Equidissection
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Equidissection
In geometry, an equidissection is a partition of a polygon into triangles of equal area. The study of equidissections began in the late 1960s with Monsky's theorem, which states that a square cannot be equidissected into an odd number of triangles. In fact, most polygons cannot be equidissected at all. Much of the literature is aimed at generalizing Monsky's theorem to broader classes of polygons. The general question is: Which polygons can be equidissected into how many pieces? Particular attention has been given to trapezoids, kites, regular polygons, centrally symmetric polygons, polyominos, and hypercubes. Equidissections do not have many direct applications. They are considered interesting because the results are counterintuitive at first, and for a geometry problem with such a simple definition, the theory requires some surprisingly sophisticated algebraic tools. Many of the results rely upon extending ''p''-adic valuations to the real numbers and extending Sperner's ...
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Kite (geometry)
In Euclidean geometry, a kite is a quadrilateral with reflection symmetry across a diagonal. Because of this symmetry, a kite has two equal angles and two pairs of adjacent equal-length sides. Kites are also known as deltoids, but the word ''deltoid'' may also refer to a deltoid curve, an unrelated geometric object sometimes studied in connection with quadrilaterals.See H. S. M. Coxeter's review of in : "It is unfortunate that the author uses, instead of 'kite', the name 'deltoid', which belongs more properly to a curve, the three-cusped hypocycloid." A kite may also be called a dart, particularly if it is not convex. Every kite is an orthodiagonal quadrilateral (its diagonals are at right angles) and, when convex, a tangential quadrilateral (its sides are tangent to an inscribed circle). The convex kites are exactly the quadrilaterals that are both orthodiagonal and tangential. They include as special cases the right kites, with two opposite right angles; the rhombi, with two ...
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Zonogon
In geometry, a zonogon is a centrally-symmetric, convex polygon. Equivalently, it is a convex polygon whose sides can be grouped into parallel pairs with equal lengths and opposite orientations. Examples A regular polygon is a zonogon if and only if it has an even number of sides. Thus, the square, regular hexagon, and regular octagon are all zonogons. The four-sided zonogons are the square, the rectangles, the rhombi, and the parallelograms. Tiling and equidissection The four-sided and six-sided zonogons are parallelogons, able to tile the plane by translated copies of themselves, and all convex parallelogons have this form. Every 2n-sided zonogon can be tiled by \tbinom parallelograms. (For equilateral zonogons, a 2n-sided one can be tiled by \tbinom rhombi.) In this tiling, there is parallelogram for each pair of slopes of sides in the 2n-sided zonogon. At least three of the zonogon's vertices must be vertices of only one of the parallelograms in any such tiling. For insta ...
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Monsky's Theorem
In geometry, Monsky's theorem states that it is not possible to dissect a square into an odd number of triangles of equal area. In other words, a square does not have an odd equidissection. The problem was posed by Fred Richman in the '' American Mathematical Monthly'' in 1965, and was proved by Paul Monsky in 1970. Proof Monsky's proof combines combinatorial and algebraic techniques, and in outline is as follows: #Take the square to be the unit square with vertices at (0,0), (0,1), (1,0) and (1,1). If there is a dissection into ''n'' triangles of equal area then the area of each triangle is 1/''n''. #Colour each point in the square with one of three colours, depending on the 2-adic valuation of its coordinates. #Show that a straight line can contain points of only two colours. #Use Sperner's lemma to show that every triangulation of the square into triangles meeting edge-to-edge must contain at least one triangle whose vertices have three different colours. #Conclude from t ...
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Sperner's Lemma
In mathematics, Sperner's lemma is a combinatorial result on colorings of triangulations, analogous to the Brouwer fixed point theorem, which is equivalent to it. It states that every Sperner coloring (described below) of a triangulation of an simplex contains a cell whose vertices all have different colors. The initial result of this kind was proved by Emanuel Sperner, in relation with proofs of invariance of domain. Sperner colorings have been used for effective computation of fixed points and in root-finding algorithms, and are applied in fair division (cake cutting) algorithms. Finding a Sperner coloring or equivalently a Brouwer fixed point is now believed to be an intractable computational problem, even in the plane, in the general case. The problem is PPAD-complete, a complexity class invented by Christos Papadimitriou. According to the Soviet ''Mathematical Encyclopaedia'' (ed. I.M. Vinogradov), a related 1929 theorem (of Knaster, Borsuk and Mazurkiewicz) had als ...
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Square Dissected Into 6 Equal Area Triangles No Border
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adjacent sides. It is the only regular polygon whose internal angle, central angle, and external angle are all equal (90°), and whose diagonals are all equal in length. A square with vertices ''ABCD'' would be denoted . Characterizations A convex quadrilateral is a square if and only if it is any one of the following: * A rectangle with two adjacent equal sides * A rhombus with a right vertex angle * A rhombus with all angles equal * A parallelogram with one right vertex angle and two adjacent equal sides * A quadrilateral with four equal sides and four right angles * A quadrilateral where the diagonals are equal, and are the perpendicular bisectors of each other (i.e., a rhombus with equal diagonals) * A convex quadrilateral with successiv ...
