Composite Bézier Curve
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Composite Bézier Curve
In geometric modelling and in computer graphics, a composite Bézier curve or Bézier spline is a spline made out of Bézier curves that is at least C^0 continuous. In other words, a composite Bézier curve is a series of Bézier curves joined end to end where the last point of one curve coincides with the starting point of the next curve. Depending on the application, additional smoothness requirements (such as C^1 or C^2 continuity) may be added. A continuous composite Bézier is also called a polybezier, by similarity to polyline, but whereas in polylines the points are connected by straight lines, in a polybezier the points are connected by Bézier curves. A beziergon (also called bezigon) is a closed path composed of Bézier curves. It is similar to a polygon in that it connects a set of vertices by lines, but whereas in polygons the vertices are connected by straight lines, in a beziergon the vertices are connected by Bézier curves. Some authors even call a C^0 composit ...
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Asymptote (vector Graphics Language)
Asymptote is a descriptive vector graphics language — developed by Andy Hammerlindl, John C. Bowman (University of Alberta), and Tom Prince — which provides a natural coordinate-based framework for technical drawing. Asymptote runs on all major platforms (Unix, Mac OS, Microsoft Windows). It is free software, available under the terms of the GNU Lesser General Public License (LGPL). Syntax and notable features Asymptote typesets labels and equations with LaTeX, producing high-quality PostScript, PDF, SVG, or 3D PRC output. It is inspired by MetaPost, but has a C++-like syntax. It provides a language for typesetting mathematical figures, just as TeX/LaTeX provides a language for typesetting equations. It is mathematically oriented (e.g. rotation of vectors by complex multiplication), and uses the simplex method and deferred drawing to solve overall size constraint issues between fixed-sized objects (labels and arrowheads) and objects that should scale with figure size. A ...
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TrueType
TrueType is an outline font standard developed by Apple in the late 1980s as a competitor to Adobe's Type 1 fonts used in PostScript. It has become the most common format for fonts on the classic Mac OS, macOS, and Microsoft Windows operating systems. The primary strength of TrueType was originally that it offered font developers a high degree of control over precisely how their fonts are displayed, right down to particular pixels, at various font sizes. With widely varying rendering technologies in use today, pixel-level control is no longer certain in a TrueType font. History ''TrueType'' was known during its development stage, first by the codename "Bass" and later on by the codename "Royal". The system was developed and eventually released as TrueType with the launch of Mac System 7 in May 1991. The initial TrueType outline fonts, four-weight families of '' Times Roman'', ''Helvetica'', ''Courier'', and the pi font "Symbol" replicated the original PostScript fonts of th ...
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Cartesian Coordinate System
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ...
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Unit Circle
In mathematics, a unit circle is a circle of unit radius—that is, a radius of 1. Frequently, especially in trigonometry, the unit circle is the circle of radius 1 centered at the origin (0, 0) in the Cartesian coordinate system in the Euclidean plane. In topology, it is often denoted as because it is a one-dimensional unit -sphere. If is a point on the unit circle's circumference, then and are the lengths of the legs of a right triangle whose hypotenuse has length 1. Thus, by the Pythagorean theorem, and satisfy the equation x^2 + y^2 = 1. Since for all , and since the reflection of any point on the unit circle about the - or -axis is also on the unit circle, the above equation holds for all points on the unit circle, not only those in the first quadrant. The interior of the unit circle is called the open unit disk, while the interior of the unit circle combined with the unit circle itself is called the closed unit disk. One may also use other notions of "dist ...
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B-spline
In the mathematical subfield of numerical analysis, a B-spline or basis spline is a spline function that has minimal support with respect to a given degree, smoothness, and domain partition. Any spline function of given degree can be expressed as a linear combination of B-splines of that degree. Cardinal B-splines have knots that are equidistant from each other. B-splines can be used for curve-fitting and numerical differentiation of experimental data. In computer-aided design and computer graphics, spline functions are constructed as linear combinations of B-splines with a set of control points. Introduction The term "B-spline" was coined by Isaac Jacob Schoenberg and is short for basis spline. A spline function of order n is a piecewise polynomial function of degree n - 1 in a variable x. The places where the pieces meet are known as knots. The key property of spline functions is that they and their derivatives may be continuous, depending on the multiplicities of the k ...
