Development Cycle
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Development Cycle
In software engineering, a software development process is a process of dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design, product management. It is also known as a software development life cycle (SDLC). The methodology may include the pre-definition of specific deliverables and artifacts that are created and completed by a project team to develop or maintain an application. Most modern development processes can be vaguely described as agile. Other methodologies include waterfall, prototyping, iterative and incremental development, spiral development, rapid application development, and extreme programming. A life-cycle "model" is sometimes considered a more general term for a category of methodologies and a software development "process" a more specific term to refer to a specific process chosen by a specific organization. For example, there are many specific software development processes that fit the spiral ...
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Software Engineering
Software engineering is a systematic engineering approach to software development. A software engineer is a person who applies the principles of software engineering to design, develop, maintain, test, and evaluate computer software. The term '' programmer'' is sometimes used as a synonym, but may also lack connotations of engineering education or skills. Engineering techniques are used to inform the software development process which involves the definition, implementation, assessment, measurement, management, change, and improvement of the software life cycle process itself. It heavily uses software configuration management which is about systematically controlling changes to the configuration, and maintaining the integrity and traceability of the configuration and code throughout the system life cycle. Modern processes use software versioning. History Beginning in the 1960s, software engineering was seen as its own type of engineering. Additionally, the development of soft ...
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Structured Programming
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( while and for), block structures, and subroutines. It emerged in the late 1950s with the appearance of the ALGOL 58 and ALGOL 60 programming languages, with the latter including support for block structures. Contributing factors to its popularity and widespread acceptance, at first in academia and later among practitioners, include the discovery of what is now known as the structured program theorem in 1966, and the publication of the influential "Go To Statement Considered Harmful" open letter in 1968 by Dutch computer scientist Edsger W. Dijkstra, who coined the term "structured programming". Structured programming is most frequently used with deviations that allow for clearer programs in some particular cases, such as when exceptio ...
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Disciplined Agile Delivery
Disciplined agile delivery (DAD) is the software development portion of the Disciplined Agile Toolkit. DAD enables teams to make simplified process decisions around incremental and iterative solution delivery. DAD builds on the many practices espoused by advocates of agile software development, including scrum, agile modeling, lean software development, and others. The primary reference for disciplined agile delivery is the book ''Choose Your WoW!'', written by Scott Ambler and Mark Lines. In particular, DAD has been identified as a means of moving beyond scrum. According to Cutter Senior Consultant Bhuvan Unhelkar, "DAD provides a carefully constructed mechanism that not only streamlines IT work, but more importantly, enables scaling." Paul Gorans and Philippe Kruchten call for more discipline in implementation of agile approaches and indicate that DAD, as an example framework, is "a hybrid agile approach to enterprise IT solution delivery that provides a solid foundation from ...
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Scott Ambler
Scott W. Ambler (born 1966) is a Canadian software engineer, consultant and author. He is an author of books about the Disciplined Agile Delivery toolkit, the Unified process, Agile software development, the Unified Modeling Language, and Capability Maturity Model (CMM) development. He regularly runs surveys which explore software development issues and works with organizations in different countries on their approach to software development. He also has a passion for 8-bit Atari computers and is actively researching the history of the 8-bit Atari platform. Biography Ambler received a BSc in computer science and an MA in information science from the University of Toronto. He has been working in the IT industry since the mid-1980s, with object technology since the early 1990s, and in IT methodologies since the mid-1990s. Scott has led the development of several software processes, including Disciplined Agile Delivery (DAD) (with Mark Lines), Agile Modeling (AM), Agile Data (AD ...
