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Doujinshi Convention
A ''doujinshi'' convention is a type of event dedicated to the sale of ''doujinshi'', or self-published books (typically comics, collections of illustrations, or novels). These events are known in Japanese as ''doujin sokubaikai'' ( ja, 同人即売会, lit=doujin sale event, label=none) or ''doujinshi sokubaikai'' ( ja, 同人誌即売会, lit=doujinshi sale event, label=none). Thousands of ''doujinshi'' conventions take place in Japan every year. ''Doujinshi'' conventions can also be found in some other countries. Summary In Japan, ''doujinshi'' conventions are one of the most important distribution channels of ''doujinshi''. Most are small-scale occasions with perhaps a few hundred participating circles, but the larger ones can attract tens or hundreds of thousands of participants, making them important public events in Japan. Comiket, the largest of all ''doujinshi'' conventions, attracts 35,000 sellers and over half a million individual visits during each of its biannual edi ...
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Doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. ''Doujinshi'' creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile so as to protect themselves against litigation, ma ...
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Anime And Manga Fandom
Anime and manga fandom (otherwise known as fan community) is a worldwide community of fans of anime and manga. Anime includes animated series, films and videos, while manga includes manga, graphic novels, drawings and related artworks. The anime and manga fandom traces back to the 1970s, with numerous countries such as the United States, United Kingdom, France, Italy, Spain, Germany, Japan and Malaysia participating in it. Otaku ''Otaku'' is a Japanese term for people with obsessive interests, including anime or manga. In its original context, the term ''otaku'' is derived from a Japanese term for another's house or family ( ''otaku''), which is also used as an honorific second-person pronoun. The modern slang form, which is distinguished from the older usage by being written only in hiragana (おたく) or katakana (オタク or, less frequently, ヲタク), or rarely in rōmaji, appeared in the 1980s. In the anime Macross, first aired in 1982, the term was used by Lynn Minmay a ...
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Anime And Manga Terminology
The following is a glossary of terms that are specific to anime and manga. Anime includes animated series, films and videos, while manga includes graphic novels, drawings and related artwork. ''Note: Japanese words that are used in general (e.g. ''oniisan'', ''kawaii'' and '' senpai'') are not included on this list, unless a description with a reference for notability can be provided that shows how they relate.'' Character traits * : Refers to any noticeable strand of hair which sticks in a different direction from the rest of an anime/manga character’s hair. * : Beautiful young woman. * : Japanese aesthetic concept of the ideally beautiful young man: androgynous, effeminate or gender-ambiguous. In Japan, it refers to youth with such characteristics, while in Europe and the Americas, it has become a generic term for attractively androgynous males of all ages. * : typically used to describe early teens who have delusions of grandeur and have convinced themselves they have hid ...
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Dōjin Soft
is software created by Japanese hobbyists or hobbyist groups (referred to as "circles"), more for fun than for profit. The term includes digital , which are essentially the Japanese equivalent of independent video games or fangames (the term "''doujin'' game" also includes things like ''doujin''-made board games and card games, however, which are not covered in this article). ''Doujin'' soft is considered part of ''doujin katsudou'', for which it accounts for 5% of all ''doujin'' works altogether (as of 2015). Doujin soft began with microcomputers in Japan, and spread to platforms such as the MSX and X68000. Since the 1990's, however, they have primarily for Microsoft Windows. Most ''doujin'' soft sales occur at ''doujin'' conventions such as Comiket, with several that deal with doujin soft or doujin games exclusively such as Freedom Game (which further only allows games distributed for free) and Digital Games Expo. There is also a growing number of specialized internet site ...
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Dōjin Music
, also called in Japan, is a sub-category of '' doujin'' activity. ''Doujin'' are non-official self-published Japanese works which can be based on official products or completely original creations. Such products are sold online on specialized sites, on the authors' own sites, and in conventions such as the popular Comiket. Genres and production ''Doujin'' music isn't a musical genre in itself, but is indicative of a particular means of publication much in the same way as the term "indie" is used. Often, such music will consist of video game music fan arrangements. Much original ''doujin'' music also exists, and has been created both for ''doujin'' games and independently, spanning many musical genres such as pop, rock, techno, trance, hardcore and many more. By nature, ''doujin'' music is self-produced at low cost by independent artists. Home-studio software is typically advantageous to ''doujin'' music composers, as it is cheaper than studio-mastering live instruments. As ...
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Doujin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published l ...
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Comic Frontier
Comic Frontier, also widely known as Comifuro (abbreviated as CF) is a dōjinshi convention held bi-annually in Jakarta, Indonesia. History The convention was founded by several students from the University of Indonesia, with the first convention held in 2012. It was then called Comic Frontier Akipa x Gelar Jepang and 35 circles participated. Originally a part of Gelar Jepang, a Japanese cultural event organised by Japanese Language Study Centre of University of Indonesia, Comifuro was spun-off as a standalone event since its third convention. Comifuro is a member of the International Otaku Expo Association, a global association of expos and events that feature otaku culture. Profile Comifuro has a wide range of activities and participants, from the dōjin marketplace, cosplay show, corporate booth, music performance, and talkshow discussing creative industries (particularly comic and animation) in Indonesia. The convention has been influenced in design and spirit b ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were de ...
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Vocaloid
is a singing voice synthesizer software product. Its signal processing part was developed through a joint research project led by Kenmochi Hideki at the Pompeu Fabra University in Barcelona, Spain, in 2000 and was not originally intended to be a full commercial project. Backed by the Yamaha Corporation, it developed the software into the commercial product "Vocaloid" that was released in 2004. The software enables users to synthesize "singing" by typing in lyrics and melody and also "speech" by typing in the script of the required words. It uses synthesizing technology with specially recorded vocals of voice actors or singers. To create a song, the user must input the melody and lyrics. A piano roll type interface is used to input the melody and the lyrics can be entered on each note. The software can change the stress of the pronunciations, add effects such as vibrato, or change the dynamics and tone of the voice. Various voice banks have been released for use with the Voc ...
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Doujinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. ''Doujinshi'' creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile so as to protect themselves against litigation, ma ...
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