Fairy Chess Pieces
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Fairy Chess Pieces
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented ...
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Chess Piece
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either White and Black in chess, white or black, and it can be one of six types: King (chess), king, Queen (chess), queen, Rook (chess), rook, Bishop (chess), bishop, Knight (chess), knight, or Pawn (chess), pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in Promotion (chess), promotion. Number of pieces Each player begins with sixteen pieces (but see the #Usage of the term piece, subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that owns them as "White", whereas the darker colored pieces are referred to as "black" and the player that owns them as "Black". In a standard game, each of the two players begins with the following sixteen ...
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Ferz (chess)
The ferz or fers is a fairy chess piece that may move one square diagonally.Piececlopedia: Ferz
at '''' It was used in orthodox chess before being replaced by the .


History and nomenclature

The ferz is a very old piece, appearing in

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Giraffe (chess)
The giraffe is a fairy chess piece with an elongated knight move.Piececlopedia: Giraffe
by , ''''
It can jump four squares vertically and one square horizontally or four squares horizontally and one square vertically, regardless of intervening pieces; thus, it is a (1,4)- leaper.


Movement


History

According to



Tripper
Tripper may refer to: Film and television * Jack Tripper, a main character in the American sitcoms ''Three's Company'' and ''Three's a Crowd'' * Tripper Harrison, the character portrayed by Bill Murray in the film '' Meatballs'' * ''The Tripper'', a 2006 film Music * ''Tripper'' (Efterklang album), 2004 * ''Tripper'' (Fruit Bats album), 2011 * ''Tripper'' (Hella album), 2011 Other uses * A train stop safety device in railway signaling * Tripper (chess) A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fa ...
, a fairy chess piece {{disambiguation ...
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Zebra
Zebras (, ) (subgenus ''Hippotigris'') are African equines with distinctive black-and-white striped coats. There are three living species: the Grévy's zebra (''Equus grevyi''), plains zebra (''E. quagga''), and the mountain zebra (''E. zebra''). Zebras share the genus ''Equus'' with horses and asses, the three groups being the only living members of the family Equidae. Zebra stripes come in different patterns, unique to each individual. Several theories have been proposed for the function of these stripes, with most evidence supporting them as a deterrent for biting flies. Zebras inhabit eastern and southern Africa and can be found in a variety of habitats such as savannahs, grasslands, woodlands, shrublands, and mountainous areas. Zebras are primarily grazers and can subsist on lower-quality vegetation. They are preyed on mainly by lions, and typically flee when threatened but also bite and kick. Zebra species differ in social behaviour, with plains and mountain zebra ...
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Zebra (chess)
The zebra is a fairy chess piece that moves like a stretched knight. It jumps three squares horizontally and two squares vertically or three squares vertically and two squares horizontally, regardless of intervening pieces; thus, it is a (2,3)-leaper. A lame zebra, which moves one step orthogonally and then two steps diagonally outwards and can be blocked by intervening pieces, appears as the elephant in janggi. Movement Value The zebra by itself is worth just below two pawns (appreciably less than a knight) due to its restricted freedom of movement on an 8×8 board. Its larger move is the main reason why it is weaker than a camel on an 8×8 board, even though the camel is colorbound and the zebra is not. A king, a bishop, and a zebra can force checkmate on a bare king; a king, a knight, and a zebra cannot; and a king, a camel, and a zebra cannot. The rook versus zebra endgame is a win for the rook. (All endgame statistics mentioned are for the 8×8 board.) As a component of ...
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Camel
A camel (from: la, camelus and grc-gre, κάμηλος (''kamēlos'') from Hebrew or Phoenician: גָמָל ''gāmāl''.) is an even-toed ungulate in the genus ''Camelus'' that bears distinctive fatty deposits known as "humps" on its back. Camels have long been domesticated and, as livestock, they provide food (milk and meat) and textiles (fiber and felt from hair). Camels are working animals especially suited to their desert habitat and are a vital means of transport for passengers and cargo. There are three surviving species of camel. The one-humped dromedary makes up 94% of the world's camel population, and the two-humped Bactrian camel makes up 6%. The Wild Bactrian camel is a separate species and is now critically endangered. The word ''camel'' is also used informally in a wider sense, where the more correct term is "camelid", to include all seven species of the family Camelidae: the true camels (the above three species), along with the "New World" camelids: the llama, ...
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Camel (chess)
The camel or long knight is a fairy chess piece with an elongated knight move.Piececlopedia: Camel
by , ''''
It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper.


History and nomenclature

The camel is a very old piece, appearing in some early chess ...
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Threeleaper
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented ...
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Alfil
The alfil, alpil, or elephant is a fairy chess piece that can jump two squares diagonally. It first appeared in shatranj. It is used in many historical and regional chess variants. It was used in standard chess before being replaced by the bishop in the 15th and 16th centuries. Movement The alfil jumps two squares diagonally, leaping over any intermediate piece. It captures enemy pieces in the same way. Some variants, such as xiangqi, use a version of the piece that cannot leap. History and nomenclature The alfil is a very old piece, appearing in some very early chess variants, such as Tamerlane chess and shatranj. It was originally called an ''elephant'', ''hastīn'' or ''gāja'' in Sanskrit. It was probably one of the original chess pieces, appearing in chaturanga and shatranj. However, its original move is uncertain; two possibilities, other than the current alfil move, are the dabbaba move (jumping two squares orthogonally) and the move of the silver general from shogi. ...
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Alfil (chess)
The alfil, alpil, or elephant is a fairy chess piece that can jump two squares diagonally. It first appeared in shatranj. It is used in many historical and regional chess variants. It was used in standard chess before being replaced by the bishop in the 15th and 16th centuries. Movement The alfil jumps two squares diagonally, leaping over any intermediate piece. It captures enemy pieces in the same way. Some variants, such as xiangqi, use a version of the piece that cannot leap. History and nomenclature The alfil is a very old piece, appearing in some very early chess variants, such as Tamerlane chess and shatranj. It was originally called an ''elephant'', ''hastīn'' or ''gāja'' in Sanskrit. It was probably one of the original chess pieces, appearing in chaturanga and shatranj. However, its original move is uncertain; two possibilities, other than the current alfil move, are the dabbaba move (jumping two squares orthogonally) and the move of the silver general from shogi. ...
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Knight (chess)
The knight (♘, ♞) is a piece in the game of chess, represented by a horse's head and neck. It moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically, jumping over other pieces. Each player starts the game with two knights on the b- and g-, each located between a rook and a bishop. Movement Compared to other chess pieces, the knight's movement is unique: it moves two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of a capital L). When moving, the knight can jump over pieces to reach its destination. Knights capture in the same way, replacing the enemy piece on the square and removing it from the board. A knight can have up to eight available moves at once. Knights and pawns are the only pieces that can be moved in the chess starting position. Value Knights and bishops, also known as , have a value of about three pawns. Bishops utili ...
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