Entry-shifting Squeeze
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Entry-shifting Squeeze
In the card game contract bridge, an entry-shifting squeeze is a mixture between a material squeeze and an immaterial squeeze. The material part is the same as in a trump squeeze or a squeeze without the count. The immaterial part is that depending on the choice of discards of the squeeze an entry into one or into the other hand is created. For that very reason an entry-shifting squeeze is always a positional squeeze. Examples In the first diagram clubs are trumps and South could claim all tricks on a crossruff In trick-taking games, to ruff means to play a trump card to a trick (other than when trumps were led). According to the rules of most games, a player must have no cards left in the suit led in order to ruff. Since the other players are constrained ... were it not for the trump in East's hand. When the club jack is played, the entry-shifting squeeze comes to his rescue. If West sheds a heart, the jack is overtaken with the ace, a heart ruffed and North is left with the las ...
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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including o ...
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Squeeze Play (bridge)
A squeeze play (or squeeze) is a technique used in contract bridge and other trick-taking games in which the play of a card (the '' squeeze card'') forces an opponent to discard a winner or the guard of a potential winner. The situation typically occurs in the end game, with only a few cards remaining. Although numerous types of squeezes have been analyzed and catalogued in contract bridge, they were first discovered and described in whist. Most squeezes operate on the principle that declarer's and dummy's hands can, between them, hold more cards with the potential to take extra tricks than a single defender's hand can protect or ''guard''. Infrequently, due to the difficulty of coordinating their holdings, two defenders can cooperate to squeeze declarer or dummy on the same principle. Context Complexity Squeeze plays are considered by many "to be the domain of the experts but many of the positions are straightforward once the basic principles are understood." And according to Ter ...
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Contract Bridge Diagram
The diagram is typical of that used to illustrate a deal of 52 cards in four hands in the game of contract bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions .... Each hand is designated by a point on the compass and so North–South are partners against East–West. Suit features include: * Each line represents a suit, indicated by its symbol – for spades, for hearts, for diamonds, and for clubs * Each card in a suit is indicated by its abbreviation: 'A', 'K', 'Q', 'J', '10', '9', '8', '7', '6', '5', '4', '3', '2' * Cards of higher rank are to the left of those of lower rank * Smaller cards whose exact value is unimportant may be represented by an "x" * Thin spacing or hair spacing between cards is optional but generally improves readability * When one hand is ''void'' ...
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Crossruff
In trick-taking games, to ruff means to play a trump card to a trick (other than when trumps were led). According to the rules of most games, a player must have no cards left in the suit led in order to ruff. Since the other players are constrained to follow suit if they can, even a low trump can win a trick. In some games, like Pinochle and Preferans, the player who cannot follow suit is required to ruff. In others, like Bridge and Whist, he may instead discard (play any card in any other suit). Normally, ruffing will win a trick. But it is also possible that a subsequent player will overruff (play a higher trump). Historically, ruff meant to "rob" i.e. exchange a card with the stock. Usage of the word "ruff" vs. "trump" "Ruff" is normally a verb, meaning "to play a trump card when a non-trump suit was led". "To trump" can be used as a synonym of "to ruff", but "ruff" is normally preferred, for clarity. As a noun, "ruff" and "trump" are completely different – "a ruff" means onl ...
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