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Digital Natives
The term digital native describes a person who has grown up in the information age. Often grouped into Millennials, Generation Z, and Generation Alpha, these individuals can consume digital information and stimuli quickly and comfortably through electronic devices and platforms such as computers, mobile phones, and social media. Digital natives are distinguished from digital immigrants, people who grew up in a world dominated by print and television because they were born before the advent of the Internet. These two terms are often used to describe the digital generation gap in terms of the ability of technological use among people born after 1980 and those born before. The term digital native is a highly contested concept, being considered by many education researchers as a persistent myth not founded on empirical evidence and many argue for a more nuanced approach for understanding the relationship between digital media, learning and youth. Origin Native–immigrant analogy ...
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Digital Age
The Information Age (also known as the Computer Age, Digital Age, Silicon Age, or New Media Age) is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology. The onset of the Information Age has been linked to the development of the transistor in 1947, the optical amplifier in 1957, and Unix time, which began on January 1, 1970 and serves as the basis for Coordinated Universal Time and the Network Time Protocol. These technological advances have had a significant impact on the way information is processed and transmitted. According to the United Nations Public Administration Network, the Information Age was formed by capitalizing on computer microminiaturization advances, which led to modernized information systems and internet communications as the driving force of social evolution. Overview of early developments ...
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Digital Visitor And Resident
The Digital Visitor and Resident (V&R) model provides a framework to depict how user preference and habit motivates engagement with technology and the web. V&R is commonly described as a continuum, with two modes of online engagement at either end, making a separation between different approaches to engagement. People operating in Visitor mode have a defined goal or task, and select an appropriate online tool to meet their needs as they arise. For example, using a smartphone to search the internet for directions to a local bookstore, thus finding a particular piece of information online and then going offline to complete the task. There will be little in terms of social visibility or trace when online in Visitor mode. People operating in Resident mode are online to connect to, or to be with, other people. For example, posting to the wall in Facebook, tweeting, blogging, or posting comments on blogs. The web supports the projection of their identity and facilitates relationships. In ...
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Gamification
Gamification is the strategic attempt to enhance systems, services, organizations, and activities by creating similar experiences to those experienced when playing games in order to motivate and engage users. This is generally accomplished through the application of game-design elements and game principles (dynamics and mechanics) in non-game contexts. Gamification is part of persuasive system design, and it commonly employs game design elements to improve user engagement, organizational productivity, flow, learning, crowdsourcing, knowledge retention, employee recruitment and evaluation, ease of use, usefulness of systems, physical exercise, traffic violations, voter apathy, public attitudes about alternative energy, and more. A collection of research on gamification shows that a majority of studies on gamification find it has positive effects on individuals. However, individual and contextual differences exist. Techniques Gamification techniques are intended to leverag ...
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Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia ...
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Game Controller
A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports was the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Controllers which are included with the purchase of a home console are considered as standard controllers, while those that are available to ...
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Unmanned Aerial Vehicle
An unmanned aerial vehicle (UAV), commonly known as a drone, is an aircraft without any human pilot, crew, or passengers on board. UAVs are a component of an unmanned aircraft system (UAS), which includes adding a ground-based controller and a system of communications with the UAV. The flight of UAVs may operate under remote control by a human operator, as remotely-piloted aircraft (RPA), or with various degrees of autonomy, such as autopilot assistance, up to fully autonomous aircraft that have no provision for human intervention. UAVs were originally developed through the twentieth century for military missions too "dull, dirty or dangerous" for humans, and by the twenty-first, they had become essential assets to most militaries. As control technologies improved and costs fell, their use expanded to many non-military applications.Hu, J.; Bhowmick, P.; Jang, I.; Arvin, F.; Lanzon, A.,A Decentralized Cluster Formation Containment Framework for Multirobot Systems IEEE Tr ...
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Computer Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Technical Trainer
A technical trainer is an educator or teacher who trains or coaches others in some field of technology. The task requires a certain set of competencies, but many technical trainers do not hold specific technical-training qualifications. Although there are professional organizations and publications of relevance to technical trainers, few of these are specifically focused on that profession. Types of technical trainers Although a generic professional description can be applied to all technical trainers, as is true of any profession, many specializations exist. These include information technology topics such as Computer applications and Computer Architecture and Design; biomedical technology; educational technology; Aerospace technology; and topics in the field of engineering. History The need for technical training existed before computers or even electronics, but the term "technical trainer" has only been in the common lexicon since the mid-20th century. For example, RAF Tech ...
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Digital World
''Wanderland'' is the second studio album by American singer Kelis. It was released on October 17, 2001, by Virgin Records. The album's only single, "Young, Fresh n' New", peaked at number 32 on the UK Singles Chart. As of October 2004, ''Wanderland'' had sold 17,000 copies in the United Kingdom. Background and release According to Kelis, Virgin Records did not understand ''Wanderland''. She subsequently left the label around the time of the album's European release, and as a result, the album was not released in the United States. ''Wanderland'' was officially released in the US to digital retailers on May 31, 2019, and to streaming services on June 5. The song "Flash Back" (retitled "Flashback") was included on Kelis' subsequent album '' Tasty'', while a new version of "Popular Thug", which replaced Pusha T of Clipse with Nas, appears on The Neptunes' 2003 compilation album ''Clones''. Critical reception ''Wanderland'' received generally positive reviews from music critics. ...
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John Palfrey
John Gorham Palfrey VII (born 1972) is an American educator, scholar, and law professor. He is an authority on the legal aspects of emerging media and an advocate for Internet freedom, including increased online transparency and accountability as well as child safety. In March 2019, he was named the president of the MacArthur Foundation effective September 1, 2019. Palfrey was the 15th Head of School at Phillips Academy in Andover, Massachusetts from 2012 to 2019. He has been an important figure at Harvard Law School and served as executive director of Harvard's Berkman Center for Internet & Society from 2002 to 2008. Early life Palfrey graduated from Phillips Exeter Academy in 1990. He attended Harvard College and graduated in 1994 magna cum laude. Palfrey was co-captain of Harvard's 1994 undefeated national championship squash team, winning the team's fourth straight national title. He graduated in 1997 at Pembroke College, Cambridge with an M.Phil. in history; while there, ...
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Child With Apple IPad
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone below th ...
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Hivos
Hivos ( nl, Humanistisch Instituut voor Ontwikkelingssamenwerking, Humanist Institute for Development Cooperation) is an international cooperation organization, with its global office in The Hague, The Netherlands. Hivos provides support to civil society organizations working in Africa, Latin America, the Middle East and Asia. History Hivos emerged out of the organised humanist movement in the decades following the establishment of Humanists International in Amsterdam in 1952, as a culmination of Dutch humanists' growing desire to have a meaningful social impact through international development. Thus Hivos was founded in 1968 by the Dutch Humanist Association, the Association and Humanitas Weezenkas. The founders held the conviction that development work should be secular, as true cooperation presumes respect for differing beliefs. In the first ever brochure, the founders wrote that “necessary changes should spring from communities themselves – from people at the base of socie ...
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