Duocylinder
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Duocylinder
The duocylinder, also called the double cylinder or the bidisc, is a geometric object embedded in 4- dimensional Euclidean space, defined as the Cartesian product of two disks of respective radii ''r''1 and ''r''2: :D = \left\ It is analogous to a cylinder in 3-space, which is the Cartesian product of a disk with a line segment. But unlike the cylinder, both hypersurfaces (of a regular duocylinder) are congruent. Its dual is a duospindle, constructed from two circles, one at the XY plane and the other in the ZW plane. Geometry Bounding 3-manifolds The duocylinder is bounded by two mutually perpendicular 3-manifolds with torus-like surfaces, respectively described by the formulae: :x^2 + y^2 = r_1^2, z^2 + w^2 \leq r_2^2 and :z^2 + w^2 = r_2^2, x^2 + y^2 \leq r_1^2 The duocylinder is so called because these two bounding 3-manifolds may be thought of as 3-dimensional cylinders 'bent around' in 4-dimensional space such that they form closed loops in the XY and ZW ...
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Duocylinder Ridge Animated
The duocylinder, also called the double cylinder or the bidisc, is a geometric object embedded in 4-dimensional Euclidean space, defined as the Cartesian product of two disks of respective radii ''r''1 and ''r''2: :D = \left\ It is analogous to a cylinder in 3-space, which is the Cartesian product of a disk with a line segment. But unlike the cylinder, both hypersurfaces (of a regular duocylinder) are congruent. Its dual is a duospindle, constructed from two circles, one at the XY plane and the other in the ZW plane. Geometry Bounding 3-manifolds The duocylinder is bounded by two mutually perpendicular 3-manifolds with torus-like surfaces, respectively described by the formulae: :x^2 + y^2 = r_1^2, z^2 + w^2 \leq r_2^2 and :z^2 + w^2 = r_2^2, x^2 + y^2 \leq r_1^2 The duocylinder is so called because these two bounding 3-manifolds may be thought of as 3-dimensional cylinders 'bent around' in 4-dimensional space such that they form closed loops in the XY and ZW plane ...
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Duoprism
In geometry of 4 dimensions or higher, a double prism or duoprism is a polytope resulting from the Cartesian product of two polytopes, each of two dimensions or higher. The Cartesian product of an -polytope and an -polytope is an -polytope, where and are dimensions of 2 (polygon) or higher. The lowest-dimensional duoprisms exist in 4-dimensional space as 4-polytopes being the Cartesian product of two polygons in 2-dimensional Euclidean space. More precisely, it is the set of points: :P_1 \times P_2 = \ where and are the sets of the points contained in the respective polygons. Such a duoprism is convex if both bases are convex, and is bounded by prismatic cells. Nomenclature Four-dimensional duoprisms are considered to be prismatic 4-polytopes. A duoprism constructed from two regular polygons of the same edge length is a uniform duoprism. A duoprism made of ''n''-polygons and ''m''-polygons is named by prefixing 'duoprism' with the names of the base polygons, for examp ...
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Spherinder
In four-dimensional geometry, the spherinder, or spherical cylinder or spherical prism, is a geometric object, defined as the Cartesian product of a 3- ball (or solid 2-sphere) of radius ''r''1 and a line segment of length 2''r''2: :D = \ Like the duocylinder, it is also analogous to a cylinder in 3-space, which is the Cartesian product of a disk with a line segment. It can be seen in 3-dimensional space by stereographic projection as two concentric spheres, in a similar way that a tesseract (cubic prism) can be projected as two concentric cubes, and how a circular cylinder can be projected into 2-dimensional space as two concentric circles. Relation to other shapes In 3-space, a cylinder can be considered intermediate between a cube and a sphere. In 4-space there are three intermediate forms between the tesseract and the hypersphere. Altogether, they are the: * tesseract (1- ball × 1-ball × 1-ball × 1-ball), whose hypersurface is eight cubes connected at 24 squa ...
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Torus
In geometry, a torus (plural tori, colloquially donut or doughnut) is a surface of revolution generated by revolving a circle in three-dimensional space about an axis that is coplanar with the circle. If the axis of revolution does not touch the circle, the surface has a ring shape and is called a torus of revolution. If the axis of revolution is tangent to the circle, the surface is a horn torus. If the axis of revolution passes twice through the circle, the surface is a spindle torus. If the axis of revolution passes through the center of the circle, the surface is a degenerate torus, a double-covered sphere. If the revolved curve is not a circle, the surface is called a ''toroid'', as in a square toroid. Real-world objects that approximate a torus of revolution include swim rings, inner tubes and ringette rings. Eyeglass lenses that combine spherical and cylindrical correction are toric lenses. A torus should not be confused with a '' solid torus'', which is formed by ...
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Rotational Symmetry
Rotational symmetry, also known as radial symmetry in geometry, is the property a shape has when it looks the same after some rotation by a partial turn. An object's degree of rotational symmetry is the number of distinct orientations in which it looks exactly the same for each rotation. Certain geometric objects are partially symmetrical when rotated at certain angles such as squares rotated 90°, however the only geometric objects that are fully rotationally symmetric at any angle are spheres, circles and other spheroids. Formal treatment Formally the rotational symmetry is symmetry with respect to some or all rotations in ''m''-dimensional Euclidean space. Rotations are direct isometries, i.e., isometries preserving orientation. Therefore, a symmetry group of rotational symmetry is a subgroup of ''E''+(''m'') (see Euclidean group). Symmetry with respect to all rotations about all points implies translational symmetry with respect to all translations, so space is ...
