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Gaymer
Gaymer and gay gamer are umbrella terms used to refer to the group of people who are identified as homosexual and have an active interest in video games or tabletop games, also known as gamers. Lesbian, bisexual, and transgender gamers are often categorized under this term. This demographic has been the subject of two large surveys that attracted press coverage: by Jason Rockwood in 2006, who noted the level of prejudice that gaymers endure, and by Paul Nowak in 2009 focusing on what gaymers expect of video games. A gaming convention oriented to LGBT gaming and geek culture, GaymerX, first took place on August 3 and 4, 2013, in San Francisco. Chris Vizzini, owner of the gaming site ''Gaymer.org'', was involved with several online communities (in special with Reddit) between 2007 and 2013 in a controversy and legal dispute over the trademark of the term ''gaymer'', which ended when Vizzini surrendered the right to the term and the trademark was cancelled. In recent years, mo ...
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GaymerX
GaymerX is an American 501c3 non-profit dedicated to celebrating and supporting LGBTQ+ people and culture in the world of gaming, with a focus on video games. GaymerX puts on a fan-facing convention with LGBT-oriented gaming and geek culture, or gaymer, with panels primarily focused on LGBT issues and debates in the gaming industry. History GaymerX was founded in August 2013 by Matt Conn and Toni Rocca as part of MidBoss. The goal was to establish a space for those who felt larger gaming conventions like E3 were unwelcoming places for LGBT gamers. The first instance of GaymerX was financed through a crowdfunding campaign on Kickstarter, and occurred on August 3 and 4, 2013 in San Francisco, CA. Organizers have said the event is about uniting gay gamers, not creating a division among gamers, as they want to create a "safe place" for LGBT gamers. The planned convention began with significant news coverage of its initial Kickstarter launch, but the event achieved more widespre ...
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Gaymer Cider Company
The Gaymer Cider Company produced and marketed cider. It has been owned by C&C Group since 2010. However, the Gaymer brand is no longer used and the business has been consolidated into the parent company. History It is unknown when the Gaymer family started selling cider. An advertisement in 1875 describes them as being “established upwards of two centuries”, one of 1883 “established nearly two centuries”, a 1961 newspaper report talks of “more than 300 years” and a modern bar towel has the phrase “established 1770” on it. One source states that in 1784 Robert Gaymer moved with his family from Starston to Banham (both are places in Norfolk), where he farmed “and produced the first identifiable Gaymer cider”. His son John, “Long” John as he was known, due to his height of 6 ft. 10½in., continued the cider-making, and indeed an advertisement from “The Bury and Norwich Post” of 26 May 1800 states that he had inherited the trade secrets of his father-i ...
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Gamer
A gamer is a proactive hobbyist who plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely compete in some games for money, prizes, awards or the mere pleasure of competition and overcoming obstacles. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch virtual communities, as well as in-person social clubs. Originally a hobby, it has evolved into a profession for some. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The term ''gamer'' originally meant ''gambler'', and has been in use since at least 1422, when t ...
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Hardcore Gamers
A gamer is a proactive hobbyist who Player (game), plays interactive games, especially video games, tabletop role-playing games, and skill-based card games, and who plays for usually long periods of time. Some gamers are competitive, meaning they routinely compete in some games for money, prizes, awards or the mere pleasure of competition and overcoming obstacles. In some countries such as the UK and Australia, the term "gaming" can refer to legalized gambling, which can take both traditional and digital forms, through online gambling. There are many different gamer communities around the world. Since the advent of the Internet, many communities take the form of Internet forums or YouTube or Twitch (service), Twitch virtual communities, as well as Real life#As distinct from the Internet, in-person social clubs. Originally a hobby, it has evolved into a Professional gamer, profession for some. In 2021, there were an estimated 3.24 billion gamers across the globe. Etymology The ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Danielle Bunten Berry
Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' The Seven Cities of Gold''. In 1998, she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. In 2007, the Academy of Interactive Arts & Sciences chose Berry as the 10th inductee into its Hall of Fame. Early life Berry was born in St. Louis, Missouri and moved to Little Rock, Arkansas as a junior in high school. She was the oldest of six siblings. While growing up in Little Rock, Berry's family didn't always have enough money to make ends meet, so Berry took a job at a pharmacy. She also held a leadership role with the Boy Scouts. According to Berry, one of her fondest childhood memories involved playing games with her family. She was quoted saying, “When I was a kid, the only times my family spent ...
