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Event Calculus
The event calculus is a logical language for representing and reasoning about events and their effects first presented by Robert Kowalski and Marek Sergot in 1986. It was extended by Murray Shanahan and Rob Miller in the 1990s. Similar to other languages for reasoning about change, the event calculus represents the effects of actions on fluents. However, events can also be external to the system. In the event calculus, one can specify the value of fluents at some given time points, the events that take place at given time points, and their effects. Fluents and events In the event calculus, fluents are reified. This means that they are not formalized by means of predicates but by means of functions. A separate predicate is used to tell which fluents hold at a given time point. For example, \mathit(on(box,table),t) means that the box is on the table at time ; in this formula, is a predicate while is a function. Events are also represented as terms. The effects of events are ...
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Logic
Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from premises in a topic-neutral way. When used as a countable noun, the term "a logic" refers to a logical formal system that articulates a proof system. Formal logic contrasts with informal logic, which is associated with informal fallacies, critical thinking, and argumentation theory. While there is no general agreement on how formal and informal logic are to be distinguished, one prominent approach associates their difference with whether the studied arguments are expressed in formal or informal languages. Logic plays a central role in multiple fields, such as philosophy, mathematics, computer science, and linguistics. Logic studies arguments, which consist of a set of premises together with a conclusion. Premises and conclusions are usually un ...
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Horn Clauses
In mathematical logic and logic programming, a Horn clause is a logical formula of a particular rule-like form which gives it useful properties for use in logic programming, formal specification, and model theory. Horn clauses are named for the logician Alfred Horn, who first pointed out their significance in 1951. Definition A Horn clause is a clause (a disjunction of literals) with at most one positive, i.e. unnegated, literal. Conversely, a disjunction of literals with at most one negated literal is called a dual-Horn clause. A Horn clause with exactly one positive literal is a definite clause or a strict Horn clause; a definite clause with no negative literals is a unit clause, and a unit clause without variables is a fact;. A Horn clause without a positive literal is a goal clause. Note that the empty clause, consisting of no literals (which is equivalent to ''false'') is a goal clause. These three kinds of Horn clauses are illustrated in the following propositional ...
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Logic Programming
Logic programming is a programming paradigm which is largely based on formal logic. Any program written in a logic programming language is a set of sentences in logical form, expressing facts and rules about some problem domain. Major logic programming language families include Prolog, answer set programming (ASP) and Datalog. In all of these languages, rules are written in the form of ''clauses'': :H :- B1, …, Bn. and are read declaratively as logical implications: :H if B1 and … and Bn. H is called the ''head'' of the rule and B1, ..., Bn is called the ''body''. Facts are rules that have no body, and are written in the simplified form: :H. In the simplest case in which H, B1, ..., Bn are all atomic formulae, these clauses are called definite clauses or Horn clauses. However, there are many extensions of this simple case, the most important one being the case in which conditions in the body of a clause can also be negations of atomic formulas. Logic programming languag ...
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Logic In Computer Science
Logic in computer science covers the overlap between the field of logic and that of computer science. The topic can essentially be divided into three main areas: * Theoretical foundations and analysis * Use of computer technology to aid logicians * Use of concepts from logic for computer applications Theoretical foundations and analysis Logic plays a fundamental role in computer science. Some of the key areas of logic that are particularly significant are computability theory (formerly called recursion theory), modal logic and category theory. The theory of computation is based on concepts defined by logicians and mathematicians such as Alonzo Church and Alan Turing. Church first showed the existence of algorithmically unsolvable problems using his notion of lambda-definability. Turing gave the first compelling analysis of what can be called a mechanical procedure and Kurt Gödel asserted that he found Turing's analysis "perfect." In addition some other major areas of theor ...
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1986 Introductions
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 **Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal enter the European Community, which becomes the European Union in 1993. *January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. *January 13–January 24, 24 – South Yemen Civil War. *January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. *January 24 – The Voyager 2 space probe makes its first encounter with Uranus. *January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official date to avoid a coincidence of ...
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Situation Calculus
The situation calculus is a logic formalism designed for representing and reasoning about dynamical domains. It was first introduced by John McCarthy in 1963. The main version of the situational calculus that is presented in this article is based on that introduced by Ray Reiter in 1991. It is followed by sections about McCarthy's 1986 version and a logic programming formulation. Overview The situation calculus represents changing scenarios as a set of first-order logic formulae. The basic elements of the calculus are: *The actions that can be performed in the world *The fluents that describe the state of the world *The situations A domain is formalized by a number of formulae, namely: *Action precondition axioms, one for each action *Successor state axioms, one for each fluent *Axioms describing the world in various situations *The foundational axioms of the situation calculus A simple robot world will be modeled as a running example. In this world there is a single robot a ...
