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Foveated Imaging
16:1 compression. Foveated image with fixation point at Stephen F. Austin statue. Foveated imaging is a digital image processing technique in which the image resolution, or amount of detail, varies across the image according to one or more "fixation points". A fixation point indicates the highest resolution region of the image and corresponds to the center of the eye's retina, the fovea. The location of a fixation point may be specified in many ways. For example, when viewing an image on a computer monitor, one may specify a fixation using a pointing device, like a computer mouse. Eye trackers which precisely measure the eye's position and movement are also commonly used to determine fixation points in perception experiments. When the display is manipulated with the use of an eye tracker, this is known as a gaze contingent display. Fixations may also be determined automatically using computer algorithms. Some common applications of foveated imaging include imaging sensor hardwa ...
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Texas State Cemetery Foveated1
Texas (, ; Spanish language, Spanish: ''Texas'', ''Tejas'') is a state in the South Central United States, South Central region of the United States. At 268,596 square miles (695,662 km2), and with more than 29.1 million residents in 2020, it is the second-largest U.S. state by both List of U.S. states and territories by area, area (after Alaska) and List of U.S. states and territories by population, population (after California). Texas shares borders with the states of Louisiana to the east, Arkansas to the northeast, Oklahoma to the north, New Mexico to the west, and the Mexico, Mexican States of Mexico, states of Chihuahua (state), Chihuahua, Coahuila, Nuevo León, and Tamaulipas to the south and southwest; and has a coastline with the Gulf of Mexico to the southeast. Houston is the List of cities in Texas by population, most populous city in Texas and the List of United States cities by population, fourth-largest in the U.S., while San Antonio is the second most pop ...
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Foveated Rendering
Foveated rendering is a rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea). A less sophisticated variant called fixed foveated rendering doesn't utilise eye tracking and instead assumes a fixed focal point. History At Tech Crunch Disrupt SF 2014, Fove unveiled a headset featuring foveated rendering. This was followed by a successful kickstarter in May 2015. At CES 2016, SensoMotoric Instruments (SMI) demoed a new 250 Hz eye tracking system and a working foveated rendering solution. It resulted from a partnership with camera sensor manufacturer Omnivision who provided the camera hardware for the new system. In July 2016, Nvidia demonstrated during SIGGRAPH a new method of foveated rendering claimed to be invisible to users. In February 2017, Qualcomm announced their Snapdragon 835 Virtual Reality De ...
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Low Vision
Visual impairment, also known as vision impairment, is a medical definition primarily measured based on an individual's better eye visual acuity; in the absence of treatment such as correctable eyewear, assistive devices, and medical treatment– visual impairment may cause the individual difficulties with normal daily tasks including reading and walking. Low vision is a functional definition of visual impairment that is chronic, uncorrectable with treatment or correctable lenses, and impacts daily living. As such low vision can be used as a disability metric and varies based on an individual's experience, environmental demands, accommodations, and access to services. The American Academy of Ophthalmology defines visual impairment as the best-corrected visual acuity of less than 20/40 in the better eye, and the World Health Organization defines it as a presenting acuity of less than 6/12 in the better eye. The term blindness is used for complete or nearly complete vision loss. In ...
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Human Visual System Model
A human visual system model (HVS model) is used by image processing, video processing and computer vision experts to deal with biological and psychological processes that are not yet fully understood. Such a model is used to simplify the behaviours of what is a very complex system. As our knowledge of the true visual system improves, the model is updated. Psychovisual study is the study of the psychology of vision. The human visual system model can be used to produce desired effects in perception and vision. Examples of using an HVS model include color television, lossy compression, and Cathode-ray tube (CRT) television. Originally it was thought that colour television required too high a bandwidth for the then available technology. Then it was noticed that the colour resolution of the HVS was much lower than the brightness resolution; this allowed colour to be squeezed into the signal by chroma subsampling. Another example is lossy image compression, like JPEG. Our HVS ...
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Satellite Image
Satellite images (also Earth observation imagery, spaceborne photography, or simply satellite photo) are images of Earth collected by imaging satellites operated by governments and businesses around the world. Satellite imaging companies sell images by licensing them to governments and businesses such as Apple Maps and Google Maps. History The first images from space were taken on Sub-orbital spaceflight, sub-orbital flights. The U.S-launched V-2 flight on October 24, 1946, took one image every 1.5 seconds. With an Apsis, apogee of 65 miles (105 km), these photos were from five times higher than the previous record, the 13.7 miles (22 km) by the Explorer II balloon mission in 1935. The first satellite (orbital) photographs of Earth were made on August 14, 1959, by the U.S. Explorer 6. The first satellite photographs of the Moon might have been made on October 6, 1959, by the Soviet satellite Luna 3, on a mission to photograph the far side of the Moon. The Blue Marble ...
