Equivalence Problem
   HOME
*





Equivalence Problem
In theoretical computer science and formal language theory, the equivalence problem is the question of determining, given two representations of formal languages, whether they denote the same formal language. The complexity and decidability of this decision problem depend upon the type of representation under consideration. For instance, in the case of finite-state automata, equivalence is decidable, and the problem is PSPACE-complete. Further, in the case of deterministic pushdown automata, equivalence is decidable, Géraud Sénizergues won the Gödel Prize for this result. Subsequently, the problem was shown to lie in TOWER, the least non-elementary complexity class. It becomes an undecidable problem for pushdown automata or any machine that can decide context-free languages or more powerful languages.J. E. Hopcroft and J. D. Ullman. Introduction to Automata Theory, Languages, and Computation ''Introduction to Automata Theory, Languages, and Computation'' is an influential ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Theoretical Computer Science
Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation, lambda calculus, and type theory. It is difficult to circumscribe the theoretical areas precisely. The Association for Computing Machinery, ACM's ACM SIGACT, Special Interest Group on Algorithms and Computation Theory (SIGACT) provides the following description: History While logical inference and mathematical proof had existed previously, in 1931 Kurt Gödel proved with his incompleteness theorem that there are fundamental limitations on what statements could be proved or disproved. Information theory was added to the field with a 1948 mathematical theory of communication by Claude Shannon. In the same decade, Donald Hebb introduced a mathematical model of Hebbian learning, learning in the brain. With mounting biological data supporting this hypothesis with some modification, the fields of n ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Formal Language Theory
In logic, mathematics, computer science, and linguistics, a formal language consists of words whose letters are taken from an alphabet and are well-formed according to a specific set of rules. The alphabet of a formal language consists of symbols, letters, or tokens that concatenate into strings of the language. Each string concatenated from symbols of this alphabet is called a word, and the words that belong to a particular formal language are sometimes called ''well-formed words'' or ''well-formed formulas''. A formal language is often defined by means of a formal grammar such as a regular grammar or context-free grammar, which consists of its formation rules. In computer science, formal languages are used among others as the basis for defining the grammar of programming languages and formalized versions of subsets of natural languages in which the words of the language represent concepts that are associated with particular meanings or semantics. In computational complexity ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Decision Problem
In computability theory and computational complexity theory, a decision problem is a computational problem that can be posed as a yes–no question of the input values. An example of a decision problem is deciding by means of an algorithm whether a given natural number is prime. Another is the problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?". The answer is either 'yes' or 'no' depending upon the values of ''x'' and ''y''. A method for solving a decision problem, given in the form of an algorithm, is called a decision procedure for that problem. A decision procedure for the decision problem "given two numbers ''x'' and ''y'', does ''x'' evenly divide ''y''?" would give the steps for determining whether ''x'' evenly divides ''y''. One such algorithm is long division. If the remainder is zero the answer is 'yes', otherwise it is 'no'. A decision problem which can be solved by an algorithm is called ''decidable''. Decision problems typically appear in mat ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Finite-state Automaton
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


