E-Amusement
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E-Amusement
e-Amusement, stylized as e-amusement, is an online service operated by Konami, used primarily for online functionality on its arcade video games. The system is used primarily to save progress and unlockable content between games, participate in internet high score lists, access other exclusive features depending on the game, and access the Paseli digital currency service. The system uses online user accounts tied to a contactless smart card system called the "e-Amusement Pass". Users log into an e-Amusement enabled game by holding their pass up to the card reader and using a PIN. The system is similar to parts of the functionality of the rival Taito NESYS and SEGA ALL.Net systems. Cards Magnetic cards Prior to 2006, e-Amusement used magnetic stripe cards called Entry Passes that were sold separately for each game using the platform, either from an arcade desk or through a vending machine. Each card held data for one player, and typically came in 5 designs specific to th ...
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E-AMUSEMENT DMV2 Magic Words
e-Amusement, stylized as e-amusement, is an online service operated by Konami, used primarily for online functionality on its arcade video games. The system is used primarily to save progress and unlockable content between games, participate in internet high score lists, access other exclusive features depending on the game, and access the Paseli digital currency service. The system uses online user accounts tied to a contactless smart card system called the "e-Amusement Pass". Users log into an e-Amusement enabled game by holding their pass up to the card reader and using a PIN. The system is similar to parts of the functionality of the rival Taito NESYS and SEGA ALL.Net systems. Cards Magnetic cards Prior to 2006, e-Amusement used magnetic stripe cards called Entry Passes that were sold separately for each game using the platform, either from an arcade desk or through a vending machine. Each card held data for one player, and typically came in 5 designs specific to th ...
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Dance Dance Revolution X
''Dance Dance Revolution X'' is a music video game developed by Konami. A part of the ''Dance Dance Revolution'' series, it was announced in 2008 for Japan and on May 15, 2008 for the North American PlayStation 2. The arcade version was announced on July 7, 2008, July 9, 2008 in Europe, and July 10, 2008 for North America. Released to celebrate the 10th anniversary of ''Dance Dance Revolution'', ''DDR X'' sports an improved interface, new music, and new modes of play. The arcade release featured an overhauled (second generation) cabinet design with a widescreen display, ''e-Amusement'' and USB access, and an improved sound system. Despite such new design of its arcade cabinet, upgrade kit to change the edition of ''DDR'' on its first generation arcade cabinet from ''SuperNOVA2'' (or earlier) to ''X'' is also available. The PlayStation 2 release has link ability with the arcade machine, multi-player support over LAN, and other improved and returning features such as EyeToy support ...
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Dance Dance Revolution A
''Dance Dance Revolution A'' (pronounced Ace) is a music video game, the 16th installment of the ''Dance Dance Revolution'' arcade series in Japan (the 8th in Europe and the 7th in North America), and the sequel to the 2014 release of ''Dance Dance Revolution''. It was released on March 30, 2016 in Japan and Asia as a dedicated cabinet and as an upgrade kit, with Japan receiving a localized build, while the Korean release was delayed to the next week. This game was also released in North America later in 2016, in the form of new cabinets with e-Amusement connectivity, while Europe received new offline cabinets on December 15, 2017. It is the first international arcade release of ''Dance Dance Revolution'' since ''Dance Dance Revolution X2''. A sequel, titled ''Dance Dance Revolution A20'', was released in 2019 to celebrate the 20th anniversary of the series. Development The game was first announced during the Grand Final of the 5th Konami Arcade Championship (KAC), which was hel ...
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Dance Dance Revolution SuperNova
, released in Europe as ''Dancing Stage SuperNova'', is an arcade and PlayStation 2 game in the ''Dance Dance Revolution'' (''DDR'') series of music video games. It was produced by Konami and released through Betson Enterprises. The game was released in Europe on April 28, 2006, followed shortly by a North American release on May 15 and a Japanese release on July 12. It is the first ''DDR'' game released for the arcades since ''Dance Dance Revolution Extreme'' three years before, although there had been steady releases of ''DDR'' games for consoles in the interim. Instead of Bemani System 573 Digital, the arcade version was built using the PlayStation 2-based Bemani Python 2, which results in higher-quality graphics and superior sounds than previous games. Unlike previous ''DDR'' arcade releases, all versions have the same features and song list. It is the ninth arcade release in Japan, the fifth arcade release in Europe, and the third arcade release in North America. Gameplay Th ...
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Konami Games
The following is a list of games either developed, published or licensed by Konami. Arcade 1977–1989 ; 1977 :*''Block Yard'' (released by Leijac) ; 1978 :*''Block Invader'' (released by Leijac) :*''Destroyer'' (released by Leijac) :*''Super Destroyer'' (released by Leijac) :*''Breaker'' (released by Leijac) ; 1979 :*''Car Chase'' ('' Head On'' clone, released by Leijac) :*'' Astro Invader'' (''Kamikaze'' in Japan, released by Leijac (JP) and Stern (NA)) :*''Space King'' (''Space Invaders'' clone, released by Leijac) :*''Space King 2'' (''Space Invaders Part II'' clone, released by Leijac) :*''Rich Man'' ('' Gee Bee'' clone, released by Leijac) :*''Space Ship'' ('' Star Fire'' clone, released by Leijac) :*''Space War'' (''Intruder'' in North America, ''Space Laser'' in Europe, released by Leijac (JP), Game Plan (NA), and Taito (EU)) ; 1980 :*''Maze'' (released by Leijac) ; 1981 :*''Barian'' (released by Leijac) :*''The End'' (released by Leijac (JP) and Stern (NA)) :*'' Amid ...
