Drum Sequencer (controller)
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Drum Sequencer (controller)
A cam timer or drum sequencer is an electromechanical system for controlling a sequence of events automatically. It resembles a music box with movable pins, controlling electrical switches instead of musical notes. Description An electric motor drives a shaft on which is arranged a series of cams or a drum studded with pegs along its surface. Associated with each cam is one or more switches. The motor rotates at a fixed speed, and the camshaft is driven through a speed reducing gearbox at a convenient slow speed. Indentations or protrusions on the cams operate the switches at different times. By arrangement of the cams and switches, complex sequences of opening and closing switches can be made. The switches then operate different elements of the controlled system - for example motors, valves, etc. A programmer may change or rearrange (reprogram) peg or cam positions. Much like the pegs in a music box cylinder activate the notes, in a drum sequencer, as the drum of the sequence ...
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Timer
A timer is a specialized type of clock used for measuring specific time intervals. Timers can be categorized into two main types. The word "timer" is usually reserved for devices that counts down from a specified time interval, while devices that do the opposite, measuring elapsed time by counting upwards from zero, are called stopwatches. A simple example of the first type is an hourglass. Working method timers have two main groups: hardware and software timers. Most timers give an indication that the time interval that had been set has expired. Time switches, timing mechanisms that activate a switch, are sometimes also called "timers". Hardware Mechanical Mechanical use clockwork to measure time. Manual timers are typically set by turning a dial to the time interval desired; turning the dial stores energy in a mainspring to run the mechanism. They function similarly to a mechanical alarm clock; the energy in the mainspring causes a balance wheel to rotate back and forth. ...
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Electrical Components
An electronic component is any basic discrete device or physical entity in an electronic system used to affect electrons or their associated fields. Electronic components are mostly industrial products, available in a singular form and are not to be confused with electrical elements, which are conceptual abstractions representing idealized electronic components and elements. Electronic components have a number of electrical terminals or leads. These leads connect to other electrical components, often over wire, to create an electronic circuit with a particular function (for example an amplifier, radio receiver, or oscillator). Basic electronic components may be packaged discretely, as arrays or networks of like components, or integrated inside of packages such as semiconductor integrated circuits, hybrid integrated circuits, or thick film devices. The following list of electronic components focuses on the discrete version of these components, treating such packages as components ...
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Pinball
Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails called 'pins' and had hollows or pockets which scored points if the ball came to rest in them. Today, pinball is most commonly an arcade game in which the ball is fired into a specially designed Arcade cabinet, cabinet known as a pinball machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with #Flippers, flippers before the ball is lost. Most pinball machines use one ball per turn (except during special multi-ball phases), and the game ends when the ball(s) from the last turn are lost. The biggest pinball machine manufacturers historically include Bally Manufacturing, Gottlieb, Williams Ele ...
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Player Piano
A player piano (also known as a pianola) is a self-playing piano containing a pneumatic or electro-mechanical mechanism, that operates the piano action via programmed music recorded on perforated paper or metallic rolls, with more modern implementations using MIDI. The rise of the player piano grew with the rise of the mass-produced piano for the home, in the late 19th and early 20th century. Sales peaked in 1924, then declined, as the improvement in phonograph recordings due to electrical recording methods developed in the mid-1920s. The advent of electrical amplification in home music reproduction via radio in the same period helped cause their eventual decline in popularity, and the stock market crash of 1929 virtually wiped out production. History In 1896, Edwin S. Votey invented the first practical pneumatic piano player, called the Pianola. This mechanism came into widespread use in the 20th century, and was all-pneumatic, with foot-operated bellows providing a sour ...
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Timer
A timer is a specialized type of clock used for measuring specific time intervals. Timers can be categorized into two main types. The word "timer" is usually reserved for devices that counts down from a specified time interval, while devices that do the opposite, measuring elapsed time by counting upwards from zero, are called stopwatches. A simple example of the first type is an hourglass. Working method timers have two main groups: hardware and software timers. Most timers give an indication that the time interval that had been set has expired. Time switches, timing mechanisms that activate a switch, are sometimes also called "timers". Hardware Mechanical Mechanical use clockwork to measure time. Manual timers are typically set by turning a dial to the time interval desired; turning the dial stores energy in a mainspring to run the mechanism. They function similarly to a mechanical alarm clock; the energy in the mainspring causes a balance wheel to rotate back and forth. ...
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Clock
A clock or a timepiece is a device used to measure and indicate time. The clock is one of the oldest human inventions, meeting the need to measure intervals of time shorter than the natural units such as the day, the lunar month and the year. Devices operating on several physical processes have been used over the millennia. Some predecessors to the modern clock may be considered as "clocks" that are based on movement in nature: A sundial shows the time by displaying the position of a shadow on a flat surface. There is a range of duration timers, a well-known example being the hourglass. Water clocks, along with the sundials, are possibly the oldest time-measuring instruments. A major advance occurred with the invention of the verge escapement, which made possible the first mechanical clocks around 1300 in Europe, which kept time with oscillating timekeepers like balance wheels., pp. 103–104., p. 31. Traditionally, in horology, the term ''clock'' was used for a stri ...
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State Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Feedback
Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause-and-effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handled carefully when applied to feedback systems: History Self-regulating mechanisms have existed since antiquity, and the idea of feedback had started to enter economic theory in Britain by the 18th century, but it was not at that time recognized as a universal abstraction and so did not have a name. The first ever known artificial feedback device was a float valve, for maintaining water at a constant level, invented in 270 BC in Alexandria, Egypt. This device illustrated the principle of feedback: a low water level opens the valve, the rising water then provides feedback into the system, closing the valve when the required level is reached. This then reoccurs in a circular fashion as the water level fluctuates. Centrifugal governors were ...
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Gear Train
A gear train is a mechanical system formed by mounting gears on a frame so the teeth of the gears engage. Gear teeth are designed to ensure the pitch circles of engaging gears roll on each other without slipping, providing a smooth transmission of rotation from one gear to the next. Features of gears and gear trains include: * The gear ratio of the pitch circles of mating gears defines the speed ratio and the mechanical advantage of the gear set. * A planetary gear train provides high gear reduction in a compact package. * It is possible to design gear teeth for gears that are non-circular, yet still transmit torque smoothly. * The speed ratios of chain and belt drives are computed in the same way as gear ratios. See bicycle gearing. The transmission of rotation between contacting toothed wheels can be traced back to the Antikythera mechanism of Greece and the south-pointing chariot of China. Illustrations by the Renaissance scientist Georgius Agricola show gear trains with ...
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