Constructionist Learning
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Constructionist Learning
Constructionist learning is the creation by learners of mental models to understand the world around them. Constructionism advocates student-centered, discovery learning where students use what they already know, to acquire more knowledge.Alesandrini, K. & Larson, L. (2002). Teachers bridge to constructivism. The Clearing House, 119–121. Students learn through participation in project-based learning where they make connections between different ideas and areas of knowledge facilitated by the teacher through coaching rather than using lectures or step-by-step guidance. Further, constructionism holds that learning can happen most effectively when people are active in making tangible objects in the real world. In this sense, constructionism is connected with experiential learning and builds on Jean Piaget's epistemological theory of constructivism. Seymour Papert defined constructionism in a proposal to the National Science Foundation titled ''Constructionism: A New Opportunit ...
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Seymour Papert
Seymour Aubrey Papert (; 29 February 1928 – 31 July 2016) was a South African-born American mathematician, computer scientist, and educator, who spent most of his career teaching and researching at MIT. He was one of the pioneers of artificial intelligence, and of the constructionist movement in education. He was co-inventor, with Wally Feurzeig and Cynthia Solomon, of the Logo programming language. Early years and education Born to a Jewish family,Remembering Seymour Papert: Revolutionary Socialist and Father of A.I.
Benjamin Ivry, 3 August 2016
Papert attended the

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Logo Programming Language
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. ''Logo'' is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, and derives from the Greek ''logos'', meaning ''word'' or ''thought''. A general-purpose language, Logo is widely known for its use of turtle graphics, in which commands for movement and drawing produced line or vector graphics, either on screen or with a small robot termed a turtle. The language was conceived to teach concepts of programming related to Lisp and only later to enable what Papert called " body-syntonic reasoning", where students could understand, predict, and reason about the turtle's motion by imagining what they would do if they were the turtle. There are substantial differences among the many dialects of Logo, and the situation is confused by the regular appearance of turtle graphics programs that are named Logo. Logo is a multi-paradigm adaptati ...
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Education
Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. Various researchers emphasize the role of critical thinking in order to distinguish education from indoctrination. Some theorists require that education results in an improvement of the student while others prefer a value-neutral definition of the term. In a slightly different sense, education may also refer, not to the process, but to the product of this process: the mental states and dispositions possessed by educated people. Education originated as the transmission of cultural heritage from one generation to the next. Today, educational goals increasingly encompass new ideas such as the liberation of learners, skills needed for modern society, empathy, and complex vocational skills. Types of education are commonly divided into formal ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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$100 Laptop
The OLPC XO (formerly known as $100 Laptop, Children's Machine, 2B1) is a low cost laptop computer intended to be distributed to children in developing countries around the world, to provide them with Access to Knowledge movement, access to knowledge, and opportunities to "explore, experiment and express themselves" (Constructionism (learning theory), constructionist learning). The XO was developed by Nicholas Negroponte, a co-founder of MIT's Media Lab, and designed by Yves Behar's Fuseproject company. The laptop is manufactured by Quanta Computer and developed by One Laptop per Child (OLPC), a non-profit 501(c)(3) organization. The subnotebooks were designed for sale to government-education systems which then would give each primary school child their own laptop. Pricing was set to start at US$, $188 in 2006, with a stated goal to reach the $100 mark in 2008 and the 50-dollar mark by 2010. When offered for sale in the Give One Get One campaigns of Q4 2006 and Q4 2007, the lapto ...
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Lego Serious Play
LEGO SERIOUS PLAY is a facilitation methodology developed at The Lego Group. Since 2010 it is available under an open source community-based model. Its goal is improving creative thinking and communication. People build with Lego bricks 3-dimensional models of their ideas and tell stories about their models. Hence the name " serious play". Origins Johan Roos and Bart Victor created the "Serious Play" concept and process in the mid-1990s as a way to enable managers to describe, create and challenge their views on their business. Dr. Roos is now Chief Academic Officer at Hult International Business School and Dr. Bart Victor is Cal Turner Professor of Moral Leadership at Vanderbilt University. They created Serious Play while they were both professors at IMD in Switzerland. The conceptual foundation of Serious Play combines ideas from constructivism (Piaget 1951), constructionism (Harel and Papert 1991), complex adaptive system theory (Holland 1995) and autopoietic corporate epistem ...
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Lego Mindstorms
Lego Mindstorms is a hardware and software structure which develops programmable robots based on Lego building blocks. Each version includes computer Lego bricks, a set of modular sensors and motors, and Lego parts from the Technic line to create the mechanical systems. The system is controlled by the Lego bricks. While originally conceptualized and launched as a tool for supporting educational constructivism, Mindstorms has become the first home robotics kit available to a wide audience. It has developed a community of adult hobbyists and hackers following the product's launch in 1998. In October 2022, The Lego Group announced ''Lego Mindstorms'' will be discontinued at the end of 2022. Pre-Mindstorms Background In 1985, Seymour Papert, Mitchel Resnick and Stephen Ocko created a company called Microworlds with the intent of developing a construction kit that could be animated by computers for educational purposes. Papert had previously created the Logo programming langua ...
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LEGO
Lego ( , ; stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of variously colored interlocking plastic bricks accompanying an array of gears, figurines called minifigures, and various other parts. Lego pieces can be assembled and connected in many ways to construct objects, including vehicles, buildings, and working robots. Anything constructed can be taken apart again, and the pieces reused to make new things. The Lego Group began manufacturing the interlocking toy bricks in 1949. Movies, games, competitions and eight Legoland amusement parks have been developed under the brand. , 600 billion Lego parts had been produced. History The Lego Group began in the workshop of Ole Kirk Christiansen (1891–1958), a carpenter from Billund, Denmark, who began making wooden toys in 1932. In 1934, his company came to be called ...
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SimCity
''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim''" titles, including 2000's ''The Sims'', which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise. Gameplay ''SimCity'' titles are real-time management and construction simulators. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the budg ...
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Second Language Acquisition
Second-language acquisition (SLA), sometimes called second-language learning — otherwise referred to as L2 (language 2) acquisition, is the process by which people learn a second language. Second-language acquisition is also the scientific discipline devoted to studying that process. The field of second-language acquisition is regarded by some but not everybody as a sub-discipline of applied linguistics but also receives research attention from a variety of other disciplines, such as psychology and education. A central theme in SLA research is that of ''interlanguage:'' the idea that the language that learners use is not simply the result of differences between the languages that they already know and the language that they are learning, but a complete language system in its own right, with its own systematic rules. This interlanguage gradually develops as learners are exposed to the targeted language. The order in which learners acquire features of their new language stays rem ...
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Applied Linguistics
Applied linguistics is an interdisciplinary field which identifies, investigates, and offers solutions to language-related real-life problems. Some of the academic fields related to applied linguistics are education, psychology, communication research, information science, natural language processing, anthropology, and sociology. Domain Applied linguistics is an interdisciplinary field. Major branches of applied linguistics include bilingualism and multilingualism, conversation analysis, contrastive linguistics, language assessment, literacies, discourse analysis, language pedagogy, second language acquisition, language planning and policy, interlinguistics, stylistics, language teacher education, forensic linguistics, and translation. Journals Major journals of the field include ''Research Methods in Applied Linguistics'', ''Annual Review of Applied Linguistics'', ''Applied Linguistics'', Studies in Second Language Acquisition, ''Applied Psycholinguistics'', ''Internat ...
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