Disguised Knife
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Disguised Knife
A disguise can be anything which conceals or changes a person's physical appearance, including a wig, glasses, makeup, fake moustache, costume or other items. Camouflage is a type of disguise for people, animals and objects. Hats, glasses, changes in hair style or wigs, plastic surgery, and make-up are also used. Disguises can be used by criminals, terrorists, and secret agents seeking to avoid identification. A person working for an agency trying to get information might go 'undercover' to get information without being recognised by the public; a celebrity may go 'incognito' in order to avoid unwelcome press attention. In comic books and films, disguises are often used by superheroes, and in science fiction they may be used by aliens. Dressing up in costumes is a Halloween tradition. Types of disguise Clothing The most basic type of disguise is to use clothing to conceal one's identity. Such a method is commonly used by undercover investigators, detectives, and police, wh ...
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Disguise Hat Glasses Scarf
A disguise can be anything which conceals or changes a person's physical appearance, including a wig, glasses, makeup, fake moustache, costume or other items. Camouflage is a type of disguise for people, animals and objects. Hats, glasses, changes in hair style or wigs, plastic surgery, and make-up are also used. Disguises can be used by criminals, terrorists, and Espionage, secret agents seeking to avoid identification. A person working for an agency trying to get information might go 'undercover' to get information without being recognised by the public; a celebrity may go 'incognito' in order to avoid unwelcome press attention. In comic books and films, disguises are often used by superheroes, and in science fiction they may be used by Extraterrestrials in fiction, aliens. Dressing up in costumes is a Halloween tradition. Types of disguise Clothing The most basic type of disguise is to use clothing to conceal one's identity. Such a method is commonly used by undercover ...
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Extraterrestrials In Fiction
An extraterrestrial or alien is any extraterrestrial lifeform; a lifeform that did not originate on Earth. The word ''extraterrestrial'' means "outside Earth". The first published use of ''extraterrestrial'' as a noun occurred in 1956, during the Golden Age of Science Fiction. Extraterrestrials are a common theme in modern science-fiction, and also appeared in much earlier works such as the second-century parody ''True History'' by Lucian of Samosata. Gary Westfahl writes: History Pre-modern Cosmic pluralism, the assumption that there are many inhabited worlds beyond the human sphere predates modernity and the development of the heliocentric model and is common in mythologies worldwide. The 2nd century writer of satires, Lucian, in his ''True History'' claims to have visited the moon when his ship was sent up by a fountain, which was peopled and at war with the people of the Sun over colonisation of the Morning Star. Other worlds are depicted in such early works as the 10t ...
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Secret Identity
A secret identity is a person's alter ego which is not known to the general populace, most often used in fiction. Brought into popular culture by the Scarlet Pimpernel in 1903, the concept was widespread in pulp heroes and is particularly prevalent in the American comic book genre, and is a trope of the masquerade. In American comic books, a character typically has dual identities, one public and one secret. The public identity being known to the general public as the "superhero persona" and the other being the secret identity. The private or secret identity is typically the superhero's legal name, true identity, and/or "civilian persona" when they are not actively assuming the superhero persona. It is kept hidden from their enemies and the general public to protect themselves from legal ramifications, pressure, or public scrutiny, as well as to protect their friends and loved ones from harm secondary to their actions as superheroes. Occasionally, this trope is inverted. Two prime ...
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Superhero Fiction
Superhero fiction is a genre of speculative fiction examining the adventure fiction, adventures, personalities and ethics of costumed crime fighters known as superheroes, who often possess Superpower (ability), superhuman powers and battle similarly powered criminals known as supervillains. The genre primarily falls between hard fantasy and soft science fiction spectrum of scientific realism. It is most commonly associated with American comic books, though it has expanded into :Superhero fiction by medium, other media through adaptations and original works. Common plot elements Superheroes A superhero is most often the protagonist of superhero fiction. However, some titles, such as ''Marvels'' by Kurt Busiek and Alex Ross, use superheroes as secondary characters. A superhero (sometimes rendered super-hero or super hero) is a type of stock character possessing "extraordinary or superhuman powers" and dedicated to protecting the public. Since the debut of the prototypical superhe ...
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Shapeshifting
In mythology, folklore and speculative fiction, shape-shifting is the ability to physically transform oneself through an inherently superhuman ability, divine intervention, demonic manipulation, Magic (paranormal), sorcery, Incantation, spells or having inherited the ability. The idea of shape-shifting is in the oldest forms of totemism and shamanism, as well as the oldest existent literature and Epic poetry, epic poems such as the ''Epic of Gilgamesh'' and the ''Iliad''. The concept remains a common literary device in modern fantasy, children's literature and popular culture. Folklore and mythology Popular shape-shifting creatures in folklore are werewolf, werewolves and vampires (mostly of European, Canadians, Canadian, and Native Americans in the United States, Native American/early American origin), Ichchadhari naag and naagin (shape-shifting cobra), ichchadhari naag and ichchadhari naagin (shape-shifting cobras) of India, the huli jing of East Asia (including the ...
