Fishing Video Game
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Fishing Video Game
A fishing video game is a video game genre in which the player fishing, fishes. Usually they take the form of fishing tournaments. Many feature a wide variety of locations in which to fish, fish to catch, and fishing paraphernalia such as fishing rods, fishing lure, lures, and boat, boats. Gameplay usually revolves around reacting quickly to an on-screen trigger that the bait was taken, along with some sort of button press sequence to reel the fish in. Though not as prolific as other video games genres, fishing video games have historically been popular. History ''Fishing Derby'' (1980) by David Crane (programmer), David Crane for the Atari 2600, is an early example of the genre. "Fish games" also refers to a type of arcade redemption game involving shooting fish. These game first appeared around 2005 in China. These games also became popular in the United States in the mid 2010s, starting in the Pacific rim before spreading in popularity. The legal status of these games has been ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Redemption Game
Redemption games are typically arcade games of skill that reward the player proportionally to their score in the game. The reward most often comes in the form of tickets, with more tickets being awarded for higher scores. These tickets can then be redeemed (hence the name) at a central location for prizes. The most inexpensive prizes (candy, small plastic or rubber toys) may require only a small number of tickets to acquire, while the most expensive ones (skateboards, low-end electronics) may require several thousand. In general, the amount of money spent to win enough tickets for a given prize will exceed the value of the prize itself. Some redemption games, such as Flamin' Finger, involve elements of chance, which can be set by the operator. A variation on the ticket-based redemption game is the merchandiser, which directly displays and dispenses merchandise, rather than dispensing tickets which are then redeemed for prizes. Redemption games can be seen as the modern success ...
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Twilight Princess
''The Legend of Zelda: Twilight Princess'' is a 2006 action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. Originally planned for release exclusively on the GameCube in November 2005, ''Twilight Princess'' was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was also released in December 2006 as the final first-party game for the console. The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and he is assisted by a mysterious creature named Midna. The game takes place over a century after ''Ocarina of Time'' and ''Majora's Mask'' and before ''Four Swords Adventures'' ...
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Ocarina Of Time
''The Legend of Zelda: Ocarina of Time'' is an action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998, and in PAL regions the following month. ''Ocarina of Time'' is the first game in ''The Legend of Zelda'' series with 3D graphics. It was developed by Nintendo EAD, led by five directors including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran ''Zelda'' series composer Koji Kondo created the musical score. The player controls Link in the fantasy land of Hyrule on a quest to stop the evil king Ganondorf, by traveling through time and navigating dungeons and an overworld. The game introduced features such as a target-lock system and context-sensitive buttons that have since become common in 3D adventure games. The player must learn to play numerous songs on an ocarina to progress. ''Ocarina of Time'' received acclaim from ...
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