Gravity Force
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Gravity Force
''Gravity Force'' is a video game series for the Amiga. The first game in the series was published commercially by Kingsoft GmbH in 1989, as a Thrust-clone. The aim is to pilot a spacecraft through caverns avoiding enemy fire. The ship is subject to gravity and inertia and colliding with terrain or the walls of the cave results in destruction of the ship. Gravity Force 2 and Gravity Power In 1994, fans Jens Andersson and Jan Kronquist obtained permission from creator Stephen Wenzler at Kingsoft to release a sequel, ''Gravity Force 2''. They collaborated on the graphics with Christer Masmanidis, Niklas Ivarsson, and Jan Warner (of Amiga demoscene group Nexus). The game was released onto the Blekinge Institute of Technology's student BBS, hosted at the business park in Ronneby. The game was re-distributed to the BBS, and at this point the creators published an update making the game shareware. Subsequent contributions from fans include a level editor by Richard Franks, and man ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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PC PowerPlay
''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for use on gaming computers. The magazine is published by Future Australia. In 2018, Future, owner and publisher of ''PC Gamer'', purchased ''PC PowerPlay'' and related computing titles from nextmedia, incorporating ''PC PowerPlay'' articles into the online versions of ''PC Gamer''. While no physical media is included now, for most of the life of the magazine it included either a CD or DVD, that would be filled with game demos, freeware games, anime shows, film/anime/game teaser trailers, game patches, game mods, game maps, PC utilities and computer wallpapers. Main sections The main sections included in each month's magazine include letters to the editor, previews & reviews, feature articles & artwork, pictures of computers owned by re ...
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1989 Video Games
File:1989 Events Collage.png, From left, clockwise: The Cypress structure collapses as a result of the 1989 Loma Prieta earthquake, killing motorists below; The proposal document for the World Wide Web is submitted; The Exxon Valdez oil tanker runs aground in Prince William Sound, Alaska, causing a large oil spill; The Fall of the Berlin Wall begins the downfall of Communism in Eastern Europe, and heralds German reunification; The United States invades Panama to depose Manuel Noriega; The Singing Revolution led to the independence of the Baltic states of Estonia, Latvia, and Lithuania from the Soviet Union; The stands of Hillsborough Stadium in Sheffield, Yorkshire, where the Hillsborough disaster occurred; Students demonstrate in Tiananmen Square, Beijing; many are killed by forces of the Chinese Communist Party., 300x300px, thumb rect 0 0 200 200 1989 Loma Prieta earthquake rect 200 0 400 200 World Wide Web rect 400 0 600 200 Exxon Valdez oil spill rect 0 200 300 400 1989 Tiananm ...
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XPilot
''XPilot'' is a multiplayer video game. It is open source and runs on many platforms. Although its 2D graphics have improved over time, they still resemble the style of ''Thrust''. Gameplay includes Capture the Flag, base defense, racing and deathmatches. ''XPilot'' uses a client–server architecture, in which a central metaserver receives information from all ''XPilot'' servers on the Internet. History In 1991, Bjørn Stabell and Ken Schouten, then computer science undergraduates at the University of Tromsø, began writing ''XPilot'', inspired by the earlier game ''Thrust''. It was originally developed in C on HP9000 workstations which ran Unix. Soon after its first public release in 1992, Stabell and Schouten began receiving feedback, suggestions, and patches from players all around the world. Other ''XPilot'' users wrote documentation and contributed source code to the project. By 1996, there were nearly one hundred ''XPilot'' servers worldwide. XPilot's code has bee ...
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Space Taxi
''Space Taxi'' is an action game for the Commodore 64 written by John Kutcher and published by Muse Software in 1984. It simulates a flying taxi controlled by thrusters. The game uses sampled speech, including "Hey taxi!", "Pad one please", "Thanks", and "Up please". These are said in a variety of voice pitches, creating the feeling of different taxi customers. Gameplay In addition to thrusters, the taxi has landing gear that can be switched on or off. Switching landing gear on disables the side thrusters, but landing without landing gear destroys the taxi. The taxi also crashes when colliding with the environment, landing with high velocity or not landing properly (i.e. having only one of the gear stands on the platform while having the other in midair). There are 24 different levels, in sequential order, and the player has to complete all of them. In each level, there is a set of numbered platforms. At regular intervals, a customer materializes out of nowhere, on a randoml ...
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Gravitar
''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids (video game), Asteroids'' and ''Space Duel'', the game was known for its high level of difficulty. It was the first of over twenty games (including the 1983 ''Star Wars (arcade game), Star Wars)'' Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the Arcade cabinet, cabinet art was designed by Brad Chaboya. Over 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983. Gameplay The player controls a small blue spacecraft. The game starts in a fictional planetary system, solar system with several planets to explore. If the player moves their ship into a planet, they will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in ''Gravitar'': the ship will be pulled slowly to the deadly star in ...
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