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Frame Problem
In artificial intelligence, the frame problem describes an issue with using first-order logic (FOL) to express facts about a robot in the world. Representing the state of a robot with traditional FOL requires the use of many axioms that simply imply that things in the environment do not change arbitrarily. For example, Hayes describes a "block world" with rules about stacking blocks together. In a FOL system, additional axioms are required to make inferences about the environment (for example, that a block cannot change position unless it is physically moved). The frame problem is the problem of finding adequate collections of axioms for a viable description of a robot environment. John McCarthy (computer scientist), John McCarthy and Patrick J. Hayes defined this problem in their 1969 article, ''Some Philosophical Problems from the Standpoint of Artificial Intelligence''. In this paper, and many that came after, the formal mathematical problem was a starting point for more general ...
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First-order Logic
First-order logic—also known as predicate logic, quantificational logic, and first-order predicate calculus—is a collection of formal systems used in mathematics, philosophy, linguistics, and computer science. First-order logic uses quantified variables over non-logical objects, and allows the use of sentences that contain variables, so that rather than propositions such as "Socrates is a man", one can have expressions in the form "there exists x such that x is Socrates and x is a man", where "there exists''"'' is a quantifier, while ''x'' is a variable. This distinguishes it from propositional logic, which does not use quantifiers or relations; in this sense, propositional logic is the foundation of first-order logic. A theory about a topic is usually a first-order logic together with a specified domain of discourse (over which the quantified variables range), finitely many functions from that domain to itself, finitely many predicates defined on that domain, and a set of ax ...
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Probability
Probability is the branch of mathematics concerning numerical descriptions of how likely an Event (probability theory), event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and 1, where, roughly speaking, 0 indicates impossibility of the event and 1 indicates certainty."Kendall's Advanced Theory of Statistics, Volume 1: Distribution Theory", Alan Stuart and Keith Ord, 6th Ed, (2009), .William Feller, ''An Introduction to Probability Theory and Its Applications'', (Vol 1), 3rd Ed, (1968), Wiley, . The higher the probability of an event, the more likely it is that the event will occur. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written ...
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Constraint Logic Programming
Constraint logic programming is a form of constraint programming, in which logic programming is extended to include concepts from constraint satisfaction. A constraint logic program is a logic program that contains constraints in the body of clauses. An example of a clause including a constraint is . In this clause, is a constraint; A(X,Y), B(X), and C(Y) are literals as in regular logic programming. This clause states one condition under which the statement A(X,Y) holds: X+Y is greater than zero and both B(X) and C(Y) are true. As in regular logic programming, programs are queried about the provability of a goal, which may contain constraints in addition to literals. A proof for a goal is composed of clauses whose bodies are satisfiable constraints and literals that can in turn be proved using other clauses. Execution is performed by an interpreter, which starts from the goal and recursively scans the clauses trying to prove the goal. Constraints encountered during this scan ar ...
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Abductive Logic Programming
Abductive logic programming (ALP) is a high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some predicates to be incompletely defined, declared as abducible predicates. Problem solving is effected by deriving hypotheses on these abducible predicates (abductive hypotheses) as solutions of problems to be solved. These problems can be either observations that need to be explained (as in classical abduction) or goals to be achieved (as in normal logic programming). It can be used to solve problems in diagnosis, planning, natural language and machine learning. It has also been used to interpret negation as failure as a form of abductive reasoning. Syntax Abductive logic programs have three components, \langle P,A,IC\rangle, where: * P is a logic program of exactly the same form as in logic programming * A is a set of predicate names, called the abducible predicates ...
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Abduction (logic)
Abductive reasoning (also called abduction,For example: abductive inference, or retroduction) is a form of logical inference formulated and advanced by American philosopher Charles Sanders Peirce beginning in the last third of the 19th century. It starts with an observation or set of observations and then seeks the simplest and most likely conclusion from the observations. This process, unlike deductive reasoning, yields a plausible conclusion but does not positively verify it. Abductive conclusions are thus qualified as having a remnant of uncertainty or doubt, which is expressed in retreat terms such as "best available" or "most likely". One can understand abductive reasoning as inference to the best explanation, although not all usages of the terms ''abduction'' and ''inference to the best explanation'' are exactly equivalent. In the 1990s, as computing power grew, the fields of law, computer science, and artificial intelligence researchFor examples, seeAbductive Inferenc ...
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