Function Composition (computer Science)
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Function Composition (computer Science)
In computer science, function composition is an act or mechanism to combine simple functions to build more complicated ones. Like the usual composition of functions in mathematics, the result of each function is passed as the argument of the next, and the result of the last one is the result of the whole. Programmers frequently apply functions to results of other functions, and almost all programming languages allow it. In some cases, the composition of functions is interesting as a function in its own right, to be used later. Such a function can always be defined but languages with first-class functions make it easier. The ability to easily compose functions encourages factoring (breaking apart) functions for maintainability and code reuse. More generally, big systems might be built by composing whole programs. Narrowly speaking, function composition applies to functions that operate on a finite amount of data, each step sequentially processing it before handing it to the next ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Run Time (program Lifecycle Phase)
In computer science, runtime, run time, or execution time is the final phase of a computer programs life cycle, in which the code is being executed on the computer's central processing unit (CPU) as machine code. In other words, "runtime" is the running phase of a program. A runtime error is detected after or during the execution (running state) of a program, whereas a compile-time error is detected by the compiler before the program is ever executed. Type checking, register allocation, code generation, and code optimization are typically done at compile time, but may be done at runtime depending on the particular language and compiler. Many other runtime errors exist and are handled differently by different programming languages, such as division by zero errors, domain errors, array subscript out of bounds errors, arithmetic underflow errors, several types of underflow and overflow errors, and many other runtime errors generally considered as software bugs which may or may ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently ranks as ...
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Rakudo
Rakudo is a Raku compiler targeting MoarVM, and the Java Virtual Machine, that implements the Raku specification. It is currently the only major Raku compiler in active development. Originally developed within the Parrot project, the Rakudo source code repository was split from the project in February 2009 so that it could be developed independently, although there were still many dependencies at the time. Rakudo is written in C, Raku, and the lightweight Raku subset NQP(Not Quite Perl). Rakudo Perl #14 was released in February 2009, codenamed ''Vienna'' after the Perl mongers group that had sponsored one of its developers since April 2008. Subsequent releases have used codenames based on Perl mongers groups. The first major release of a distribution of both compiler and modules (named "Rakudo *" or "Rakudo Star") was on July 29, 2010. Name The name "Rakudo" for the Raku compiler was first suggested by Damian Conway Damian Conway (born 5 October 1964 in Melbourne, Aust ...
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Raku (programming Language)
Raku is a member of the Perl family of programming languages. Formerly known as Perl 6, it was renamed in October 2019. Raku introduces elements of many modern and historical languages. Compatibility with Perl was not a goal, though a compatibility mode is part of the specification. The design process for Raku began in 2000. History The Raku design process was first announced on 19 July 2000, on the fourth day of that year's Perl Conference, by Larry Wall in his '' State of the Onion 2000'' talk. At that time, the primary goals were to remove "historical warts" from the language; "easy things should stay easy, hard things should get easier, and impossible things should get hard"; a general cleanup of the internal design and APIs. The process began with a series of requests for comments or "RFCs". This process was open to all contributors, and left no aspect of the language closed to change. Once the RFC process was complete, Wall reviewed and classified each of the 361 reques ...
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Arity
Arity () is the number of arguments or operands taken by a function, operation or relation in logic, mathematics, and computer science. In mathematics, arity may also be named ''rank'', but this word can have many other meanings in mathematics. In logic and philosophy, it is also called adicity and degree. In linguistics, it is usually named valency. Examples The term "arity" is rarely employed in everyday usage. For example, rather than saying "the arity of the addition operation is 2" or "addition is an operation of arity 2" one usually says "addition is a binary operation". In general, the naming of functions or operators with a given arity follows a convention similar to the one used for ''n''-based numeral systems such as binary and hexadecimal. One combines a Latin prefix with the -ary ending; for example: * A nullary function takes no arguments. ** Example: f()=2 * A unary function takes one argument. ** Example: f(x)=2x * A binary function takes two arguments. ** Examp ...
