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ELearning
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources". It ...
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Training Management System
A training management system (TMS), training management software, or training resource management system (TRMS) is a software application for the administration, documentation, tracking, and reporting of instructor-led-training programs. A TMS focuses on back-office processes and is considered a tool for corporate training administrators. A TMS serves as a central enterprise resource planning (ERP) system specific to the training industry. Such a system can be complemented by other learning technologies such as a learning management system, and form part of the educational technology ecosystem. Purpose The training management process includes managing and maintaining training records of any organization. A TMS manages back-office processes for corporate instructor-led-training administration and typically handles session registration, course administration, tracking, effective monitoring and reporting. Some TMSs also manage financial aspects, including budget forecasting and cos ...
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Learning
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, value (personal and cultural), values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machine learning, machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a Heat, hot stove), but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved. Human learning starts at birth (it might even start before in terms of an embryo's need for both interaction with, and freedom within its environment within the womb.) and continues until death as a consequence of ongoing interactions between people and their environment. The nature and processes involved in learning are studied in many established fi ...
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Learning Management Systems
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic. Learning management systems were designed to identify training and learning gaps, using analytical data and reporting. LMSs are focused on online learning delivery but support a range of uses, acting as a platform for online content, including courses, both asynchronous based and synchronous based. In the higher education space, an LMS may offer classroom management for instructor-led training or a ...
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Computer-mediated Communication
Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based interaction such as text messaging. Research on CMC focuses largely on the social effects of different computer-supported communication technologies. Many recent studies involve Internet-based social networking supported by social software. Forms Computer-mediated communication can be broken down into two forms: synchronous and asynchronous. Synchronous computer-mediated communication refers to communication that occurs in real-time. All parties are engaged in the communication simultaneously; however, they are not necessarily all in the same location. Examples of synchronous communication are vi ...
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Massive Open Online Course
A massive open online course (MOOC ) or an open online course is an online course aimed at unlimited participation and open access via the Web. In addition to traditional course materials, such as filmed lectures, readings, and problem sets, many MOOCs provide interactive courses with user forums or social media discussions to support community interactions among students, professors, and teaching assistants (TAs), as well as immediate feedback to quick quizzes and assignments. MOOCs are a widely researched development in distance education, first introduced in 2008, that emerged as a popular mode of learning in 2012, a year called the "Year of the MOOC". Early MOOCs (cMOOCs: Connectivist MOOCs) often emphasized open-access features, such as open licensing of content, structure and learning goals, to promote the reuse and remixing of resources. Some later MOOCs (xMOOCs: extended MOOCs) use closed licenses for their course materials while maintaining free access for students. ...
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M-learning
M-learning or mobile learning is "learning across multiple contexts, through social and content interactions, using personal electronic devices". A form of distance education, m-learners use mobile device educational technology at their convenience time. M-learning technologies include handheld computers, MP3 players, notebooks, mobile phones, and tablets. M-learning focuses on the mobility of the learner, interacting with portable technologies. Using mobile tools for creating learning aids and materials becomes an important part of informal learning. M-learning is convenient in that it is accessible virtually anywhere. Sharing is almost instantaneous among everyone using the same content, which leads to the reception of instant feedback and tips. M-learning also brings strong portability by replacing books and notes with small devices filled with tailored learning contents. M-learning has the added benefit of being cost-effective, as the price of digital content on tablets is fal ...
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Virtual Learning Environment
A virtual learning environment (VLE) in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions. They present resources, activities, and interactions within a course structure and provide for the different stages of assessment. VLEs also usually report on participation and have some level of integration with other institutional systems. In North America, VLE's are often referred to as Learning Management Systems (LMS). For teachers and instructors who edit them, VLEs may be used as authoring and design environments. VLEs have been adopted by almost all higher education institutions in the English-speaking world. Components The following are the main components required for the best virtual learning environment or online education curriculum to take place. VLE learning platforms commonly allow: *Content management – creation, storage, access to and use of learning resources *Curriculum mapping and pl ...
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Information And Communication Technologies
Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and manipulate information. ICT is also used to refer to the convergence of audiovisuals and telephone networks with computer networks through a single cabling or link system. There are large economic incentives to merge the telephone networks with the computer network system using a single unified system of cabling, signal distribution, and management. ICT is an umbrella term that includes any communication device, encompassing radio, television, cell phones, computer and network hardware, satellite systems and so on, as well as the various services and appliances with them such as video conferencing and ...
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Multimedia
Multimedia is a form of communication that uses a combination of different content forms such as text, audio, images, animations, or video into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which features little to no interaction between users. Popular examples of multimedia include video podcasts, audio slideshows and animated videos. Multimedia also contains the principles and application of effective interactive communication such as the building blocks of software, hardware, and other technologies. Multimedia can be recorded for playback on computers, laptops, smartphones, and other electronic devices, either on demand or in real time (streaming). In the early years of multimedia, the term "rich media" was synonymous with interactive multimedia. Over time, hypermedia extensions brought multimedia to the World Wide Web. Terminology The term ''multimedia'' was ...
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Journal Of Nursing Education
The ''Journal of Nursing Education'' is a monthly peer-reviewed nursing journal. It was established in 1962 and is abstracted and indexed in MEDLINE. History The ''Journal of Nursing Education'' began as a quarterly journal published by McGraw-Hill. The first editor-in-chief was Alice Bicknell, although she was supplanted by a small editorial board in the journal's second year. This editorial board continued their oversight until 1981, at which time SLACK Incorporated became the journal's publisher and assigned Margaret Carnine as its editor. , the editor-in-chief is Amy J. Barton, PhD, and the associate editor is Teri A. Murray, PhD. In 2002, the journal increased from nine issues per year to 12. Editors-in-chief The following persons have been or are editor-in-chief of the ''Journal of Nursing Education'': # Alice Bicknell (1962) # Editorial board (1963–1980) # Margaret Carnine (1981–1982) # Rheba de Tornyay (1983–1990) # Christine A. Tanner (1991–2012) # Janis P. Be ...
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Education Sciences
Education sciences or education theory (traditionally often called ''pedagogy'') seek to describe, understand, and prescribe education policy and practice. Education sciences include many topics, such as pedagogy, andragogy, curriculum, learning, and education policy, organization and leadership. Educational thought is informed by many disciplines, such as history, philosophy, sociology, and psychology. Faculties, departments, degree programs, and degrees on education sciences are often called simply ''faculty of education'' etc. It is likewise still common to say ''she is studying education'', which is only very rarely expressed as ''studying education science(s)'' and was traditionally called ''studying pedagogy'' (in English) in most European countries. Similarly, ''educational theorists'' may be known as '' pedagogues'' depending on the country. For example, a cultural theory of education considers how education occurs through the totality of culture, including prisons, househ ...
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Education Week
''Education Week'' is an independent news organization that has covered K–12 education since 1981. It is owned by Editorial Projects in Education (EPE), a nonprofit organization, and headquartered in Bethesda, Maryland in Greater Washington DC. The newspaper publishes 37 issues a year, including three special annual reports (''Quality Counts'', ''Technology Counts'', and ''Leaders to Learn From''). From 1997 to 2010, ''Quality Counts'' was sponsored by the Pew Center on the States. History In 1957, Corbin Gwaltney, founder and then editor of ''Johns Hopkins Magazine'' for alumni of Johns Hopkins University, and a group of other university alumni magazine editors came together to discuss writing on higher education and decided to form Editorial Projects for Education (EPE), a nonprofit educational organization. Soon after, Gwaltney left Johns Hopkins Magazine to become the first full-time employee of the newly created EPE, starting in an office in his apartment in Baltimor ...
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