Fizz Buzz
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Fizz Buzz
Fizz buzz is a group word game for children to teach them about division. Players take turns to count incrementally, replacing any number divisible by three with the word "fizz", and any number divisible by five with the word "buzz". Play Players generally sit in a circle. The player designated to go first says the number "1", and the players then count upwards in turn. However, any number divisible by three is replaced by the word ''fizz'' and any number divisible by five by the word ''buzz''. Numbers divisible by both three and five (i.e. divisible by 15) become ''fizz buzz''. A player who hesitates or makes a mistake is eliminated. For example, a typical round of fizz buzz would start as follows: Other variations In some versions of the game, other divisibility rules such as 7 can be used instead. Another rule that may be used to complicate the game is where numbers containing a digit also trigger the corresponding rule (for instance, 52 would use the same rule for a numbe ...
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Division (mathematics)
Division is one of the four basic operations of arithmetic, the ways that numbers are combined to make new numbers. The other operations are addition, subtraction, and multiplication. At an elementary level the division of two natural numbers is, among other possible interpretations, the process of calculating the number of times one number is contained within another. This number of times need not be an integer. For example, if 20 apples are divided evenly between 4 people, everyone receives 5 apples (see picture). The division with remainder or Euclidean division of two natural numbers provides an integer ''quotient'', which is the number of times the second number is completely contained in the first number, and a ''remainder'', which is the part of the first number that remains, when in the course of computing the quotient, no further full chunk of the size of the second number can be allocated. For example, if 21 apples are divided between 4 people, everyone receives 5 ...
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Computer Programmers
A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates computer software or applications by providing a specific programming language to the computer. Most programmers have extensive computing and coding experience in many varieties of programming languages and platforms, such as Structured Query Language (SQL), Perl, Extensible Markup Language (XML), PHP, HTML, C, C++ and Java. A programmer's most often-used computer language (e.g., Assembly, C, C++, C#, JavaScript, Lisp, Python, Java, etc.) may be prefixed to the aforementioned terms. Some who work with web programming languages may also prefix their titles with ''web''. Terminology There is no industry-wide standard terminology, so "programmer" and " software engineer" might refer to the same role at different companies. Most typi ...
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Jeff Atwood
Jeff Atwood (1970) is an American software developer, author, blogger, and entrepreneur. He co-founded the computer programming question-and-answer website Stack Overflow and co-founded Stack Exchange, which extends Stack Overflow's question-and-answer model to subjects other than programming. He is the owner and writer of the computer programming blog ''Coding Horror'', focused on programming and human factors. Atwood's most recent project as of 2012 is the development of Discourse, an open source Internet discussion platform. Career Atwood started a programming blog, Coding Horror, in 2004. As a result, he met Joel Spolsky, among others. In 2007, Jeff Atwood made the quote that was popularly referred to as Atwood’s Law:“Any application that ''can'' be written in JavaScript, ''will'' eventually be written in JavaScript.”In 2008, together with Spolsky, Atwood founded Stack Overflow, a programming question-and-answer website. The site quickly became very popular, and ...
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Coding Horror
Jeff Atwood (1970) is an American software developer, author, blogger, and entrepreneur. He co-founded the computer programming question-and-answer website Stack Overflow and co-founded Stack Exchange, which extends Stack Overflow's question-and-answer model to subjects other than programming. He is the owner and writer of the computer programming blog ''Coding Horror'', focused on programming and human factors. Atwood's most recent project as of 2012 is the development of Discourse, an open source Internet discussion platform. Career Atwood started a programming blog, Coding Horror, in 2004. As a result, he met Joel Spolsky, among others. In 2007, Jeff Atwood made the quote that was popularly referred to as Atwood’s Law:“Any application that ''can'' be written in JavaScript, ''will'' eventually be written in JavaScript.”In 2008, together with Spolsky, Atwood founded Stack Overflow, a programming question-and-answer website. The site quickly became very popular, and ...
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Computer Program
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code. Source code needs another computer program to execute because computers can only execute their native machine instructions. Therefore, source code may be translated to machine instructions using the language's compiler. (Assembly language programs are translated using an assembler.) The resulting file is called an executable. Alternatively, source code may execute within the language's interpreter. If the executable is requested for execution, then the operating system loads it into memory and starts a process. The central processing unit will soon switch to this process so it can fetch, decode, and then execute each machine instruction. If the source code is requested for executio ...
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Euler's Theorem
In number theory, Euler's theorem (also known as the Fermat–Euler theorem or Euler's totient theorem) states that, if and are coprime positive integers, and \varphi(n) is Euler's totient function, then raised to the power \varphi(n) is congruent to modulo ; that is :a^ \equiv 1 \pmod. In 1736, Leonhard Euler published a proof of Fermat's little theorem (stated by Fermat without proof), which is the restriction of Euler's theorem to the case where is a prime number. Subsequently, Euler presented other proofs of the theorem, culminating with his paper of 1763, in which he proved a generalization to the case where is not prime. The converse of Euler's theorem is also true: if the above congruence is true, then a and n must be coprime. The theorem is further generalized by Carmichael's theorem. The theorem may be used to easily reduce large powers modulo n. For example, consider finding the ones place decimal digit of 7^, i.e. 7^ \pmod. The integers 7 and 10 are coprime ...
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Car Games
Car games are games played to pass the time on long car journeys, often started by parents to amuse restless children. They generally require little or no equipment or playing space. Some such games are designed specifically to be played while traveling (e.g. the license plate game, the Alphabet Game, or "car tag" games like Punch Buggy), while others are games that can be played in a variety of settings including car journeys (e.g. twenty questions). Alphabet Game In the alphabet game, each player has to find the letters of the alphabet among signs and other pieces of text in the environment around them, working through the alphabet in order from A to Z. Players take turns, each turn lasting five miles of driving distance, and whoever gets further through the alphabet wins the game. Car tag A common car game is car tag. Car tag is when people look out for particular models of car on the road. The game ends when the travellers reach their destination, and the person who spo ...
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Children's Games
This is a list of games that used to be played by children, some of which are still being played today. Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while " Jacob's ladder" is a toy). Despite being transmitted primarily through word of mouth due to not being considered suitable for academic study or adult attention, traditional games have, "not only failed to disappear but have also evolved over time into new versions." Traditional children's games are defined, "as those that are played informally with minimal equipment, that children learn by example from other children, and that can be played without reference to written rules. These games are usually played by children between the ages of 7 and 12, with some latitude on both en ...
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Drinking Games
Drinking games are games which involve the consumption of alcoholic beverages and often enduring the subsequent intoxication resulting from them. Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banned at some institutions, particularly colleges and universities.Jillian Swords. ''The Appalachian''"New alcohol policy bans drinking games" September 18, 2007. History Ancient Greece Kottabos is one of the earliest known drinking games from ancient Greece, dated to the 5th to 4th centuries BC. Players would use dregs (remnants of what was left in their cup) to hit targets across the room with their wine. Often, there were special prizes and penalties for one's performance in the game. Ancient China Drinking games were enjoyed in ancient China, usually incorporating the use of dice or verbal exchange of riddles. During the Tang Dynasty (618-907), the Chinese used a silver canister where written lots could be drawn that designated which p ...
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Mathematical Games
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. Often, such games have simple rules and match procedures, such as Tic-tac-toe and Dots and Boxes. Generally, mathematical games need not be conceptually intricate to involve deeper computational underpinnings. For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory. Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or mathematical aspects. Some mathematical games are of deep interest in the field of recreational mathematics. When studying a game's core mathematics, arithmetic theory i ...
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