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Five-card Majors
Five-card majors is a contract bridge bidding treatment common to many modern bidding systems. Its basic tenet is that an opening bid of one-of-a-major in first and second position guarantees at least five cards in that major. This method has become standard in North American tournament play, but European methods vary. The concept Typically when a bridge player makes a natural bid in a major suit (hearts or spades), he is promising at least four cards in that suit and asking partner if it will be an advantageous trump suit for the partnership. Because of the power of naming a trump suit with an eight-card fit, the responder with four or more cards of that suit will support his partners bid as if to say "we have found our eight-card fit." If the opening bid promises five cards in the suit rather than just four, and responder holds three-card support, the 5-3 fit will be found immediately, rather than after opener's rebid. A 5-4 fit will also be found immediately, although a 4-4 fi ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Glossary Of Contract Bridge Terms
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round forc ...
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Bidding System
A bidding system in contract bridge is the set of agreements and understandings assigned to calls and sequences of calls used by a partnership, and includes a full description of the meaning of each treatment and convention. The purpose of bidding is for each partnership to ascertain which contract, whether made or defeated and whether bid by them or by their opponents, would give the partnership their best scoring result. Each bidding system ascribes a meaning to every possible call by each member of a partnership, and presents a codified language which allows the players to exchange information about their card holdings. The vocabulary of is limited to 38 different calls - 35 level/denomination ''bids''A bid consists of two components — the level in range of 1-7, and one of five denominations: clubs (), diamonds (), hearts (), spades () and notrump (NT) plus ''pass'', ''double'' and ''redouble''. Any bid becomes a contract if followed by three successive passes, therefore ...
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Standard American
Standard American is a bidding system for the game of bridge widely used in North America and elsewhere. Owing to the popularization of the game by Charles Goren in the 1940s and 1950s, its early versions were sometimes referred to simply as 'Goren'. With the addition and evolution of various and , it is now more generally referred to as Standard American. It is a bidding system based on five-card majors and a strong notrump; players may add conventions and refine the meanings of bids through partnership agreements summarized in their . One standardised version, SAYC (Standard American Yellow Card), is widely used by casual partnerships and in online bridge. Role of bidding systems The purpose of bidding during the auction phase of each deal is to disclose information which one's partner may employ in order to arrive at an optimal contract while concurrently contending with the opponents' attempts to do likewise. A bidding system is a set of agreements about the meanings of t ...
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Negative Double
The negative double is a form of takeout double in bridge. It is made by the responder after their right-hand opponent overcalls on the first round of bidding, and is used to show shortness in overcall's suit, support for the unbid suits with emphasis on majors, as well as some values. It is treated as forcing, but not unconditionally so. In practice, the negative double is sometimes used as a sort of catch-all, made when no other call properly describes responder's hand. Therefore, a partnership might even treat the negative double as a wide-ranging call that merely shows some values. Usage Using the modern negative double convention, it is understood that a double over an initial overcall is conventional, and ''not'' for penalties (but see Playing for penalties). For example, using this convention, the following doubles would be regarded as negative, not for penalty: *1 – (1) – Dbl *1m – (1M) – Dbl *1 – (1) – Dbl *1M – (2m) – Dbl In understandings regarding nega ...
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Transfer Walsh
Transfer Walsh is a bidding convention used in contract bridge. After a 1 opening bid, responses of 1 and 1 show heart and spade suits respectively. The "Walsh" terminology refers to the fact that these bids may conceal an equal or longer diamond suit. It allows opener to play a greater proportion of major-suit and no-trump contracts, particularly when using five-card majors. Using Transfer Walsh Transfer Walsh is used responding to partner's 1 opening bid. The main responses are as follows: * 1: Shows at least four hearts * 1: Shows at least four spades * 1: Shows at least four, alternatively five diamonds * 1NT: Shows 6-9 HCP and a balanced hand without a four-card major A variation is to have 1 show either diamonds or 6-9 HCP balanced, with the 1NT response showing 10-11 HCP balanced. The term ''Transfer Walsh'' is commonly used, although responder's one level bids are not forcing a completed transfer from opener. In fact, over the 1 and 1 responses, opener will only accept ...
