 microprocessors. They were best known as the processors used in the early Apple Macintosh, the Sharp X68000, the Commodore Amiga, the Sinclair QL, the Atari ST, the Sega Genesis (Mega Drive), the Capcom System I (Arcade), the AT&T UNIX PC, the Tandy Model 16/16B/6000, the Sun Microsystems Sun-1, Sun-2 and Sun-3, the NeXT Computer, NeXTcube, NeXTstation, and NeXTcube Turbo, the Texas Instruments TI-89/TI-92 calculators, the Palm Pilot (all models running Palm OS 4.x or earlier) and the Space Shuttle. Although no modern desktop computers are based on processors in the 680x0 series, derivative processors are still widely used in embedded systems. Motorola ceased development of the 680x0 series a ... [...More Info...] [...Related Items...] OR: [Wikipedia] [Google] [Baidu] |