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Agile Unified Process
Agile Unified Process (AUP) is a simplified version of the Rational Unified Process (RUP) developed by Scott Ambler. It describes a simple, easy to understand approach to developing business application software using agile techniques and concepts yet still remaining true to the RUP. The AUP applies agile techniques including test-driven development (TDD), agile modeling (AM), agile change management, and database refactoring to improve productivity. In 2011 the AUP accounted for one percent of all the agile methodologies used. In 2012 the AUP was superseded by disciplined agile delivery (DAD). Since then work has ceased on evolving AUP. Discipline Unlike the RUP, the AUP has only seven disciplines : # Model. Understand the business of the organization, the problem domain being addressed by the project, and identify a viable solution to address the problem domain. # Implementation. Transform model(s) into executable code and perform a basic level of testing, in particular unit ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent Software release life cycle, releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include: programming Pair programming, in pairs or doing extensive code review, unit testing of all code, You aren't gonna need it, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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Rational Unified Process
The Rational Unified Process (RUP) is an iterative software development process framework created by the Rational Software Corporation, a division of IBM since 2003. RUP is not a single concrete prescriptive process, but rather an adaptable process framework, intended to be tailored by the development organizations and software project teams that will select the elements of the process that are appropriate for their needs. RUP is a specific implementation of the Unified Process. History Rational Software originally developed the rational unified process as a software process product. The product includes a hyperlinked knowledge-base with sample artifacts and detailed descriptions for many different types of activities. RUP is included in the IBM Rational Method Composer (RMC) product which allows customization of the process. Philippe Kruchten, an experienced Rational technical representative was tasked with heading up the original RUP team. These initial versions combined t ...
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Team Software Process
In combination with the personal software process (PSP), the team software process (TSP) provides a defined operational process framework that is designed to help teams of managers and engineers organize projects and produce software for products that range in size from small projects of several thousand lines of code (KLOC) to very large projects greater than half a million lines of code. The TSP is intended to improve the levels of quality and productivity of a team's software development project, in order to help them better meet the cost and schedule commitments of developing a software system.Kindler, Nosh B; Krishnakanthan, Vasantha; Tinaikar, Ranjit''Applying Lean to Application Development'' McKinsey Quarterly, May 2007 The initial version of the TSP was developed and piloted by Watts Humphrey in the late 1990s and the Technical Report for TSP sponsored by the U.S. Department of Defense was published in November 2000. The book by Watts Humphrey, ''Introduction to the Team ...
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Scrum (software Development)
Scrum is a framework for project management with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies. It is designed for teams of ten or fewer members who break their work into goals that can be completed within time-boxed iterations, called ''sprints'', no longer than one month and most commonly two weeks. The scrum team assesses progress in time-boxed daily meetings of 15 minutes or fewer, called daily scrums (a form of stand-up meeting). At the end of the sprint, the team holds two further meetings: one sprint review intended to demonstrate the work done for stakeholders and elicit feedback, and one sprint retrospective intended to enable the team to reflect and improve. Name The term ''scrum'' is borrowed from rugby, where it is a formation of players. The term ''scrum'' was chosen by the paper's authors because it implies teamwork. The software development term ''scru ...
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Dynamic Systems Development Method
Dynamic systems development method (DSDM) is an agile project delivery framework, initially used as a software development method. First released in 1994, DSDM originally sought to provide some discipline to the rapid application development (RAD) method. In later versions the DSDM Agile Project Framework was revised and became a generic approach to project management and solution delivery rather than being focused specifically on software development and code creation and could be used for non-IT projects. The DSDM Agile Project Framework covers a wide range of activities across the whole project lifecycle and includes strong foundations and governance, which set it apart from some other Agile methods. The DSDM Agile Project Framework is an iterative and incremental approach that embraces principles of Agile development, including continuous user/customer involvement. DSDM fixes cost, quality and time at the outset and uses the MoSCoW prioritisation of scope into ''musts'', ' ...
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Rapid Application Development
Rapid application development (RAD), also called rapid application building (RAB), is both a general term for adaptive software development approaches, and the name for James Martin's method of rapid development. In general, RAD approaches to software development put less emphasis on planning and more emphasis on an adaptive process. Prototypes are often used in addition to or sometimes even instead of design specifications. RAD is especially well suited for (although not limited to) developing software that is driven by user interface requirements. Graphical user interface builders are often called rapid application development tools. Other approaches to rapid development include the adaptive, agile, spiral, and unified models. History Rapid application development was a response to plan-driven waterfall processes, developed in the 1970s and 1980s, such as the Structured Systems Analysis and Design Method (SSADM). One of the problems with these methods is that they were ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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