Flicker Fixer
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Flicker Fixer
A flicker fixer or scan doubler is a piece of computer hardware that de-interlaces an output video signal. The flicker fixer accomplishes this by adjusting the timing of the natively interlaced video signal to suit the needs of a progressive display Ex: CRT computer monitor. Flicker fixers in essence create a progressive frame of video from two interlaced fields of video. Flicker fixers sample the NTSC/PAL output from the output device and store each scan line from the field currently being displayed in RAM while simultaneously outputting the line alternately with the corresponding neighboring lines from the field stored previously (''weaving''). Some more advanced flicker fixers integrated in add-on graphics cards use more sophisticated methods. Outputting the image at double scan rate essentially composes a progressive display with all lines from both fields at full vertical refresh rate. This promotes the horizontal frequency of the signal from 15.734 kHz to 31.47&nbs ...
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Second
The second (symbol: s) is the unit of time in the International System of Units (SI), historically defined as of a day – this factor derived from the division of the day first into 24 hours, then to 60 minutes and finally to 60 seconds each (24 × 60 × 60 = 86400). The current and formal definition in the International System of Units ( SI) is more precise:The second ..is defined by taking the fixed numerical value of the caesium frequency, Δ''ν''Cs, the unperturbed ground-state hyperfine transition frequency of the caesium 133 atom, to be when expressed in the unit Hz, which is equal to s−1. This current definition was adopted in 1967 when it became feasible to define the second based on fundamental properties of nature with caesium clocks. Because the speed of Earth's rotation varies and is slowing ever so slightly, a leap second is added at irregular intervals to civil time to keep clocks in sync with Earth's rotation. Uses Analog clocks and watches often ...
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Amiga Enhanced Chip Set
The Enhanced Chip Set (ECS) is the second generation of the Amiga computer's chipset, offering minor improvements over the original chipset (OCS) design. ECS was introduced in 1990 with the launch of the Amiga 3000. Amigas produced from 1990 onwards featured a mix of OCS and ECS chips, such as later versions of the Amiga 500 and the Commodore CDTV. Other ECS models were the Amiga 500+ in 1991 and lastly the Amiga 600 in 1992. Notable improvements were the '' Super Agnus'' and the ''HiRes Denise'' chips. The sound and floppy controller chip, '' Paula'', remained unchanged from the OCS design. Super Agnus supports 2 MB of Chip RAM, whereas the original Agnus/''Fat Agnus'' and subsequent ''Fatter Agnus'' can address 512 KB and 1 MB, respectively. The ECS Denise chip offers ''Productivity'' (640×480 non-interlaced) and ''SuperHiRes'' (1280×200 or 1280×256) display modes (also available in interlaced mode), which are however limited to only 4 on-screen colors. Essentially, a 35 ...
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Chipset
In a computer system, a chipset is a set of electronic components An electronic component is any basic discrete device or physical entity in an electronic system used to affect electrons or their associated fields. Electronic components are mostly industrial products, available in a singular form and are no ... in one or more integrated circuits known as a "Data Flow Management System" that manages the data flow between the Central processing unit, processor, computer memory, memory and peripherals. It is usually found on the motherboard. Chipsets are usually designed to work with a specific family of microprocessors. Because it controls communications between the processor and external devices, the chipset plays a crucial role in determining Computer performance, system performance. Computers In computing, the term ''chipset'' commonly refers to a set of specialized integrated circuit, chips on a computer's motherboard or an expansion card. In personal computers, the first ...
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Advanced Graphics Architecture
Amiga Advanced Graphics Architecture (AGA) is the third-generation Amiga graphic chipset, first used in the Amiga 4000 in 1992. Before release AGA was codenamed Pandora by Commodore International. AGA was originally called AA for Advanced Architecture in the United States. The name was later changed to AGA for the European market to reflect that it largely improved the graphical subsystem, and to avoid trademark issues. AGA is able to display graphics modes with a depth of up to s per pixel. This allows for in indexed display modes and (18-bit) in Hold-And-Modify (HAM-8) modes. The palette for the AGA chipset has 256 entries from (24-bit), whereas previous chipsets, the Original Chip Set (OCS) and Enhanced Chip Set (ECS), only allow out of 4096 or 64 colors in Amiga Extra Half-Brite (EHB mode). Other features added to AGA over ECS are super-hi-res smooth scrolling and 32-bit fast page memory fetches to supply the graphics data bandwidth for 8 bitplane graphics modes and wide ...
