Concatenative Programming Language
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Concatenative Programming Language
A concatenative programming language is a point-free computer programming language in which all expressions denote functions, and the juxtaposition of expressions denotes function composition. Concatenative programming replaces function application, which is common in other programming styles, with function composition as the default way to build subroutines. Example For example, a sequence of operations in an applicative language like the following: y = foo(x) z = bar(y) w = baz(z) ...is written in a concatenative language as a sequence of functions: x foo bar baz Functions and procedures written in concatenative style are not value level, i.e. they typically do not represent the data structures they operate on with explicit names or identifiers. Instead they are function levela function is defined as a pipeline, or a sequence of operations that take parameters from an implicit data structure upon which all functions operate, and return the function results to that ...
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Point-free Programming
Tacit programming, also called point-free style, is a programming paradigm in which function definitions do not identify the arguments (or "points") on which they operate. Instead the definitions merely compose other functions, among which are combinators that manipulate the arguments. Tacit programming is of theoretical interest, because the strict use of composition results in programs that are well adapted for equational reasoning.Manuel Alcino Pereira da Cunha (2005Point-free Program Calculation/ref> It is also the natural style of certain programming languages, including APL and its derivatives, and concatenative languages such as Forth. The lack of argument naming gives point-free style a reputation of being unnecessarily obscure, hence the epithet "pointless style". Unix scripting uses the paradigm with pipes. The key idea in tacit programming is to assist in operating at the appropriate level of abstraction. Examples Python Tacit programming can be illustrated with ...
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Virtual Machine
In computing, a virtual machine (VM) is the virtualization/emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination. Virtual machines differ and are organized by their function, shown here: * '' System virtual machines'' (also termed full virtualization VMs) provide a substitute for a real machine. They provide functionality needed to execute entire operating systems. A hypervisor uses native execution to share and manage hardware, allowing for multiple environments which are isolated from one another, yet exist on the same physical machine. Modern hypervisors use hardware-assisted virtualization, virtualization-specific hardware, primarily from the host CPUs. * Process virtual machines are designed to execute computer programs in a platform-independent environment. Some virtual machine emulators, such as QEMU and video ...
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Embedded Systems
An embedded system is a computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is ''embedded'' as part of a complete device often including electrical or electronic hardware and mechanical parts. Because an embedded system typically controls physical operations of the machine that it is embedded within, it often has real-time computing constraints. Embedded systems control many devices in common use today. , it was estimated that ninety-eight percent of all microprocessors manufactured were used in embedded systems. Modern embedded systems are often based on microcontrollers (i.e. microprocessors with integrated memory and peripheral interfaces), but ordinary microprocessors (using external chips for memory and peripheral interface circuits) are also common, especially in more complex systems. In either case, the processor(s) used m ...
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Stack-based
Stack-oriented programming, is a programming paradigm which relies on a stack machine model for passing parameters. Stack-oriented languages operate on one or more stacks, each of which may serve a different purpose. Programming constructs in other programming languages need to be modified for use in a stack-oriented system. Some stack-oriented languages operate in ''postfix'' or Reverse Polish notation. Any arguments or parameters for a command are stated ''before'' that command. For example, postfix notation would be written instead of (''prefix'' or Polish notation), or ( ''infix'' notation). The programming languages Forth, Factor, RPL, PostScript, BibTeX style design language and many assembly languages fit this paradigm. Stack-based algorithms consider data, by utilising one piece of data from atop the stack, and returning data back atop the stack. The need for stack manipulation operators, allow for the stack to manipulate data. To emphasise the effect of a state ...
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RPL (programming Language)
RPL is a handheld calculator operating system and application programming language used on Hewlett-Packard's scientific graphing RPN (Reverse Polish Notation) calculators of the HP 28, 48, 49 and 50 series, but it is also usable on non-RPN calculators, such as the 38, 39 and 40 series. RPL is a structured programming language based on RPN, but equally capable of processing algebraic expressions and formulae, implemented as a threaded interpreter. RPL has many similarities to Forth, both languages being stack-based, as well as the list-based LISP. Contrary to previous HP RPN calculators, which had a fixed four-level stack, the stack used by RPL is only limited by available calculator RAM. RPL originated from HP's Corvallis, Oregon development facility in 1984 as a replacement for the previous practice of implementing the operating systems of calculators in assembly language. The last pocket calculator supporting RPL, the HP 50g, was discontinued in 2015. However, m ...
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PostScript
PostScript (PS) is a page description language in the electronic publishing and desktop publishing realm. It is a dynamically typed, concatenative programming language. It was created at Adobe Systems by John Warnock, Charles Geschke, Doug Brotz, Ed Taft and Bill Paxton from 1982 to 1984. History The concepts of the PostScript language were seeded in 1976 by John Gaffney at Evans & Sutherland, a computer graphics company. At that time Gaffney and John Warnock were developing an interpreter for a large three-dimensional graphics database of New York Harbor. Concurrently, researchers at Xerox PARC had developed the first laser printer and had recognized the need for a standard means of defining page images. In 1975-76 Bob Sproull and William Newman developed the Press format, which was eventually used in the Xerox Star system to drive laser printers. But Press, a data format rather than a language, lacked flexibility, and PARC mounted the Interpress effort to create a succ ...