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Simplicial Complex
In mathematics, a simplicial complex is a set composed of points, line segments, triangles, and their ''n''-dimensional counterparts (see illustration). Simplicial complexes should not be confused with the more abstract notion of a simplicial set appearing in modern simplicial homotopy theory. The purely combinatorial counterpart to a simplicial complex is an abstract simplicial complex. To distinguish a simplicial from an abstract simplicial complex, the former is often called a geometric simplicial complex.'', Section 4.3'' Definitions A simplicial complex \mathcal is a set of simplices that satisfies the following conditions: :1. Every face of a simplex from \mathcal is also in \mathcal. :2. The non-empty intersection of any two simplices \sigma_1, \sigma_2 \in \mathcal is a face of both \sigma_1 and \sigma_2. See also the definition of an abstract simplicial complex, which loosely speaking is a simplicial complex without an associated geometry. A simplicial ''k''-complex \ ...
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Polygon Triangulation
In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is . Triangulations may be viewed as special cases of planar straight-line graphs. When there are no holes or added points, triangulations form maximal outerplanar graphs. Polygon triangulation without extra vertices Over time, a number of algorithms have been proposed to triangulate a polygon. Special cases It is trivial to triangulate any convex polygon in linear time into a fan triangulation, by adding diagonals from one vertex to all other non-nearest neighbor vertices. The total number of ways to triangulate a convex ''n''-gon by non-intersecting diagonals is the (''n''−2)nd Catalan number, which equals :\frac, a formula found by Leonhard Euler. A monotone polygon can be triangulated in linear time with either the algorithm of A. Fournier and D.Y. ...
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Polytope
In elementary geometry, a polytope is a geometric object with flat sides (''faces''). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions as an -dimensional polytope or -polytope. For example, a two-dimensional polygon is a 2-polytope and a three-dimensional polyhedron is a 3-polytope. In this context, "flat sides" means that the sides of a -polytope consist of -polytopes that may have -polytopes in common. Some theories further generalize the idea to include such objects as unbounded apeirotopes and tessellations, decompositions or tilings of curved manifolds including spherical polyhedra, and set-theoretic abstract polytopes. Polytopes of more than three dimensions were first discovered by Ludwig Schläfli before 1853, who called such a figure a polyschem. The German term ''polytop'' was coined by the mathematician Reinhold Hoppe, and was introduced to English mathematicians as ' ...
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Simplex
In geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions. The simplex is so-named because it represents the simplest possible polytope in any given dimension. For example, * a 0-dimensional simplex is a point, * a 1-dimensional simplex is a line segment, * a 2-dimensional simplex is a triangle, * a 3-dimensional simplex is a tetrahedron, and * a 4-dimensional simplex is a 5-cell. Specifically, a ''k''-simplex is a ''k''-dimensional polytope which is the convex hull of its ''k'' + 1 vertices. More formally, suppose the ''k'' + 1 points u_0, \dots, u_k \in \mathbb^ are affinely independent, which means u_1 - u_0,\dots, u_k-u_0 are linearly independent. Then, the simplex determined by them is the set of points : C = \left\ This representation in terms of weighted vertices is known as the barycentric coordinate system. A regular simplex is a simplex that is also a regular polytope. A ...
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Translation (geometry)
In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. In a Euclidean space, any translation is an isometry. As a function If \mathbf is a fixed vector, known as the ''translation vector'', and \mathbf is the initial position of some object, then the translation function T_ will work as T_(\mathbf)=\mathbf+\mathbf. If T is a translation, then the image of a subset A under the function T is the translate of A by T . The translate of A by T_ is often written A+\mathbf . Horizontal and vertical translations In geometry, a vertical translation (also known as vertical shift) is a translation of a geometric object in a direction parallel to the vertical axis of the Cartesian coordinate system. Often, vertical translations a ...
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Affine Transformation
In Euclidean geometry, an affine transformation or affinity (from the Latin, ''affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More generally, an affine transformation is an automorphism of an affine space (Euclidean spaces are specific affine spaces), that is, a function which maps an affine space onto itself while preserving both the dimension of any affine subspaces (meaning that it sends points to points, lines to lines, planes to planes, and so on) and the ratios of the lengths of parallel line segments. Consequently, sets of parallel affine subspaces remain parallel after an affine transformation. An affine transformation does not necessarily preserve angles between lines or distances between points, though it does preserve ratios of distances between points lying on a straight line. If is the point set of an affine space, then every affine transformation on can be repre ...
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Scaling (geometry)
In affine geometry, uniform scaling (or isotropic scaling) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a ''scale factor'' that is the same in all directions. The result of uniform scaling is similarity (geometry), similar (in the geometric sense) to the original. A scale factor of 1 is normally allowed, so that congruence (geometry), congruent shapes are also classed as similar. Uniform scaling happens, for example, when enlarging or reducing a photograph, or when creating a scale model of a building, car, airplane, etc. More general is scaling with a separate scale factor for each axis direction. Non-uniform scaling (anisotropic scaling) is obtained when at least one of the scaling factors is different from the others; a special case is directional scaling or stretching (in one direction). Non-uniform scaling changes the shape of the object; e.g. a square may change into a rectangle, or into a parallelogram if the sides of the squar ...
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