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PSNR
Peak signal-to-noise ratio (PSNR) is an engineering term for the ratio between the maximum possible power of a signal and the power of corrupting noise that affects the fidelity of its representation. Because many signals have a very wide dynamic range, PSNR is usually expressed as a logarithmic quantity using the decibel scale. PSNR is commonly used to quantify reconstruction quality for images and video subject to lossy compression. Definition PSNR is most easily defined via the mean squared error (''MSE''). Given a noise-free ''m''×''n'' monochrome image ''I'' and its noisy approximation ''K'', ''MSE'' is defined as : \mathit = \frac\sum_^\sum_^ (i,j) - K(i,j)2. The PSNR (in dB) is defined as : \begin \mathit &= 10 \cdot \log_ \left( \frac \right) \\ &= 20 \cdot \log_ \left( \frac \right) \\ &= 20 \cdot \log_(\mathit_I) - 10 \cdot \log_ (\mathit). \end Here, ''MAXI'' is the maximum possible pixel value of the image. When the pixels are represented using 8 bits pe ...
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UploadVR
UVR Media, LLC (formerly UploadVR, Inc. and Upload, Inc.) is an American media company that operates ''UploadVR'', a virtual reality-focused trade publication website. The company was founded as UploadVR in 2014 by Taylor Freeman, Will Mason, and Nick Ochoa as a coworking company based in San Francisco. It later expanded to organize events, provide business incubation, and operate the ''UploadVR'' website. After rebranding to Upload and relocating to Marina del Rey in 2017, the company was sued over alleged gender discrimination, sexual harassment, and wrongful termination. The lawsuit was settled in September 2017 and Upload subsequently hired chief operating officer Anne Ahola Ward, who instituted mandatory anti-harassment training before leaving the company in October that year. Lacking financing, Upload shut down its offices and coworking spaces in March 2018, while the ''UploadVR'' website remained operational under UVR Media, which was incorporated as a new entity. Hist ...
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OmniVision Technologies
OmniVision Technologies Inc. is an American subsidiary of Chinese semiconductor device and mixed-signal integrated circuit design house Will Semiconductor. The company designs and develops digital imaging products for use in mobile phones, notebooks, netbooks and webcams, security and surveillance cameras, entertainment, automotive and medical imaging systems. Headquartered in Santa Clara, California, OmniVision Technologies has offices in the US, Western Europe and Asia. In 2016, OmniVision was acquired by a consortium of Chinese investors consisting of Hua Capital Management Co., Ltd., CITIC Capital Holdings Limited and Goldstone Investment Co., Ltd. History OmniVision was founded in 1995 by Aucera Technology (TAIWAN:奧斯來科技). Some company milestones: * 1999: First application-specific IC (ASIC) * 2000: IPO * 2005: Acquired CDM-Optics, a company founded to commercialize wavefront coding. * 2010: Acquires Aurora Systems and adds LCOS to its product line * 2011: Acqu ...
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SensoMotoric Instruments
SensoMotoric Instruments (SMI) was a German provider of dedicated computer vision applications with a major focus on eye tracking technology. SMI was founded in 1991 as a spin-off from academic and medical research at the Free University of Berlin. The company has its headquarters in Teltow near Berlin, Germany, offices in Boston, Massachusetts and San Francisco, California, in the United States, and a worldwide distributor and partner network. SMI provided eye tracking systems for scientific research, professional solutions and OEM applications. The eye trackers can be combined with motion tracking systems, EEG, and other biometric data. They can be integrated into virtual reality CAVEs, head-mounted displayssuch as Google Glass or Oculus Rift, simulators, cars, or computers as a measurement or interaction modality. History The company was founded by Dr. Winfried Teiwes in 1991. SMI's first system 3D VOG was employed by the ESA, the NASA and on board of the Russian space st ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to ...
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Digital Trends
Digital Trends is a Portland, Oregon-based tech news, lifestyle, and information website that publishes news, reviews, guides, how-to articles, descriptive videos and podcasts about technology and consumer electronics products. With offices in Portland, Oregon, New York City, Chicago and other locations, Digital Trends is operated by Digital Trends Media Group, a media company that also publishes Digital Trends Español, focusing on Spanish speakers worldwide, and a men's lifestyle site The Manual. The site offers reviews and information on a wide array of products that have been shaped by technology. That includes consumer electronics products such as smartphones, video games and systems, laptops, PCs and peripherals, televisions, home theater systems, digital cameras, video cameras, tablets, and more. According to third-party web analytics provider SimilarWeb, the site received over 40 million visits per month . From 2014 to 2021, Digital Trends' editorial team was led b ...
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Peripheral Vision
Peripheral vision, or ''indirect vision'', is vision as it occurs outside the point of fixation, i.e. away from the center of gaze or, when viewed at large angles, in (or out of) the "corner of one's eye". The vast majority of the area in the visual field is included in the notion of peripheral vision. "Far peripheral" vision refers to the area at the edges of the visual field, "mid-peripheral" vision refers to medium eccentricities, and "near-peripheral", sometimes referred to as "para-central" vision, exists adjacent to the center of gaze. Boundaries Inner boundaries The inner boundaries of peripheral vision can be defined in any of several ways depending on the context. In everyday language the term "peripheral vision" is often used to refer to what in technical usage would be called "far peripheral vision." This is vision outside of the range of stereoscopic vision. It can be conceived as bounded at the center by a circle 60° in radius or 120° in diameter, centered arou ...
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