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LGBT Rights By Country Or Territory
Rights affecting lesbian, gay, bisexual, and transgender (LGBT) people vary greatly by country or jurisdiction—encompassing everything from the legal recognition of same-sex marriage to the death penalty for homosexuality. Notably, , 33 countries recognized same-sex marriage. By contrast, not counting non-state actors and extrajudicial killings, only two countries are believed to impose the death penalty on consensual same-sex sexual acts: Iran and Afghanistan. The death penalty is officially law, but generally not practiced, in Mauritania, Saudi Arabia, Somalia (in the autonomous state of Jubaland) and the United Arab Emirates. As well as, LGBT people face extrajudicial killings in the Russian region of Chechnya. Sudan rescinded its unenforced death penalty for anal sex (hetero- or homosexual) in 2020. Fifteen countries have stoning on the books as a penalty for adultery, which would include gay sex, but this is enforced by the legal authorities in Iran and Nigeria (in ...
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Demographics
Demography () is the statistical study of populations, especially human beings. Demographic analysis examines and measures the dimensions and dynamics of populations; it can cover whole societies or groups defined by criteria such as education, nationality, religion, and ethnicity. Educational institutions usually treat demography as a field of sociology, though there are a number of independent demography departments. These methods have primarily been developed to study human populations, but are extended to a variety of areas where researchers want to know how populations of social actors can change across time through processes of birth, death, and migration. In the context of human biological populations, demographic analysis uses administrative records to develop an independent estimate of the population. Demographic analysis estimates are often considered a reliable standard for judging the accuracy of the census information gathered at any time. In the labor fo ...
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Will Wright (game Designer)
William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the former game development company Maxis, and then part of Electronic Arts (EA). In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders. The first computer game Wright designed was '' Raid on Bungeling Bay'' in 1984, but it was ''SimCity'' that brought him to prominence. The game was released by Maxis, a company Wright formed with Jeff Braun, and he built upon the game's theme of computer simulation with numerous other titles including ''SimEarth'' and ''SimAnt''. Wright's greatest success to date comes from being the original designer for ''The Sims''. The game spawned multiple sequels, including ''The Sims 2'', '' The Sims 3'', and ''The Sims 4'' and expansion packs, and Wright has earned many awards for his work. His latest work, ''Spore'', was released in September 2008 and features gameplay based up ...
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Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxis is best known for its simulation games, including ''The Sims'', ''Spore (2008 video game), Spore'' and ''SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015, EA Salt Lake in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives. History Independent studio (1987-1997) Maxis was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun to help publish ''SimCity (1989 video game), SimCity'' on home computers. Before then, t ...
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The Sims
''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games in the ''Sims'' series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called "Sims", places them in houses, and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims. ''The Sims'' series is part of the larger ''Sim'' series, started by ''SimCity'' in 1989. Development Game designer Will Wright was inspired to create a "virtual doll house" after losing his home during the Oakland firestorm of 1991 and ...
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Bartle Test
The Bartle taxonomy of player types is a classification of video game players (gamers) based on a 1996 paper by Richard Bartle according to their preferred actions within the game. The classification originally described players of multiplayer online games (including MUDs and MMORPGs), though now it also refers to players of single-player video games. The taxonomy is based on a character theory. This character theory consists of four characters: Achievers, Explorers, Socializers, and Killers. These are imagined according to a quadrant model where the X axis represents preference for interacting with other players vs. exploring the world and the Y axis represents preference for interaction vs. unilateral action. A test known as Bartle Test of Gamer Psychology based on Bartle's taxonomy was created in 1999–2000 by Erwin Andreasen and Brandon Downey, containing a series of questions and an accompanying scoring formula. Although the test has met with some criticism for the dichoto ...
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