Friend Class
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Friend Class
A friend class in C++ can access the private and protected members of the class in which it is declared as a friend. A significant use of a friend class is for a part of a data structure, represented by a class, to provide access to the main class representing that data structure. The friend class mechanism allows to extend the storage and access to the parts, while retaining proper encapsulation as seen by the users of the data structure. Similar to a friend class, a friend function is a function that is given access to the private and protected members of the class in which it is declared as a friend. Example The following example demonstrates the use of a friend-class for a graph data structure, where the graph is represented by the main class Graph, and the graph's vertices are represented by the class Vertex. #include #include #include #include class Graph; class Vertex ; class Graph ; Encapsulation A proper use of friend classes increases encapsulation, because i ...
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Access Modifiers
Access modifiers (or access specifiers) are keywords in object-oriented languages that set the accessibility of classes, methods, and other members. Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. In C++, there are only three access modifiers. C# extends the number of them to six, while Java has four access modifiers, but three keywords for this purpose. In Java, having no keyword before defaults to the package-private modifier. When the class is declared as public, it is accessible to other classes defined in the same package as well as those defined in other packages. This is the most commonly used specifier for classes. However, a class itself cannot be declared as private. If no access specifier is stated, the default access restrictions will be applied. The class will be accessible to other classes in the same package but will be inaccessible to classes outside the package. When we say that a class is ...
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Class (computer Programming)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variable ...
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Friend Function
In object-oriented programming, a friend function, that is a "friend" of a given class, is a function that is given the same access as methods to private and protected data. A friend function is declared by the class that is granting access, so friend functions are part of the class interface, like methods. Friend functions allow alternative syntax to use objects, for instance f(x) instead of x.f(), or g(x,y) instead of x.g(y). Friend functions have the same implications on encapsulation as methods. A similar concept is that of friend class. Use cases This approach may be used in friendly function when a function needs to access private data in objects from two different classes. This may be accomplished in two similar ways *a function of global or namespace scope may be declared as friend of both classes *a member function of one class may be declared as friend of another one. #include using namespace std; class Foo; // Forward declaration of class Foo in order for exam ...
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Function (computer Science)
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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Symmetric Relation
A symmetric relation is a type of binary relation. An example is the relation "is equal to", because if ''a'' = ''b'' is true then ''b'' = ''a'' is also true. Formally, a binary relation ''R'' over a set ''X'' is symmetric if: :\forall a, b \in X(a R b \Leftrightarrow b R a) , where the notation aRb means that (a,b)\in R. If ''R''T represents the converse of ''R'', then ''R'' is symmetric if and only if ''R'' = ''R''T. Symmetry, along with reflexivity and transitivity, are the three defining properties of an equivalence relation. Examples In mathematics * "is equal to" (equality) (whereas "is less than" is not symmetric) * "is comparable to", for elements of a partially ordered set * "... and ... are odd": :::::: Outside mathematics * "is married to" (in most legal systems) * "is a fully biological sibling of" * "is a homophone of" * "is co-worker of" * "is teammate of" Relationship to asymmetric and antisymmetric relations By definition, a nonempty relation cannot be bot ...
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Transitive Relation
In mathematics, a relation on a set is transitive if, for all elements , , in , whenever relates to and to , then also relates to . Each partial order as well as each equivalence relation needs to be transitive. Definition A homogeneous relation on the set is a ''transitive relation'' if, :for all , if and , then . Or in terms of first-order logic: :\forall a,b,c \in X: (aRb \wedge bRc) \Rightarrow aRc, where is the infix notation for . Examples As a non-mathematical example, the relation "is an ancestor of" is transitive. For example, if Amy is an ancestor of Becky, and Becky is an ancestor of Carrie, then Amy, too, is an ancestor of Carrie. On the other hand, "is the birth parent of" is not a transitive relation, because if Alice is the birth parent of Brenda, and Brenda is the birth parent of Claire, then this does not imply that Alice is the birth parent of Claire. What is more, it is antitransitive: Alice can ''never'' be the birth parent of Claire. "Is ...
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Inheritance (object-oriented Programming)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Friend Function
In object-oriented programming, a friend function, that is a "friend" of a given class, is a function that is given the same access as methods to private and protected data. A friend function is declared by the class that is granting access, so friend functions are part of the class interface, like methods. Friend functions allow alternative syntax to use objects, for instance f(x) instead of x.f(), or g(x,y) instead of x.g(y). Friend functions have the same implications on encapsulation as methods. A similar concept is that of friend class. Use cases This approach may be used in friendly function when a function needs to access private data in objects from two different classes. This may be accomplished in two similar ways *a function of global or namespace scope may be declared as friend of both classes *a member function of one class may be declared as friend of another one. #include using namespace std; class Foo; // Forward declaration of class Foo in order for exam ...
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