Display Data Channel
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Display Data Channel
The Display Data Channel, or DDC, is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast. Like modern analog VGA connectors, the DVI and DisplayPort connectors include pins for DDC, but DisplayPort only supports DDC within its optional Dual-Mode DP ( DP++) feature in DVI/HDMI mode. The standard was created by the Video Electronics Standards Association (VESA). Overview The DDC suite of standards aims to provide Plug and Play and DPMS power management experiences for computer displays. DDC1 and DDC2B/Ab/B+/Bi protocols are a physical link between a monitor and a video card, which was originally carried on either two or three pins in a 15-pin analog VGA connector. Extended display identification data (EDID) is a companion standard; it defines a compact b ...
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Protocol (computing)
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are t ...
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Serial Communications
In telecommunication and data transmission, serial communication is the process of sending data one bit at a time, sequentially, over a communication channel or computer bus. This is in contrast to parallel communication, where several bits are sent as a whole, on a link with several parallel channels. Serial communication is used for all long-haul communication and most computer networks, where the cost of cable and synchronization difficulties make parallel communication impractical. Serial computer buses are becoming more common even at shorter distances, as improved signal integrity and transmission speeds in newer serial technologies have begun to outweigh the parallel bus's advantage of simplicity (no need for serializer and deserializer, or SerDes) and to outstrip its disadvantages (clock skew, interconnect density). The migration from PCI to PCI Express is an example. Cables Many serial communication systems were originally designed to transfer data over relatively l ...
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HDMI
High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controller, to a compatible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for analog video standards. HDMI implements the EIA/CEA-861 standards, which define video formats and waveforms, transport of compressed and uncompressed LPCM audio, auxiliary data, and implementations of the VESA EDID. CEA-861 signals carried by HDMI are electrically compatible with the CEA-861 signals used by the Digital Visual Interface (DVI). No signal conversion is necessary, nor is there a loss of video quality when a DVI-to-HDMI adapter is used. The Consumer Electronics Control (CEC) capability allows HDMI devices to control each other when necessary and allows the user to operate multiple devices with on ...
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Page Orientation
Page orientation is the way in which a rectangular page is oriented for normal viewing. The two most common types of orientation are ''portrait'' and ''landscape''. The term "portrait orientation" comes from visual art terminology and describes the dimensions used to capture a person's face and upper body in a picture; in such images, the height of the display area is greater than the width. The term "landscape orientation" also reflects visual art terminology, where pictures with more width than height are needed to fully capture the horizon within an artist's view. Besides describing the way documents can be viewed and edited, the concepts of "portrait" and "landscape" orientation can also be used to describe video and photography display options (where the concept of " aspect ratio" replaces that of "page orientation"). Many types of visual media use landscape mode, especially the 4:3 aspect ratio used for classic TV formatting, which is 4 units or pixels wide and 3 units ta ...
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Monitor Control Command Set
VESA Monitor Control Command Set or MCCS is a computer standard developed by Video Electronics Standards Association. It defines a binary protocol for controlling the properties of computer monitors from a host device such as PC, set-top box, etc. MCCS requires a bidirectional communication protocol like Display Data Channel between host and display, although the specification does not favour any particular protocol. Controls A ''virtual control panel'' (VCP) code is a binary code that represents a single command entity in the MCCS language. Each command contains variable number of data parameters and command attributes. The following groups of controls are defined in the standard: * Factory Preset - commands for restoring factory defaults, as well as specifically restoring color, geometry, brightness/contrast, and TV settings defaults, and storing/restoring presets. * Color Adjustment - commands that control color temperature, hue, and saturation. * Geometry Adjustment - command ...
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Interface (computer Science)
In computing, an interface is a shared boundary across which two or more separate components of a computer system exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, and combinations of these. Some computer hardware devices, such as a touchscreen, can both send and receive data through the interface, while others such as a mouse or microphone may only provide an interface to send data to a given system. Hardware interfaces Hardware interfaces exist in many components, such as the various buses, storage devices, other I/O devices, etc. A hardware interface is described by the mechanical, electrical, and logical signals at the interface and the protocol for sequencing them (sometimes called signaling). See also: A standard interface, such as SCSI, decouples the design and introduction of computing hardware, such as I/O devices, from the design and introduction of other components of a computing system, thereby allo ...
