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Dodgem
Dodgem is a simple abstract strategy game Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. ... invented by Colin Vout in 1972 while he was a mathematics student at the University of Cambridge as described in the book '' Winning Ways''. It is played on an ''n''×''n'' board with ''n-1'' cars for each player—two cars each on a 3×3 board is enough for an interesting game, but larger sizes are also possible. Play The board is initially set up with ''n-1'' blue cars along the left edge and ''n-1'' red cars along the bottom edge, the bottom left square remaining empty. Turns alternate: player 1 ("Left")'s turn is to move any one of the blue cars one space forwards (right) or sideways (up or down). Player 2 ("Right")'s turn is to move any one of the red cars one space forwards (up) ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Colin Vout
Colin may refer to: * Colin (given name) * Colin (surname) * ''Colin'' (film), a 2008 Cannes film festival zombie movie * Colin (horse) (1905–1932), thoroughbred racehorse * Colin (humpback whale), a humpback whale calf abandoned north of Sydney, Australia, in August 2008 * Colin (river), a river in France * Colin (security robot), in ''Mostly Harmless'' of ''The Hitchhiker's Guide to the Galaxy'' series by Douglas Adams * Tropical Storm Colin (other) See also *Collin (other) *Kolin (other) *Colyn Colyn is a given name and surname. Notable people with the name include: * Alexander Colyn (1527–1612), Flemish sculptor * Colyn Fischer (born 1977), American violinist * Simon Colyn (born 2002), Canadian soccer player See also * Colin (given ...
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Solved Game
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly. This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory and/or computer assistance. Overview A two-player game can be solved on several levels: ;Ultra-weak : Prove whether the first player will win, lose or draw from the initial position, given perfect play on both sides. This can be a non-constructive proof (possibly involving a strategy-stealing argument) that need not actually determine any moves of the perfect play. ;Weak : Provide an algorithm that secures a win for one player, or a draw for either, against any possible moves by the opponent, from the beginning of the game. ;Strong : Provide an algorithm that can produce perfect moves from any position, even if mistakes have already been made on one or b ...
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Mathematical Games
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. Often, such games have simple rules and match procedures, such as Tic-tac-toe and Dots and Boxes. Generally, mathematical games need not be conceptually intricate to involve deeper computational underpinnings. For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory. Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or mathematical aspects. Some mathematical games are of deep interest in the field of recreational mathematics. When studying a game's core mathematics, arithmetic theory i ...
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