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Duplicate Bridge
Duplicate bridge is a variation of contract bridge where the same set of bridge deals (i.e. the distribution of the 52 cards among the four hands) are played by different competitors, and scoring is based on relative performance. In this way, every hand, whether strong or weak, is played in competition with others playing identical cards, and the element of skill is heightened while that of chance is reduced. This stands in contrast to Bridge played without duplication, where each hand is freshly dealt and where scores may be more affected by chance in the short run. Four-way card holders known as Bridge boards are used to enable each player's hand to be preserved from table to table, and final scores are calculated by comparing each pair's result with others who played the same hand. In duplicate bridge, players normally play all the hands with the same partner, and compete either as a partnership (in a 'Pairs tournament') or on a team with one or more other partnerships ('Te ...
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Ruffing
In trick-taking games, to ruff means to play a trump card to a trick (other than when trumps were led). According to the rules of most games, a player must have no cards left in the suit led in order to ruff. Since the other players are constrained to follow suit if they can, even a low trump can win a trick. In some games, like Pinochle and Preferans, the player who cannot follow suit is required to ruff. In others, like Bridge and Whist, he may instead discard (play any card in any other suit). Normally, ruffing will win a trick. But it is also possible that a subsequent player will overruff (play a higher trump). Historically, ruff meant to "rob" i.e. exchange a card with the stock. Usage of the word "ruff" vs. "trump" "Ruff" is normally a verb, meaning "to play a trump card when a non-trump suit was led". "To trump" can be used as a synonym of "to ruff", but "ruff" is normally preferred, for clarity. As a noun, "ruff" and "trump" are completely different – "a ruff" means onl ...
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No Trumps
These terms are used in contract bridge, using duplicate or rubber scoring. Some of them are also used in whist, bid whist, the obsolete game auction bridge, and other trick-taking games. This glossary supplements the Glossary of card game terms. : ''In the following entries,'' boldface links ''are external to the glossary and'' plain links ''reference other glossary entries.'' 0–9 ;: A mnemonic for the original (Roman) response structure to the Roman Key Card Blackwood convention. It represents "3 or 0" and "1 or 4", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has three or zero keycards and the next step (5) shows one or four. ;: A mnemonic for a variant response structure to the Roman Key Card Blackwood convention. It represents "1 or 4" and "3 or 0", meaning that the lowest step response (5) to the 4NT key card asking bid shows responder has one or four keycards and the next step (5) shows three or zero. ;1RF: One round forc ...
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Preempt
Preempt (also spelled "pre-empt") is a bid in contract bridge whose primary objectives are (1) to thwart opponents' ability to bid to their best contract, with some safety, and (2) to fully describe one's hand to one's partner in a single bid. A preemptive bid is usually made by ''jumping'', i.e. skipping one or more bidding levels. Since it deprives the opponents of the bidding space, it is expected that they will either find a wrong contract (too high or in a wrong denomination) of their own, or fail to find any. A preemptive bid often has the aim of a ''save'', where a partnership bids a contract knowing it cannot be made, but assumes that (even when doubled), the penalty will still be smaller than the value of opponents' bid and made contract. Scoring context The tables at right help to illustrate the limits of the scoring advantage to be gained in duplicate bridge by preempting or sacrificing when the opponents may be successful in making a game contract. The level to w ...
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Hand Evaluation
In contract bridge, various bidding systems have been devised to enable partners to describe their hands to each other so that they may reach the optimum contract. Key to this process is that players evaluate and re-evaluate the trick-taking potential of their hands as the auction proceeds and additional information about partner's hand and the opponent's hands becomes available. Hand evaluation methods assess various features of a hand, including: its high card strength, shape or suit , , fit with partner, quality of suits and quality of the whole hand. The methods range from basic to complex, requiring partners to have the same understandings and agreements about their application in their bidding system. Basic point-count system Most bidding systems use a basic point-count system for hand evaluation using a combination of high card points and distributional points, as follows. High card points First published in 1915 by Bryant McCampbell in ''Auction Tactics'' (page 26), the ...
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Negative Double
The negative double is a form of takeout double in bridge. It is made by the responder after their right-hand opponent overcalls on the first round of bidding, and is used to show shortness in overcall's suit, support for the unbid suits with emphasis on majors, as well as some values. It is treated as forcing, but not unconditionally so. In practice, the negative double is sometimes used as a sort of catch-all, made when no other call properly describes responder's hand. Therefore, a partnership might even treat the negative double as a wide-ranging call that merely shows some values. Usage Using the modern negative double convention, it is understood that a double over an initial overcall is conventional, and ''not'' for penalties (but see Playing for penalties). For example, using this convention, the following doubles would be regarded as negative, not for penalty: *1 – (1) – Dbl *1m – (1M) – Dbl *1 – (1) – Dbl *1M – (2m) – Dbl In understandings regarding nega ...
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