Cucoloris
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Cucoloris
In lighting for film, theatre and still photography, a cucoloris (occasionally also spelled cuculoris, kookaloris, cookaloris or cucalorus) is a device for casting shadows or silhouettes to produce patterned illumination. It is normally referred to as a ''cookie'' or sometimes as a ''kook'' or a ''coo-koo''. The cucoloris is used to create a more natural look by breaking up the light from a man-made source. It can be used to simulate movement by passing shadows or light coming through a leafy canopy. Etymology The etymology of the word is opaque, bearing a number of plausible origins. Grant Barett, a co-host of the radio show "A Way with Words", suggested that the phrase is an eponym of George Cukor. Moreover, a specious claim cited by "Directing and Producing Television" maintained that the term arose from the Greek 'kukaloris', breaking of light, 'loris' conceivably cognate with 'luo', 'I break'. Another possibility is an origin in the german word "Kokolores", which has differe ...
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Grip (job)
In the United States, Canada and the United Kingdom, grips are camera support equipment technicians in the filmmaking and video production industries. They constitute their own department on a film set and are directed by a key grip. Grips have two main functions: The first is to work closely with the camera department to provide camera support, especially if the camera is mounted to a dolly, crane, or in an unusual position, such as the top of a ladder. Some grips may specialize in operating camera dollies or camera cranes. The second function is to work closely with the electrical department to create lighting set-ups necessary for a shot under the direction of the director of photography. In the UK, Australia and most parts of Europe, grips are not involved in lighting. In the "British System", adopted throughout Europe and the British Commonwealth (excluding Canada), a grip is solely responsible for camera mounting and support. The term "grip" is derived from an older te ...
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Alpha Mapping
Alpha Mapping is a technique in 3D computer graphics involving the use of texture mapping to designate the amount of transparency/translucency of areas in a certain object. Alpha mapping is used when the given object's transparency is not consistent: when the transparency amount is not the same for the entire object and/or when the object is not entirely transparent. If the object has the same level of transparency everywhere, one can either use a solid-color alpha texture or an integer value. The alpha map is often encoded in the alpha channel of an RGBA texture used for coloring instead of being a standalone greyscale In digital photography, computer-generated imagery, and colorimetry, a grayscale image is one in which the value of each pixel is a single sample representing only an ''amount'' of light; that is, it carries only intensity information. Graysca ... texture. See also * Mask (computing)#Image masks 3D imaging Texture mapping Visual effects {{Compu-gra ...
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Film Production
Filmmaking (film production) is the process by which a motion picture is produced. Filmmaking involves a number of complex and discrete stages, starting with an initial story, idea, or commission. It then continues through screenwriting, casting, pre-production, shooting, sound recording, post-production, and screening the finished product before an audience that may result in a film release and an exhibition. Filmmaking occurs in a variety of economic, social, and political contexts around the world. It uses a variety of technologies and cinematic techniques. Although filmmaking originally involved the use of film, most film productions are now digital. Today, filmmaking refers to the process of crafting an audio-visual story commercially for distribution or broadcast. Production stages Film production consists of five major stages: * Development: Ideas for the film are created, rights to existing intellectual properties are purchased, etc., and the screenplay is written. ...
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Gobo (lighting)
A gobo is an object placed inside or in front of a light source to control the shape of the emitted light and its shadow. For studio photography purposes, the term "gobo" has come to refer to any device that casts a shadow, and various pieces of equipment that go in front of a light (such as a gobo arm or gobo head). In theatrical lighting, however, the term more specifically refers to a device placed in "the gate" or at the "point of focus" between the light source, called a lamp, and the lenses (or other optics). Derivation The Oxford DictionaryKelby, Scott (2006). The digital photography book : the step-by-step secrets for how to make your photos look like the pros'! First edition, p. 40. Peachpit Press, Berkeley, California. gives three definitions (and others concur): "A dark plate or screen used to shield a lens from light; (in a theatre) a partial screen used in front of a spotlight to project a shape; shield used to mask a microphone from extraneous noise." Th ...
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Hal Rosson
Harold G. "Hal" Rosson, A.S.C. (April 6, 1895 – September 6, 1988) was an American cinematographer who worked during the early and classical Hollywood cinema, in a career spanning some 52 years, starting from the silent era in 1915. He is best known for his work on the fantasy film '' The Wizard of Oz'' (1939) and the musical ''Singin' in the Rain'' (1952), as well as his marriage to Jean Harlow. Family Born in New York City, Rosson came from a film-making family. His older brother Arthur was a successful director as was his other older brother Richard and his younger sister Helene was an actress. Career Harold Rosson began his film career in 1908 as an actor at the Vitagraph Studios in the Flatbush area of Brooklyn. He became the assistant to Irvin Willat at the Mark Dintenfass Studios. In 1912 he divided his time as an office boy in a stockbrokers firm and as an assistant, extra, and handyman at the Famous Players Studio in New York. His first film for Famous Players w ...
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American Society Of Cinematographers
The American Society of Cinematographers (ASC), founded in Hollywood in 1919, is a cultural, educational, and professional organization that is neither a labor union nor a guild. The society was organized to advance the science and art of cinematography and gather a wide range of cinematographers to discuss techniques and ideas and to advocate for motion pictures as a type of art form. Currently, the president of the ASC is Stephen Lighthill. Members use the post-nominal letters "ASC". On the 1920 film titled ''Sand'', cinematographer Joseph H. August, who was an original member of the ASC, became the first individual to have the "ASC" appear after his name on the onscreen credit. Only film cinematographers and special effect supervisors can become an ASC member. Basic requirements include being a director of photography for a minimum five out of the last eight years, having a high professional reputation and being recommended by three active or retired ASC members. History ...
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George J
George may refer to: People * George (given name) * George (surname) * George (singer), American-Canadian singer George Nozuka, known by the mononym George * George Washington, First President of the United States * George W. Bush, 43rd President of the United States * George H. W. Bush, 41st President of the United States * George V, King of Great Britain, Ireland, the British Dominions and Emperor of India from 1910-1936 * George VI, King of Great Britain, Ireland, the British Dominions and Emperor of India from 1936-1952 * Prince George of Wales * George Papagheorghe also known as Jorge / GEØRGE * George, stage name of Giorgio Moroder * George Harrison, an English musician and singer-songwriter Places South Africa * George, Western Cape ** George Airport United States * George, Iowa * George, Missouri * George, Washington * George County, Mississippi * George Air Force Base, a former U.S. Air Force base located in California Characters * George (Peppa Pig), a 2-year-old pig ...
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Shading
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light. In drawing Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper. There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lin ...
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
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Alpha Compositing
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite. Compositing is used extensively in film when combining computer-rendered image elements with live footage. Alpha blending is also used in 2D computer graphics to put rasterized foreground elements over a background. In order to combine the picture elements of the images correctly, it is necessary to keep an associated ''matte'' for each element in addition to its color. This matte layer contains the coverage information—the shape of the geometry being drawn—making it possible to distinguish between parts of the image where something was drawn and parts that are empty. Although the most basic operation of combining two images is ...
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3D Modeling
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data ( points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created au ...
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