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Factor (programming Language)
Factor is a stack-oriented programming language created by Slava Pestov. Factor is dynamically typed and has automatic memory management, as well as powerful metaprogramming features. The language has a single implementation featuring a self-hosted optimizing compiler and an interactive development environment. The Factor distribution includes a large standard library. History Slava Pestov created Factor in 2003 as a scripting language for a video game. The initial implementation, now referred to as JFactor, was implemented in Java and ran on the Java Virtual Machine. Though the early language resembled modern Factor superficially in terms of syntax, the modern language is very different in practical terms and the current implementation is much faster. The language has changed significantly over time. Originally, Factor programs centered on manipulating Java objects with Java's reflection capabilities. From the beginning, the design philosophy has been to modify the language to ...
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Dc (computer Program)
dc (''desk calculator'') is a cross-platform reverse-Polish calculator which supports arbitrary-precision arithmetic. Written by Lorinda Cherry and Robert Morris at Bell Labs, it is one of the oldest Unix utilities, preceding even the invention of the C programming language. Like other utilities of that vintage, it has a powerful set of features but terse syntax. Traditionally, the bc calculator program (with infix notation) was implemented on top of dc. This article provides some examples in an attempt to give a general flavour of the language; for a complete list of commands and syntax, one should consult the man page for one's specific implementation. History dc is the oldest surviving Unix language program. When its home Bell Labs received a PDP-11, dcwritten in Bwas the first language to run on the new computer, even before an assembler. Ken Thompson has opined that dc was the very first program written on the machine. Basic operations To multiply four and five in dc (n ...
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Joy (programming Language)
The Joy programming language in computer science is a purely functional programming language that was produced by Manfred von Thun of La Trobe University in Melbourne, Australia. Joy is based on composition of functions rather than lambda calculus. It has turned out to have many similarities to Forth, due not to design but to an independent evolution and convergence. It was also inspired by the function-level programming style of John Backus's FP. How it works Joy is unusual among functional programming languages (except for function-level programming languages and some esoteric ones, such as Unlambda) in its lack of a lambda operator, and therefore lack of formal parameters. To illustrate this with a common example, here is how the square function might be defined in an imperative programming language ( C): int square(int x) The variable x is a parameter which is replaced by the argument to be squared when the function is called. In a functional language (Scheme), th ...
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Forth (programming Language)
Forth is a procedural, stack-oriented programming language and interactive environment designed by Charles H. "Chuck" Moore and first used by other programmers in 1970. Although not an acronym, the language's name in its early years was often spelled in all capital letters as ''FORTH''. The FORTH-79 and FORTH-83 implementations, which were not written by Moore, became de facto standards, and an official standardization of the language was published in 1994 as ANS Forth. A wide range of Forth derivatives existed before and after ANS Forth. Forth typically combines a compiler with an integrated command shell, where the user interacts via subroutines called ''words''. Words can be defined, tested, redefined, and debugged without recompiling or restarting the whole program. All syntactic elements, including variables and basic operators, are defined as words. A stack is used to pass parameters between words, leading to a Reverse Polish Notation style. For much of Forth's existe ...
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Garbage (computer Science)
In computer science, garbage includes data, object (computer science), objects, or other regions of the computer memory, memory of a computer system (or other system resources), which will not be used in any future computation by the system, or by a program running on it. Because every computer system has a finite amount of memory, and most software produces garbage, it is frequently necessary to ''deallocate'' memory that is occupied by garbage and return it to the dynamic memory allocation, heap, or memory pool, for reuse. Classification Garbage is generally classified into two types: syntactic garbage, any object or data which is within a program's memory space but unreachable from the program's root set; and semantic garbage, any object or data which is never accessed by a running program for any combination of program inputs. Objects and data which are not garbage are said to be ''live''. Casually stated, syntactic garbage is data that ''cannot'' be reached, and semantic gar ...
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Linear Logic
Linear logic is a substructural logic proposed by Jean-Yves Girard as a refinement of classical and intuitionistic logic, joining the dualities of the former with many of the constructive properties of the latter. Although the logic has also been studied for its own sake, more broadly, ideas from linear logic have been influential in fields such as programming languages, game semantics, and quantum physics (because linear logic can be seen as the logic of quantum information theory), as well as linguistics, particularly because of its emphasis on resource-boundedness, duality, and interaction. Linear logic lends itself to many different presentations, explanations, and intuitions. Proof-theoretically, it derives from an analysis of classical sequent calculus in which uses of (the structural rules) contraction and weakening are carefully controlled. Operationally, this means that logical deduction is no longer merely about an ever-expanding collection of persistent "truths", ...
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