Contextual Application Design
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Contextual Application Design
Contextual application design in digital media is the adaptation of the contextual design process developed by Hugh Beyer and Karen Holtzblatt, in the mobile software space, taking advantage of the measurability of the media, context awareness technologies in mobile devices, aggregation and analytics systems, to create a user-centered design process where developers aggregate data from users' real-world behavior and patterns, and applying these findings into a final product. Uses and adaptations Contextual application design has primarily been used to create mobile applications that may deliver valuable insights based on cross referencing digital content with physical context, such as the experience delivered bGoogle Now Another implementation is to create applications with a user interface that is reactive to context using context-sensitive user interface. These methods have also been implemented for software, and parts of contextual design have been adapted for use as a usabilit ...
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Contextual Design
Contextual design (CD) is a user-centered design process developed by Hugh Beyer and Karen Holtzblatt. It incorporates ethnographic methods for gathering data relevant to the product via field studies, rationalizing workflows, and designing human–computer interfaces. In practice, this means that researchers aggregate data from customers in the field where people are living and applying these findings into a final product.Beyer, H. & Holtzblatt, K. (1998). Contextual Design: Defining Customer-Centered Systems. San Francisco: Morgan Kaufmann. Contextual design can be seen as an alternative to engineering and feature driven models of creating new systems. Process overview The contextual design process consists of the following top-level steps: contextual inquiry, interpretation, data consolidation, visioning, storyboarding, user environment design, and prototyping. Collecting data – contextual inquiry Contextual inquiry is a field data collection technique used to capture detai ...
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Karen Holtzblatt
Karen Holtzblatt is an American computer scientist known for her contributions in human–computer interaction, and particularly in contextual design. She founded InContext Design in 1992, and is its CEO. Holtzblatt was elected to the CHI Academy in 2007 and won the inaugural ACM SIGCHI Lifetime Award for Practice in 2010. Holzblatt is also affiliated with the University of Maryland, as a research scientist in the Human-Computer Interaction Lab and iSchool. Books Holtzblatt is the author or co-author of multiple books on user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ... design, including: *''Contextual Design: Design for Life'' (with Hugh Beyer, Morgan Kaufmann, 2017) *''Contextual Design: Evolved'' (with Hugh Beyer, Morgan & Claypool, 2014) *''Rapid Contextual Design ...
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Context Awareness
Context awareness refers, in information and communication technologies, to a capability to take into account the ''situation'' of ''entities'', which may be users or devices, but are not limited to those. ''Location'' is only the most obvious element of this ''situation''. Narrowly defined for mobile devices, context awareness does thus generalize location awareness. Whereas location may determine how certain processes around a contributing device operate, context may be applied more flexibly with mobile users, especially with users of smart phones. Context awareness originated as a term from ubiquitous computing or as so-called pervasive computing which sought to deal with linking changes in the environment with computer systems, which are otherwise static. The term has also been applied to business theory in relation to contextual application design and business process management issues. Qualities of context Various categorizations of context have been proposed in the past. ...
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User-centered Design
User-centered design (UCD) or user-driven development (UDD) is a framework of process (not restricted to interfaces or technologies) in which usability goals, user characteristics, environment, tasks and workflow of a product, service or process are given extensive attention at each stage of the design process. These tests are conducted with/without actual users during each stage of the process from requirements, pre-production models and post production, completing a circle of proof back to and ensuring that "development proceeds with the user as the center of focus." Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively the first-time users of their design experiences, and what each user's learning curve may look like. User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers sat ...
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