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Human Guise
A human disguise (also human guise and sometimes human form) is a concept in fantasy, folklore, mythology, religion, literature, iconography, and science fiction whereby non-human beings such as gods, angels, monsters, extraterrestrials, or robots are disguised to seem human. Stories have depicted the deception as a means used to blend in with people, and science fiction has used the dichotomy to raise questions about what it means to be human. In religion, mythology, and folklore In pagan religions, deities very often took on the form of a human disguise for various tasks. The gods "of whom the minstrels sang" in Homer's Iliad watched the "human spectacle" as partisans, and came down to Earth invisible or in human disguise to interfere, sometimes to protect their favorites from harm (compare ''deus ex machina ''Deus ex machina'' ( , ; plural: ''dei ex machina''; English "god out of the machine") is a plot device whereby a seemingly unsolvable problem in a story is sudden ...
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Hoax
A hoax is a widely publicized falsehood so fashioned as to invite reflexive, unthinking acceptance by the greatest number of people of the most varied social identities and of the highest possible social pretensions to gull its victims into putting up the highest possible social currency in support of the hoax. Whereas the promoters of frauds, fakes, and scams devise them so that they will withstand the highest degree of scrutiny customary in the affair, hoaxers are confident, justifiably or not, that their representations will receive no scrutiny at all. They have such confidence because their representations belong to a world of notions fundamental to the victims' views of reality, but whose truth and importance they accept without argument or evidence, and so never question. Some hoaxers intend eventually to unmask their representations as in fact a hoax so as to expose their victims as fools; seeking some form of profit, other hoaxers hope to maintain the hoax indefini ...
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Cosplay
Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, and video games. The term is composed of the two aforementioned counterparts – costume and role play. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant asp ...
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Creature Suit
Creature suits are realistic costumes used to disguise a performer as an animal, monster, or other being. They are used in film, television, or as costumed characters in live events. Unlike mascots, they are often made with a high degree of realism. In contrast with prosthetic makeup, which is applied to an actor's skin, the wearer is not normally visible outside their movements controlling the costume, although in some cases, part of the wearer's body is still visible (such as in the case of mermaids or other half-human monsters). History Creature suits have been used since before movies were invented. As part of his circus sideshow in London in 1846, P. T. Barnum had an actor wearing a fur suit of an "ape-man", and continued to dress actors in similar costumes as attractions. They were used starting from the early days of film as practical effects, to represent animals that were too prohibitive to train or use, such as gorillas. Some films even tried to pass off costumes as real ...
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Mask
A mask is an object normally worn on the face, typically for protection, disguise, performance, or entertainment and often they have been employed for rituals and rights. Masks have been used since antiquity for both ceremonial and practical purposes, as well as in the performing arts and for entertainment. They are usually worn on the face, although they may also be positioned for effect elsewhere on the wearer's body. More generally in art history, especially sculpture, "mask" is the term for a face without a body that is not modelled in the round (which would make it a "head"), but for example appears in low relief. Etymology The word "mask" appeared in English in the 1530s, from Middle French ''masque'' "covering to hide or guard the face", derived in turn from Italian ''maschera'', from Medieval Latin ''masca'' "mask, specter, nightmare". This word is of uncertain origin, perhaps from Arabic ''maskharah'' مَسْخَرَۃٌ "buffoon", from the verb ''sakhira'' ...
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Fursuit
Fursuits are custom-made animal costumes owned and worn by cosplayers and members of the furry fandom, commonly known as "furries"; a furry who wears a fursuit is called a fursuiter. The term is believed to have been coined in 1993 by Robert King. Unlike mascot suits, which are usually affiliated with a team or organization, fursuits represent an original character created by their wearer, and are often better-fitting and more intricately crafted, with features such as a moving jaw. Fursuits are made in a wide range of styles, from cartoonish to highly realistic. History The concept of a fursuit can be traced decades prior to the term "fursuit" ever being coined, to at least as early as 1947, with a German Shepherd dog suit being a core plot element of Edwin Corle's ''Three Ways to Mecca''. An early fursuit worn by former Disney mascot wearer Robert Hill, and based on the feminine character "Hilda the Bamboid", appeared at the first ever furry convention, ConFurence 0, in 198 ...
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Mascot
A mascot is any human, animal, or object thought to bring luck, or anything used to represent a group with a common public identity, such as a school, professional sports team, society, military unit, or brand name. Mascots are also used as fictional, representative spokespeople for consumer products. In sports, mascots are also used for merchandising. Team mascots are often related to their respective team nicknames. This is especially true when the team's nickname is something that is a living animal and/or can be made to have humanlike characteristics. For more abstract nicknames, the team may opt to have an unrelated character serve as the mascot. For example, the athletic teams of the University of Alabama are nicknamed the Crimson Tide, while their mascot is an elephant named Big Al. Team mascots may take the form of a logo, person, live animal, inanimate object, or a costumed character, and often appear at team matches and other related events, sports mascots are of ...
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