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Drift (telecommunication)
In telecommunications, a drift is a comparatively long-term change in an attribute, value, or operational parameter of a system or equipment. The drift should be characterized, such as "diurnal frequency drift" and "output level drift." Drift is usually undesirable and unidirectional, but may be bidirectional, cyclic, or of such long-term duration and low excursion rate as to be negligible. Drift is also common in pseudo-synchronised streaming applications, such as low-latency audio streaming over TCP/IP. Normally both ends of a streaming connection would stay in-sync with a master clock but TCP/IP does not provide this 'master clock' mechanism. Therefore, applications running fixed clocks will drift apart over time and glitches will occur. This is usually fixed by controlling jitter or drift, by slightly altering the clock speed at one end of the connection. See also * Clock drift Clock drift refers to several related phenomena where a clock does not run at exactly the same ...
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Telecommunications
Telecommunication, often used in its plural form or abbreviated as telecom, is the transmission of information over a distance using electronic means, typically through cables, radio waves, or other communication technologies. These means of transmission may be divided into communication channels for multiplexing, allowing for a single medium to transmit several concurrent Session (computer science), communication sessions. Long-distance technologies invented during the 20th and 21st centuries generally use electric power, and include the electrical telegraph, telegraph, telephone, television, and radio. Early telecommunication networks used metal wires as the medium for transmitting signals. These networks were used for telegraphy and telephony for many decades. In the first decade of the 20th century, a revolution in wireless communication began with breakthroughs including those made in radio communications by Guglielmo Marconi, who won the 1909 Nobel Prize in Physics. Othe ...
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System
A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its open system (systems theory), environment, is described by its boundaries, structure and purpose and is expressed in its functioning. Systems are the subjects of study of systems theory and other systems sciences. Systems have several common properties and characteristics, including structure, function(s), behavior and interconnectivity. Etymology The term ''system'' comes from the Latin word ''systēma'', in turn from Greek language, Greek ''systēma'': "whole concept made of several parts or members, system", literary "composition"."σύστημα"
, Henry George Liddell, Robert Scott, ''A Greek–English Lexicon'', on Pers ...
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Frequency Drift
In electrical engineering, and particularly in telecommunications, frequency drift is an unintended and generally arbitrary offset of an oscillator from its nominal frequency. Causes may include component aging, changes in temperature that alter the piezoelectric effect in a crystal oscillator, or problems with a voltage regulator which controls the bias voltage to the oscillator. Frequency drift is traditionally measured in Hz/s. Frequency stability can be regarded as the absence (or a very low level) of frequency drift. On a radio transmitter, frequency drift can cause a radio station to drift into an adjacent channel, causing illegal interference. Because of this, Frequency allocation regulations specify the allowed tolerance for such oscillators in a type-accepted device. A temperature-compensated, voltage-controlled crystal oscillator ( TCVCXO) is normally used for frequency modulation. On the receiver side, frequency drift was mainly a problem in early tuners, partic ...
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Audio Streaming
Streaming media refers to multimedia delivered through a network for playback using a media player. Media is transferred in a ''stream'' of packets from a server to a client and is rendered in real-time; this contrasts with file downloading, a process in which the end-user obtains an entire media file before consuming the content. Streaming is more commonly used for video on demand, streaming television, and music streaming services over the Internet. While streaming is most commonly associated with multimedia from a remote server over the Internet, it also includes offline multimedia between devices on a local area network. For example, using DLNA and a home server, or in a personal area network between two devices using Bluetooth (which uses radio waves rather than IP). Online streaming was initially popularized by RealNetworks and Microsoft in the 1990s and has since grown to become the globally most popular method for consuming music and videos, with numerous co ...
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TCP/IP
The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are the Transmission Control Protocol (TCP), the User Datagram Protocol (UDP), and the Internet Protocol (IP). Early versions of this networking model were known as the Department of Defense (DoD) model because the research and development were funded by the United States Department of Defense through DARPA. The Internet protocol suite provides end-to-end data communication specifying how data should be packetized, addressed, transmitted, routed, and received. This functionality is organized into four abstraction layers, which classify all related protocols according to each protocol's scope of networking. An implementation of the layers for a particular application forms a protocol stack. From lowest to highest, the layers are the li ...
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Master Clock
A master clock is a precision clock that provides timing signals to synchronise slave clocks as part of a clock network. Networks of electric clocks connected by wires to a precision master pendulum clock began to be used in institutions like factories, offices, and schools around 1900. Modern radio clocks are synchronised by radio signals or Internet connections to a worldwide time system called Coordinated Universal Time (UTC), which is governed by primary reference atomic clocks in many countries. A modern, atomic version of a master clock is the large clock ensemble found at the U.S. Naval Observatory. History Between the late 1800s and the availability of Internet time services, many large institutions that depended on accurate timekeeping such as schools, offices, railway networks, telephone exchanges, and factories used master/slave clock networks. These consisted of multiple slave clocks and other timing devices, connected through wires to a master clock whic ...
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Glitch
A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code". The word itself is sometimes humorously described as being short for "gremlins lurking in the computer hardware". Etymology Some reference books, including ''Random House's American Slang'', state that the term comes from the German word as ...
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Jitter
In electronics and telecommunications, jitter is the deviation from true periodicity of a presumably periodic signal, often in relation to a reference clock signal. In clock recovery applications it is called timing jitter. Jitter is a significant, and usually undesired, factor in the design of almost all communications links. Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement. Also, like other time-varying signals, jitter can be expressed in terms of spectral density. Jitter period is the interval between two times of maximum effect (or minimum effect) of a signal characteristic that varies regularly with time. Jitter frequency, the more commonly quoted figure, is its inverse. ITU-T G.810 classifies deviation lower frequencies below 10 Hz as ''wander'' and higher frequencies at or above 10 Hz as ''jitter''. Jitter may be caused by electromagnetic interference and crosstalk with ca ...
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Clock Drift
Clock drift refers to several related phenomena where a clock does not run at exactly the same rate as a reference clock. That is, after some time the clock "drifts apart" or gradually desynchronizes from the other clock. All clocks are subject to drift, causing eventual divergence unless resynchronized. In particular, the drift of crystal-based clocks used in computers requires some synchronization mechanism for any high-speed communication. Computer clock drift can be utilized to build random number generators. These can however be exploited by timing attacks. In non-atomic clocks Everyday clocks such as wristwatches have finite precision. Eventually they require correction to remain accurate. The rate of drift depends on the clock's quality, sometimes the stability of the power source, the ambient temperature, and other subtle environmental variables. Thus the same clock can have different drift rates at different occasions. More advanced clocks and old mechanical clock ...
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