PSPACE-complete
In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (polynomial space) and if every other problem that can be solved in polynomial space can be transformed to it in polynomial time. The problems that are PSPACE-complete can be thought of as the hardest problems in PSPACE, the class of decision problems solvable in polynomial space, because a solution to any one such problem could easily be used to solve any other problem in PSPACE. Problems known to be PSPACE-complete include determining properties of regular expressions and context-sensitive grammars, determining the truth of quantified Boolean formulas, step-by-step changes between solutions of combinatorial optimization problems, and many puzzles and games. Theory A problem is defined to be PSPACE-complete if it can be solved using a polynomial amount of memory (it belongs to PSPACE) and every problem in PSPACE can be tr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Deterministic Pushdown Automaton
In automata theory, a deterministic pushdown automaton (DPDA or DPA) is a variation of the pushdown automaton. The class of deterministic pushdown automata accepts the deterministic context-free languages, a proper subset of context-free languages. Machine transitions are based on the current state and input symbol, and also the current topmost symbol of the stack. Symbols lower in the stack are not visible and have no immediate effect. Machine actions include pushing, popping, or replacing the stack top. A deterministic pushdown automaton has at most one legal transition for the same combination of input symbol, state, and top stack symbol. This is where it differs from the nondeterministic pushdown automaton. Formal definition A (not necessarily deterministic) PDA M can be defined as a 7-tuple: :M=(Q\,, \Sigma\,, \Gamma\,, q_0\,, Z_0\,, A\,, \delta\,) where *Q\, is a finite set of states *\Sigma\, is a finite set of input symbols *\Gamma\, is a finite set of stack symbols ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Géraud Sénizergues
Géraud Sénizergues (born 9 March 1957) is a French computer scientist at the University of Bordeaux. He is known for his contributions to automata theory, combinatorial group theory and abstract rewriting systems. He received his Ph.D. (Doctorat d'état en Informatique) from the Université Paris Diderot (Paris 7) in 1987 under the direction of Jean-Michel Autebert. With Yuri Matiyasevich he obtained results about the Post correspondence problem. He won the 2002 Gödel Prize "for proving that equivalence of deterministic pushdown automata In automata theory, a deterministic pushdown automaton (DPDA or DPA) is a variation of the pushdown automaton. The class of deterministic pushdown automata accepts the deterministic context-free languages, a proper subset of context-free languages. ... is decidable". In 2003 he was awarded with the Gay-Lussac Humboldt Prize. References External linksHomepage* Living people French computer scientists Academic staff of the Unive ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Gödel Prize
The Gödel Prize is an annual prize for outstanding papers in the area of theoretical computer science, given jointly by the European Association for Theoretical Computer Science (EATCS) and the Association for Computing Machinery Special Interest Group on Algorithms and Computational Theory (ACM SIGACT). The award is named in honor of Kurt Gödel. Gödel's connection to theoretical computer science is that he was the first to mention the " P versus NP" question, in a 1956 letter to John von Neumann in which Gödel asked whether a certain NP-complete problem could be solved in quadratic or linear time. The Gödel Prize has been awarded since 1993. The prize is awarded either at STOC (ACM Symposium on Theory of Computing, one of the main North American conferences in theoretical computer science) or ICALP (International Colloquium on Automata, Languages and Programming, one of the main European conferences in the field). To be eligible for the prize, a paper must be published ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Nonelementary Problem
In computational complexity theory, a nonelementary problem is a problem that is not a member of the class ELEMENTARY. As a class it is sometimes denoted as NONELEMENTARY. Examples of nonelementary problems that are nevertheless decidable include: * the problem of Regular expression#Deciding equivalence of regular expressions, regular expression equivalence with complementation * the decision problem for monadic second-order logic over tree (graph theory), trees (see S2S (mathematics) , S2S) * the decision problem for term algebras * satisfiability of W. V. O. Quine's fluted fragment of first-order logic * deciding β-convertibility of two closed terms in typed lambda calculus * reachability in vector addition systems; it is Ackermann function , Ackermann-complete. References

Complexity classes {{Comp-sci-theory-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Undecidable Problem
In computability theory and computational complexity theory, an undecidable problem is a decision problem for which it is proved to be impossible to construct an algorithm that always leads to a correct yes-or-no answer. The halting problem is an example: it can be proven that there is no algorithm that correctly determines whether arbitrary programs eventually halt when run. Background A decision problem is any arbitrary yes-or-no question on an infinite set of inputs. Because of this, it is traditional to define the decision problem equivalently as the set of inputs for which the problem returns ''yes''. These inputs can be natural numbers, but also other values of some other kind, such as strings of a formal language. Using some encoding, such as a Gödel numbering, the strings can be encoded as natural numbers. Thus, a decision problem informally phrased in terms of a formal language is also equivalent to a set of natural numbers. To keep the formal definition simple, it is ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Pushdown Automaton
In the theory of computation, a branch of theoretical computer science, a pushdown automaton (PDA) is a type of automaton that employs a stack. Pushdown automata are used in theories about what can be computed by machines. They are more capable than finite-state machines but less capable than Turing machines (see below). Deterministic pushdown automata can recognize all deterministic context-free languages while nondeterministic ones can recognize all context-free languages, with the former often used in parser design. The term "pushdown" refers to the fact that the stack can be regarded as being "pushed down" like a tray dispenser at a cafeteria, since the operations never work on elements other than the top element. A stack automaton, by contrast, does allow access to and operations on deeper elements. Stack automata can recognize a strictly larger set of languages than pushdown automata. A nested stack automaton allows full access, and also allows stacked values to be ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Context-free Language
In formal language theory, a context-free language (CFL) is a language generated by a context-free grammar (CFG). Context-free languages have many applications in programming languages, in particular, most arithmetic expressions are generated by context-free grammars. Background Context-free grammar Different context-free grammars can generate the same context-free language. Intrinsic properties of the language can be distinguished from extrinsic properties of a particular grammar by comparing multiple grammars that describe the language. Automata The set of all context-free languages is identical to the set of languages accepted by pushdown automata, which makes these languages amenable to parsing. Further, for a given CFG, there is a direct way to produce a pushdown automaton for the grammar (and thereby the corresponding language), though going the other way (producing a grammar given an automaton) is not as direct. Examples An example context-free language is L = \, the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]