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Enhanced Chip Set
The Enhanced Chip Set (ECS) is the second generation of the Amiga computer's chipset, offering minor improvements over the original chipset (OCS) design. ECS was introduced in 1990 with the launch of the Amiga 3000. Amigas produced from 1990 onwards featured a mix of OCS and ECS chips, such as later versions of the Amiga 500 and the Commodore CDTV. Other ECS models were the Amiga 500+ in 1991 and lastly the Amiga 600 in 1992. Notable improvements were the '' Super Agnus'' and the ''HiRes Denise'' chips. The sound and floppy controller chip, '' Paula'', remained unchanged from the OCS design. Super Agnus supports 2 MB of Chip RAM, whereas the original Agnus/''Fat Agnus'' and subsequent ''Fatter Agnus'' can address 512 KB and 1 MB, respectively. The ECS Denise chip offers ''Productivity'' (640×480 non-interlaced) and ''SuperHiRes'' (1280×200 or 1280×256) display modes (also available in interlaced mode), which are however limited to only 4 on-screen colors. Essentially, a 35 ...
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Amiga Custom Chips
In addition to the Amiga chipsets, various specially designed chips have been used in Commodore Amiga computers that do not belong to the 'Amiga chipset' in a tight sense. System logic Gary CSG 5719 ''Gary'', short for ''Gate Array'', has been used in the Amiga 500, 2000(B) and CDTV. Gary provides glue logic for bus control and houses supporting functions for the floppy disk drive. It integrates many functions built discretely in the earlier Amiga 1000 in order to reduce costs. Fat Gary ''Fat Gary'' was Gary's upgrade for the 32-bit A3000/T and A4000/T. Gayle ''Gayle'' replaced Gary in the A600 and A1200. It also incorporates the control logic for the PCMCIA and internal ATA interface on these systems. Akiko ''Akiko'' is the CD32's all-purpose 'glue' chip and forms part of the AGA chipset used in that system. Akiko is responsible for implementing system glue logic that in previous Amiga models were found in the discrete chips Budgie, Gayle and the two CIAs. In detail, it i ...
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Amiga 3000
The Commodore Amiga 3000, or A3000, is a personal computer released by Commodore in June 1990. It features improved processing speed, improved graphics rendering, and a new revision of the operating system. It is the successor to the Amiga 2000. Its predecessors, the Amiga 500, 1000 and 2000, share the same fundamental system architecture and consequently perform without much variation in processing speed despite considerable variation in purchase price. The A3000 however, was entirely reworked and rethought as a high-end workstation. The new Motorola 32-bit 68030 CPU, 68882 math co-processor, and 32-bit system memory increase the integer processing speed by a factor of 5 to 18, and the floating-point processing speed by a factor of 7 to 200 times. The new 32-bit Zorro III expansion slots provide for faster and more powerful expansion capabilities. In common with earlier Amigas the 3000 runs a 32-bit operating system called AmigaOS. Version 2.0 is generally considered to have a ...
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Computer Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Jitter
In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a significant, and usually undesired, factor in the design of almost all communications links. Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement. Also, like other time-varying signals, jitter can be expressed in terms of spectral density. Jitter period is the interval between two times of maximum effect (or minimum effect) of a signal characteristic that varies regularly with time. Jitter frequency, the more commonly quoted figure, is its inverse. ITU-T G.810 classifies jitter frequencies below 10 Hz as wander and frequencies at or above 10 Hz as jitter. Jitter may be caused by electromagnetic interference and crosstalk with carriers of other signals. Jitte ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is known ...
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Bandwidth (signal Processing)
Bandwidth is the difference between the upper and lower frequencies in a continuous band of frequencies. It is typically measured in hertz, and depending on context, may specifically refer to ''passband bandwidth'' or ''baseband bandwidth''. Passband bandwidth is the difference between the upper and lower cutoff frequencies of, for example, a band-pass filter, a communication channel, or a signal spectrum. Baseband bandwidth applies to a low-pass filter or baseband signal; the bandwidth is equal to its upper cutoff frequency. Bandwidth in hertz is a central concept in many fields, including electronics, information theory, digital communications, radio communications, signal processing, and spectroscopy and is one of the determinants of the capacity of a given communication channel. A key characteristic of bandwidth is that any band of a given width can carry the same amount of information, regardless of where that band is located in the frequency spectrum. For example, a ...
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