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Video Games
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud ...
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Hypersphere
In mathematics, an -sphere or a hypersphere is a topological space that is homeomorphic to a ''standard'' -''sphere'', which is the set of points in -dimensional Euclidean space that are situated at a constant distance from a fixed point, called the ''center''. It is the generalization of an ordinary sphere in the ordinary three-dimensional space. The "radius" of a sphere is the constant distance of its points to the center. When the sphere has unit radius, it is usual to call it the unit -sphere or simply the -sphere for brevity. In terms of the standard norm, the -sphere is defined as : S^n = \left\ , and an -sphere of radius can be defined as : S^n(r) = \left\ . The dimension of -sphere is , and must not be confused with the dimension of the Euclidean space in which it is naturally embedded. An -sphere is the surface or boundary of an -dimensional ball. In particular: *the pair of points at the ends of a (one-dimensional) line segment is a 0-sphere, *a circle, which is ...
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Ball (mathematics)
In mathematics, a ball is the solid figure bounded by a ''sphere''; it is also called a solid sphere. It may be a closed ball (including the boundary points that constitute the sphere) or an open ball (excluding them). These concepts are defined not only in three-dimensional Euclidean space but also for lower and higher dimensions, and for metric spaces in general. A ''ball'' in dimensions is called a hyperball or -ball and is bounded by a ''hypersphere'' or ()-sphere. Thus, for example, a ball in the Euclidean plane is the same thing as a disk, the area bounded by a circle. In Euclidean 3-space, a ball is taken to be the volume bounded by a 2-dimensional sphere. In a one-dimensional space, a ball is a line segment. In other contexts, such as in Euclidean geometry and informal use, ''sphere'' is sometimes used to mean ''ball''. In the field of topology the closed n-dimensional ball is often denoted as B^n or D^n while the open n-dimensional ball is \operatorname B^n or \o ...
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Tesseract
In geometry, a tesseract is the four-dimensional analogue of the cube; the tesseract is to the cube as the cube is to the square. Just as the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells. The tesseract is one of the six convex regular 4-polytopes. The tesseract is also called an 8-cell, C8, (regular) octachoron, octahedroid, cubic prism, and tetracube. It is the four-dimensional hypercube, or 4-cube as a member of the dimensional family of hypercubes or measure polytopes. Coxeter labels it the \gamma_4 polytope. The term ''hypercube'' without a dimension reference is frequently treated as a synonym for this specific polytope. The ''Oxford English Dictionary'' traces the word ''tesseract'' to Charles Howard Hinton's 1888 book ''A New Era of Thought''. The term derives from the Greek ( 'four') and from ( 'ray'), referring to the four edges from each vertex to other vertices. Hinton originally spe ...
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Sphere
A sphere () is a geometrical object that is a three-dimensional analogue to a two-dimensional circle. A sphere is the set of points that are all at the same distance from a given point in three-dimensional space.. That given point is the centre of the sphere, and is the sphere's radius. The earliest known mentions of spheres appear in the work of the ancient Greek mathematicians. The sphere is a fundamental object in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry. Bubbles such as soap bubbles take a spherical shape in equilibrium. The Earth is often approximated as a sphere in geography, and the celestial sphere is an important concept in astronomy. Manufactured items including pressure vessels and most curved mirrors and lenses are based on spheres. Spheres roll smoothly in any direction, so most balls used in sports and toys are spherical, as are ball bearings. Basic terminology As mentioned earlier is th ...
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Cube
In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex. Viewed from a corner it is a hexagon and its net is usually depicted as a cross. The cube is the only regular hexahedron and is one of the five Platonic solids. It has 6 faces, 12 edges, and 8 vertices. The cube is also a square parallelepiped, an equilateral cuboid and a right rhombohedron a 3-zonohedron. It is a regular square prism in three orientations, and a trigonal trapezohedron in four orientations. The cube is dual to the octahedron. It has cubical or octahedral symmetry. The cube is the only convex polyhedron whose faces are all squares. Orthogonal projections The ''cube'' has four special orthogonal projections, centered, on a vertex, edges, face and normal to its vertex figure. The first and third correspond to the A2 and B2 Coxeter planes. Spherical tiling The cube can also be represented as a spherical tiling, and p ...
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Polytope
In elementary geometry, a polytope is a geometric object with flat sides ('' faces''). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions as an -dimensional polytope or -polytope. For example, a two-dimensional polygon is a 2-polytope and a three-dimensional polyhedron is a 3-polytope. In this context, "flat sides" means that the sides of a -polytope consist of -polytopes that may have -polytopes in common. Some theories further generalize the idea to include such objects as unbounded apeirotopes and tessellations, decompositions or tilings of curved manifolds including spherical polyhedra, and set-theoretic abstract polytopes. Polytopes of more than three dimensions were first discovered by Ludwig Schläfli before 1853, who called such a figure a polyschem. The German term ''polytop'' was coined by the mathematician Reinhold Hoppe, and was introduced to English mathematician ...
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