Electronic Literature
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Electronic Literature
Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". This means that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version. As Di Rosario et al. 2021 note "Electronic literature is a digital-oriented literature, but the reader should not confuse it with digitized print literature." Definitions N. Katherine Hayles defines electronic literature as "'digital born' (..) and (usually) meant to be read on a computer", clarifying that this does not include e-books and digitised print literature. A definition offered by the Electronic ...
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Hypertext Fiction
Hypertext fiction is a genre of electronic literature, characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction. The term can also be used to describe traditionally-published books in which a nonlinear narrative and interactive narrative is achieved through internal references. James Joyce's ''Ulysses'' (1922), Enrique Jardiel Poncela's '' La Tournée de Dios'' (1932), Jorge Luis Borges' ''The Garden of Forking Paths'' (1941), Vladimir Nabokov's ''Pale Fire'' (1962), Julio Cortázar's '' Rayuela'' (1963; translated as ''Hopscotch''), and Italo Calvino's ''The Castle of Crossed Destinies'' (1973) are early examples predating the word "hypertext", while a common pop-culture example is the ''Choose Your Own Adven ...
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Joseph Weizenbaum
Joseph Weizenbaum (8 January 1923 – 5 March 2008) was a German American computer scientist and a professor at MIT. The Weizenbaum Award is named after him. He is considered one of the fathers of modern artificial intelligence. Life and career Born in Berlin, Germany to Jewish parents, he escaped Nazi Germany in January 1936, immigrating with his family to the United States. He started studying mathematics in 1941 at Wayne State University, in Detroit, Michigan. In 1942, he interrupted his studies to serve in the U.S. Army Air Corps as a meteorologist, having been turned down for cryptology work because of his "enemy alien" status. After the war, in 1946, he returned to Wayne State, obtaining his B.S. in Mathematics in 1948, and his M.S. in 1950. Around 1952, as a research assistant at Wayne, Weizenbaum worked on analog computers and helped create a digital computer. In 1956 he worked for General Electric on ERMA, a computer system that introduced the use of the magnetically ...
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Stuart Moulthrop
Stuart Moulthrop (born 1957 in Baltimore, Maryland, United States) is an innovator of electronic literature and hypertext fiction, both as a theoretician and as a writer. He is author of the hypertext fiction works ''Victory Garden'' (1992), which was on the front-page of the New York Times Book Review in 1993, ''Reagan Library'' (1999), and ''Hegirascope'' (1995), amongst many others. Moulthrop is currently a Professor of Digital Humanities in the Department of English, at the University of Wisconsin–Milwaukee. He also became a founding board member of the Electronic Literature Organization in 1999. Education Born in Baltimore, Maryland in 1957, he became an English major at George Washington University after reading ''Gravity's Rainbow'' by Thomas Pynchon in 1975. He received his PhD from Yale University in 1986. He taught at Yale from 1984–1990, and then at the University of Texas at Austin and the Georgia Institute of Technology. In 1994 he moved back to Baltimore to te ...
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Twine (software)
Twine is a free and open-source tool created by Chris Klimas for making interactive fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux. Software Twine emphasizes the visual structure of hypertext, and does not require knowledge of a programming language as many other game development tools do. It is regarded as a tool which can be used by anyone interested in interactive fiction and experimental games. Twine 2 is a browser-based application written in HTML5 and Javascript, also available as a standalone desktop app; it also supports CSS. It is currently in version 2.5.1, as of September 2022. Rather than using a fixed scripting language, Twine supports the use of different "story formats". In Twine 1, these mostly affected how a story was displayed rather than how it was written, but Twine 2 story formats combine style, semantic rules and markup conventions and are described as "dialects" of the Twine language. There are many story forma ...
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Hypertext
Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse (computing), mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also sometimes used to describe tables, images, and other presentational content formats with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet. Etymology The English prefix "hyper-" comes from the Greek language, Greek prefix "ὑπερ-" and means "over" or "beyond"; it has a common origin with the prefix "super-" which comes from Latin. It signifies the overcoming of the previous linear con ...
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Storyspace
Storyspace is a software program for creating, editing, and reading hypertext fiction. It can also be used for writing and organizing fiction and non-fiction intended for print. Maintained and distributed by Eastgate Systems, the software is available both for Microsoft Windows, Windows and Macintosh, Mac. History Storyspace was the first software program specifically developed for creating, editing, and reading hypertext fiction. It was created in the 1980s by Jay David Bolter, UNC Computer Science Professor John B. Smith, and Michael Joyce (writer), Michael Joyce. Bolter and Joyce presented it to the first international meeting on Hypertext at Chapel Hill in October 1987. Artistic and educational use Several classics of hypertext literature were created using Storyspace, such as ''Afternoon, a story'' by Michael Joyce (writer), Michael Joyce, ''Victory Garden (novel), Victory Garden'' by Stuart Moulthrop, ''Patchwork Girl (hypertext), Patchwork Girl'' by Shelley Jackson, and ''Fi ...
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Jeremy Shaw
Jeremy Shaw (born 1977) is a Canadian visual artist based in Berlin, Germany. Shaw's art deals with altered states and the cultural and scientific practices investigating transcendental experience, with recurring themes around belief-systems, drugs, neuroscience, subculture, dance and evolution. His works often combine elements of cinema vérité, conceptual art, music video, scientific research, and science fiction. His practice incorporates media including film, video, photography, sculpture, music and performance. Exhibitions Shaw's solo exhibitions have been hosted by the Centre Georges Pompidou, Paris (2020); Schinkel Pavillon, Berlin (2013); and MoMA PS1, New York (2011); and he has participated in international surveys, including the 57th Venice Biennale (2017), and Manifesta 11, Zurich (2016). In 2016 Shaw was awarded the Sobey Art Award. Shaw's work is included in numerous permanent collections including the Museum of Modern Art, New York, US, Tate Modern, London, ...
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Eastgate Systems
Eastgate Systems is a publisher and software company headquartered in Watertown, Massachusetts, which publishes hypertext. Eastgate is a pioneer in hypertext publishing and electronic literature and one of the best known publishers of hypertext fiction. It publishes fiction, non-fiction, and poetry hypertexts by established authors with careers in print, as well as new authors. Its software tools include Storyspace, a hypertext system created by Jay David Bolter, Michael Joyce (writer), Michael Joyce, and John B. Smith in which much early hypertext fiction was written, and Tinderbox (application software), Tinderbox, a tool for managing notes and information. Storyspace was used in a project in Michigan to put judicial "bench books" into electronic form. Eastgate's chief scientist, Mark Bernstein, is a well-known figure in hypertext research, and has improved and extended Storyspace as well as developing new hypertext software. Product list * Tinderbox (application software), Tind ...
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