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High-Definition Multimedia Interface
High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controller, to a compatible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for analog video standards. HDMI implements the EIA/CEA-861 standards, which define video formats and waveforms, transport of compressed and uncompressed LPCM audio, auxiliary data, and implementations of the VESA EDID. CEA-861 signals carried by HDMI are electrically compatible with the CEA-861 signals used by the Digital Visual Interface (DVI). No signal conversion is necessary, nor is there a loss of video quality when a DVI-to-HDMI adapter is used. The Consumer Electronics Control (CEC) capability allows HDMI devices to control each other when necessary and allows the user to operate multiple devices with on ...
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Digital Visual Interface
Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG). The digital interface is used to connect a video source, such as a video display controller, to a display device, such as a computer monitor. It was developed with the intention of creating an industry standard for the transfer of digital video content. This interface is designed to transmit uncompressed digital video and can be configured to support multiple modes such as DVI-A (analog only), DVI-D (digital only) or DVI-I (digital and analog). Featuring support for analog connections, the DVI specification is compatible with the VGA interface. This compatibility, along with other advantages, led to its widespread acceptance over competing digital display standards Plug and Display (P&D) and Digital Flat Panel (DFP). Although DVI is predominantly associated with computers, it is sometimes used in other consumer electronics such as television sets and DVD play ...
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Universal Serial Bus
Universal Serial Bus (USB) is an industry standard that establishes specifications for cables, connectors and protocols for connection, communication and power supply (interfacing) between computers, peripherals and other computers. A broad variety of USB hardware exists, including 14 different connector types, of which USB-C is the most recent and the only one not currently deprecated. First released in 1996, the USB standards are maintained by the USB Implementers Forum (USB-IF). The four generations of USB are: USB 1.''x'', USB 2.0, USB 3.''x'', and USB4. Overview USB was designed to standardize the connection of peripherals to personal computers, both to communicate with and to supply electric power. It has largely replaced interfaces such as serial ports and parallel ports, and has become commonplace on a wide range of devices. Examples of peripherals that are connected via USB include computer keyboards and mice, video cameras, printers, portable media players, ...
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ACCESS
Access may refer to: Companies and organizations * ACCESS (Australia), an Australian youth network * Access (credit card), a former credit card in the United Kingdom * Access Co., a Japanese software company * Access Healthcare, an Indian BPO services provider * Access International Advisors, a hedge fund * AirCraft Casualty Emotional Support Services * Arab Community Center for Economic and Social Services * Access, the Alphabet division containing Google Fiber * Access, the Southwest Ohio Regional Transit Authority's paratransit service Sailing * Access 2.3, a sailing keelboat * Access 303, a sailing keelboat * Access Liberty, a sailing keelboat Television * ''Access Hollywood'', formerly ''Access'', an American entertainment newsmagazine * ''Access'' (British TV programme), a British entertainment television programme * ''Access'' (Canadian TV series), a Canadian television series (1974–1982) * Access TV, a former Canadian educational television channel (1973–2011) ...
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Bus Mastering
In computing, bus mastering is a feature supported by many bus architectures that enables a device connected to the bus to initiate direct memory access (DMA) transactions. It is also referred to as first-party DMA, in contrast with third-party DMA where a system DMA controller actually does the transfer. Some types of buses allow only one device (typically the CPU, or its proxy) to initiate transactions. Most modern bus architectures, such as PCI, allow multiple devices to bus master because it significantly improves performance for general-purpose operating systems. Some real-time operating systems prohibit peripherals from becoming bus masters, because the scheduler can no longer arbitrate for the bus and hence cannot provide deterministic latency. While bus mastering theoretically allows one peripheral device to directly communicate with another, in practice almost all peripherals master the bus exclusively to perform DMA to main memory. If multiple devices are able to ...
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Two-way Communication
Two-way communication is a form of transmission in which both parties involved transmit information. Two-way communication has also been referred to as interpersonal communication. Common forms of two-way communication are: * Amateur radio, CB or FRS radio contacts. * Chatrooms and instant messaging. * Computer networks. See backchannel. * In-person communication. * Telephone conversations. A cycle of communication and two-way communication are actually two different things. If we examine closely the anatomy of communication – the actual structure and parts – we will discover that a cycle of communication is not a two-way communication in its entirety. Meaning, two way communication is not as simple as one may infer. One can improve two-way or interpersonal communication by focusing on the eyes of the person speaking, making eye contact, watching body language, responding appropriately with comments, questions, and paraphrasing, and summarizing to confirm main points and an ac ...
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