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Arcade Video Game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong (video game), Donkey Kong''. The arcade in ...
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Jubeat Copious E-amusement Pass
, stylized as ''jubeat'', is a series of arcade music video games developed by Konami Computer Entertainment Japan, and is a part of Konami's Bemani line of music video games. The series uses an arrangement of 16 buttons in a 4x4 grid for gameplay, a grid also used for the displaying of cues and part of the user interface. The game went on several location tests in Asia since December 2007, and was released on July 24, 2008 in Japan, and December in Hong Kong and Macau (Mainland China didn't officially get the game until early 2010). Two attempts to localize the game for the United States market have been made since August 2008, including ''UBeat'', a variant of the first version, and ''Jukebeat'' in 2009, a variant based on ''Jubeat Ripples''. A port of the game for the iOS, ''Jubeat Plus'', was released on Apple's Japanese App Store in 2010, with a release in the US store, retitled ''Jukebeat'' like the 2009 location test, in 2011. On April 1, 2021, Konami announced a major ove ...
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Smart Card
A smart card, chip card, or integrated circuit card (ICC or IC card) is a physical electronic authentication device, used to control access to a resource. It is typically a plastic credit card-sized card with an embedded integrated circuit (IC) chip. Many smart cards include a pattern of metal contacts to electrically connect to the internal chip. Others are contactless, and some are both. Smart cards can provide personal identification, authentication, data storage, and application processing. Applications include identification, financial, mobile phones (SIM), public transit, computer security, schools, and healthcare. Smart cards may provide strong security authentication for single sign-on (SSO) within organizations. Numerous nations have deployed smart cards throughout their populations. The universal integrated circuit card, or SIM card, is also a type of smart card. , 10.5billion smart card IC chips are manufactured annually, including 5.44billion SIM card IC chips. Hist ...
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Contactless Smartcard
A contactless smart card is a contactless credential whose dimensions are credit card, credit-card size. Its embedded integrated circuits can store (and sometimes process) data and communicate with a terminal via Near-field communication, NFC. Commonplace uses include transit tickets, bank cards and passports. There are two broad categories of contactless smart cards. Memory cards contain non-volatile memory storage components, and perhaps some specific security logic. Contactless smart cards contain read-only radio-frequency identification, RFID called CSN (Card Serial Number) or UID, and a re-writeable smart card microchip that can be transcribed via radio waves. Overview A contactless smart card is characterized as follows: *Dimensions are normally credit card size. The ID-1 of ISO/IEC 7810 standard defines them as 85.60 × 53.98 × 0.76 mm (3.370 × 2.125 × 0.030 in). *Contains a security system with Tamper resistance, tamper-resistant properties (e.g. a secure cryp ...
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Virtua Striker
is a series of association football sports video games released by Sega for arcades. Originally developed by Sega AM2 from 1994 to 1999, the series moved to Amusement Vision with ''Virtua Striker 3'', but it later moved to Sega Sports Design R&D Dept. with ''Virtua Striker 4''. The original ''Virtua Striker'', released in 1994, was the first association football game to use 3D computer graphics, and was also notable for its early use of texture mapping, along with Sega's own racing video game ''Daytona USA''. Sega advertised the game as "the first three-dimensional computer graphic soccer game". Only two games in the series have been released on home consoles - ''Virtua Striker 2'' (''ver. 2000.1'') for the Sega Dreamcast, and ''Virtua Striker 3'' for the GameCube. History The main arcade series includes: * ''Virtua Striker'' (1995) * ''Virtua Striker 2'' (1997) ** ''Virtua Striker 2 ver. '98'' (update, 1998) ** ''Virtua Striker 2 ver. '99'' (update, 1998) *** ''Virtua Striker ...
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Winning Eleven
''eFootball'', formerly known as ''Pro Evolution Soccer'' (''PES'') internationally and in Japan and North America, is a series of association football simulation video games developed and published by Konami since 1995. The series consists of eighteen main installments and several spin-offs, including the mobile game ''Pro Evolution Soccer Club Manager''. Listed as one of the best-selling video game franchises, the series has sold copies worldwide, in addition to mobile downloads, . eFootball has been regarded as a rival to EA Sports' ''FIFA'' series; it has been described by ''The Guardian'' as the "greatest rivalry" in the history of sports video games. An esports league, eFootball.Open (previously named ''PES World Finals'' or ''PES League''), has been held by Konami annually since 2010. Gameplay Gameplay simulates a typical game of association football, with the player controlling either an entire team or a selected player; objectives coincide with the rules of as ...
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Pop'n Music 9
, commonly abbreviated as ''Pop'n'', ''PM'' or ''PNM'' and stylized as ''pop'n music'', is a music video game series in the Bemani series made by Konami. The games are known for their bright colors, upbeat songs, and cute cartoon character graphics. Originally released in 1998, the series has had 22 home releases in Japan as well as 30 mainline arcade versions. Gameplay Unlike most of Konami's Bemani series, the Pop'n Music interface is not designed to represent any actual musical instrument. Instead, it uses nine buttons, each three-and-a-half-inches in diameter, laid out in two rows (Since the location test of Wonderland, a multitouch panel is added). Five buttons are the bottom row, the other four being the top. Like in most Bemani games, color-coded notes (in this game called "Pop-kun" (ポップ君) and anthropomorphized with faces) fall from the top of the screen in nine columns that correspond to the buttons. When a note reaches the red line at the bottom of the screen, t ...
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