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Collinearity
In geometry, collinearity of a set of points is the property of their lying on a single line. A set of points with this property is said to be collinear (sometimes spelled as colinear). In greater generality, the term has been used for aligned objects, that is, things being "in a line" or "in a row". Points on a line In any geometry, the set of points on a line are said to be collinear. In Euclidean geometry this relation is intuitively visualized by points lying in a row on a "straight line". However, in most geometries (including Euclidean) a line is typically a primitive (undefined) object type, so such visualizations will not necessarily be appropriate. A model for the geometry offers an interpretation of how the points, lines and other object types relate to one another and a notion such as collinearity must be interpreted within the context of that model. For instance, in spherical geometry, where lines are represented in the standard model by great circles of a sphere, s ...
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Smoothness
In mathematical analysis, the smoothness of a function is a property measured by the number of continuous derivatives it has over some domain, called ''differentiability class''. At the very minimum, a function could be considered smooth if it is differentiable everywhere (hence continuous). At the other end, it might also possess derivatives of all orders in its domain, in which case it is said to be infinitely differentiable and referred to as a C-infinity function (or C^ function). Differentiability classes Differentiability class is a classification of functions according to the properties of their derivatives. It is a measure of the highest order of derivative that exists and is continuous for a function. Consider an open set U on the real line and a function f defined on U with real values. Let ''k'' be a non-negative integer. The function f is said to be of differentiability class ''C^k'' if the derivatives f',f'',\dots,f^ exist and are continuous on U. If f is k-diff ...
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Sinc Function Approximation With Bezier Splines
In mathematics, physics and engineering, the sinc function, denoted by , has two forms, normalized and unnormalized.. In mathematics, the historical unnormalized sinc function is defined for by \operatornamex = \frac. Alternatively, the unnormalized sinc function is often called the sampling function, indicated as Sa(''x''). In digital signal processing and information theory, the normalized sinc function is commonly defined for by \operatornamex = \frac. In either case, the value at is defined to be the limiting value \operatorname0 := \lim_\frac = 1 for all real . The normalization causes the definite integral of the function over the real numbers to equal 1 (whereas the same integral of the unnormalized sinc function has a value of ). As a further useful property, the zeros of the normalized sinc function are the nonzero integer values of . The normalized sinc function is the Fourier transform of the rectangular function with no scaling. It is used in the concep ...
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Scalable Vector Graphics
Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999. SVG images are defined in a vector graphics format and stored in XML text files. SVG images can thus be scaled in size without loss of quality, and SVG files can be searched, indexed, scripted, and compressed. The XML text files can be created and edited with text editors or vector graphics editors, and are rendered by the most-used web browsers. Overview SVG has been in development within the World Wide Web Consortium (W3C) since 1999 after six competing proposals for vector graphics languages had been submitted to the consortium during 1998 (see below). The early SVG Working Group decided not to develop any of the commercial submissions, but to create a new markup language that was informed by but not really based on an ...
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OpenType
OpenType is a format for scalable computer fonts. It was built on its predecessor TrueType, retaining TrueType's basic structure and adding many intricate data structures for prescribing typographic behavior. OpenType is a registered trademark of Microsoft Corporation. The specification germinated at Microsoft, with Adobe Systems also contributing by the time of the public announcement in 1996. Because of wide availability and typographic flexibility, including provisions for handling the diverse behaviors of all the world's writing systems, OpenType fonts are used commonly on major computer platforms. History OpenType's origins date to Microsoft's attempt to license Apple's advanced typography technology GX Typography in the early 1990s. Those negotiations failed, motivating Microsoft to forge ahead with its own technology, dubbed "TrueType Open" in 1994. Adobe joined Microsoft in those efforts in 1996, adding support for the glyph outline technology used in its Type 1 fon ...
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