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APL (programming Language)
APL (named after the book ''A Programming Language'') is a programming language developed in the 1960s by Kenneth E. Iverson. Its central datatype is the Array data type#Multi-dimensional arrays, multidimensional array. It uses a large range of APL syntax and symbols, special graphic symbols to represent most functions and operators, leading to very concise code. It has been an important influence on the development of concept modeling, spreadsheets, functional programming, and computer math packages. It has also inspired several other programming languages. History Mathematical notation A mathematical notation for manipulating arrays was developed by Kenneth E. Iverson, starting in 1957 at Harvard University. In 1960, he began work for IBM where he developed this notation with Adin Falkoff and published it in his book ''A Programming Language'' in 1962. The preface states its premise: This notation was used inside IBM for short research reports on computer systems, such as ...
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Variadic
In computer science, an operator or function is variadic if it can take a varying number of arguments; that is, if its arity is not fixed. For specific articles, see: * Variadic function * Variadic macro in the C preprocessor * Variadic template * Variadic templates in C++11 C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by ... {{Comp-sci-stub Programming language theory ...
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Homoiconic
In computer programming, homoiconicity (from the Greek words ''homo-'' meaning "the same" and ''icon'' meaning "representation") is a property of some programming languages. A language is homoiconic if a program written in it can be manipulated as data using the language, and thus the program's internal representation can be inferred just by reading the program itself. This property is often summarized by saying that the language treats "code as data". In a homoiconic language, the primary representation of programs is also a data structure in a primitive type of the language itself. This makes metaprogramming easier than in a language without this property: reflection in the language (examining the program's entities at runtime) depends on a single, homogeneous structure, and it does not have to handle several different structures that would appear in a complex syntax. Homoiconic languages typically include full support of syntactic macros, allowing the programmer to express tr ...
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Scheme (programming Language)
Scheme is a dialect of the Lisp family of programming languages. Scheme was created during the 1970s at the MIT AI Lab and released by its developers, Guy L. Steele and Gerald Jay Sussman, via a series of memos now known as the Lambda Papers. It was the first dialect of Lisp to choose lexical scope and the first to require implementations to perform tail-call optimization, giving stronger support for functional programming and associated techniques such as recursive algorithms. It was also one of the first programming languages to support first-class continuations. It had a significant influence on the effort that led to the development of Common Lisp.Common LISP: The Language, 2nd Ed., Guy L. Steele Jr. Digital Press; 1981. . "Common Lisp is a new dialect of Lisp, a successor to MacLisp, influenced strongly by ZetaLisp and to some extent by Scheme and InterLisp." The Scheme language is standardized in the official IEEE standard1178-1990 (Reaff 2008) IEEE Standard for the S ...
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Lisp (programming Language)
Lisp (historically LISP) is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. Originally specified in 1960, Lisp is the second-oldest high-level programming language still in common use, after Fortran. Lisp has changed since its early days, and many dialects have existed over its history. Today, the best-known general-purpose Lisp dialects are Common Lisp, Scheme, Racket and Clojure. Lisp was originally created as a practical mathematical notation for computer programs, influenced by (though not originally derived from) the notation of Alonzo Church's lambda calculus. It quickly became a favored programming language for artificial intelligence (AI) research. As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order functions, recursion, the self-hosting compiler, and the read†...
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Polymorphism (computer Science)
In programming language theory and type theory, polymorphism is the provision of a single interface to entities of different types or the use of a single symbol to represent multiple different types.: "Polymorphic types are types whose operations are applicable to values of more than one type." The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major classes of polymorphism are: * ''Ad hoc polymorphism'': defines a common interface for an arbitrary set of individually specified types. * ''Parametric polymorphism'': not specifying concrete types and instead use abstract symbols that can substitute for any type. * ''Subtyping'' (also called ''subtype polymorphism'' or ''inclusion polymorphism''): when a name denotes instances of many different classes related by some common superclass. History Interest in polymorphic type systems developed significantly in the 1960s, with practica ...
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