Component Diagram
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Component Diagram
In Unified Modeling Language (UML), a component diagram depicts how component (UML), components are wired together to form larger components or software systems. They are used to illustrate the structure of arbitrarily complex systems. Overview A component diagram allows verification that a system's required functionality is acceptable. These diagrams are also used as a communication tool between the developer and stakeholders of the system. Programmers and developers use the diagrams to formalize a roadmap for the implementation, allowing for better decision-making about task assignment or needed skill improvements. System administrators can use component diagrams to plan ahead, using the view of the logical software components and their relationships on the system. Diagram elements The component diagram extends the information given in a component notation element. One way of illustrating a component's provided and required Interface (computer science), interfaces is throu ...
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Policy Admin Component Diagram
Policy is a deliberate system of guidelines to guide decisions and achieve rational outcomes. A policy is a statement of intent and is implemented as a procedure or protocol. Policies are generally adopted by a governance body within an organization. Policies can assist in both ''subjective'' and ''objective'' decision making. Policies used in subjective decision-making usually assist senior management with decisions that must be based on the relative merits of a number of factors, and as a result, are often hard to test objectively, e.g. work–life balance policy. Moreover, governments and other institutions have policies in the form of laws, regulations, procedures, administrative actions, incentives and voluntary practices. Frequently, resource allocations mirror policy decisions. Policies intended to assist in objective decision-making are usually operational in nature and can be objectively tested, e.g. a password policy. The term may apply to government, public sector ...
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Unified Modeling Language
The Unified Modeling Language (UML) is a general-purpose visual modeling language that is intended to provide a standard way to visualize the design of a system. UML provides a standard notation for many types of diagrams which can be roughly divided into three main groups: behavior diagrams, interaction diagrams, and structure diagrams. The creation of UML was originally motivated by the desire to standardize the disparate notational systems and approaches to software design. It was developed at Rational Software in 1994–1995, with further development led by them through 1996. In 1997, UML was adopted as a standard by the Object Management Group (OMG) and has been managed by this organization ever since. In 2005, UML was also published by the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) as the ISO/IEC 19501 standard. Since then the standard has been periodically revised to cover the latest revision of UML. In ...
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Object Management Group
The Object Management Group (OMG®) is a computer industry Standards Development Organization (SDO), or Voluntary Consensus Standards Body (VCSB). OMG develops enterprise integration and modeling standards for a range of technologies. Business activities The goal of the OMG was a common portable and interoperable object model with methods and data that work using all types of development environments on all types of platforms. The group provides only specifications, not implementations. But before a specification can be accepted as a standard by the group, the members of the submitter team must guarantee that they will bring a conforming product to market within a year. This is an attempt to prevent unimplemented (and unimplementable) standards. Other private companies or open source groups are encouraged to produce conforming products and OMG is attempting to develop mechanisms to enforce true interoperability. OMG hosts four technical meetings per year for its members an ...
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Component (UML)
A component in the Unified Modeling Language represents a modular part of a system that encapsulates the state and behavior of a number of classifiers. Its behavior is defined in terms of ''provided'' and ''required'' interfaces,OMG (2008). OMG Unified Modeling Language (OMG UML), Superstructure, V2.1.2' is self-contained, and substitutable. A number of UML standard stereotypes exist that apply to components. A component has an external and internal view, also known as " black-box" and "white-box", respectively. In its external view, there are public properties and operations. For its internal view, there are private properties and realizing classifiers and shows how external behavior is realized internally. A component may be replaced at design time or run-time by another if and only if their provided and required interfaces are identical. This idea is the underpinning for the plug-and-play capability of component-based systems and promotes software reuse. Larger ...
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Software System
A software system is a system of intercommunicating software component, components based on software forming part of a computer system (a combination of Computer hardware, hardware and software). It "consists of a number of separate Computer program, programs, configuration files, which are used to set up these programs, system documentation, which describes the structure of the system, and user documentation, which explains how to use the system". A software system differs from a computer program or software. While a computer program is generally a set of instructions (source code, source, or object code) that perform a specific task, a software system is more or an encompassing concept with many more components such as specification, Software test automation, test results, end-user documentation, maintenance records, etc.' The use of the term software system is at times related to the application of systems theory approaches in the context of software engineering. A software sys ...
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Interface (computer Science)
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics, and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses predetermined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols are to communica ...
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Class Diagram
In software engineering, a class diagram in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling. It is used for general conceptual modeling of the structure of the application, and for detailed modeling, translating the models into programming code. Class diagrams can also be used for data modeling Data modeling in software engineering is the process of creating a data model for an information system by applying certain formal techniques. It may be applied as part of broader Model-driven engineering (MDE) concept. Overview Data modeli .... The classes in a class diagram represent both the main elements, interactions in the application, and the classes to be programmed. In the diagram, classes are represented with boxes that ...
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Caret
Caret () is the name used familiarly for the character provided on most QWERTY keyboards by typing . The symbol has a variety of uses in programming and mathematics. The name "caret" arose from its visual similarity to the original proofreader's caret, , a mark used in proofreading to indicate where a punctuation mark, word, or phrase should be inserted into a document. The ASCII standard (X3.64.1977) calls it a "circumflex"; the Unicode standard calls it a "circumflex accent", although it is no longer practicable for that purpose. History Typewriters On typewriters designed for languages that routinely use diacritics (accent marks), there are two possible ways to type these: keys can be dedicated to precomposed characters (with the diacritic included); alternatively a dead key mechanism can be provided. With the latter, a mark is made when a dead key is typed but, unlike normal keys, the paper carriage does not move on and thus the next letter to be typed is printed under ...
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Component-based Software Engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from software component, components that are loosely-Coupling (computer programming), coupled and Reusability, reusable. This emphasizes the separation of concerns among components. To find the right level of component granularity, software architects have to continuously iterate their component designs with developers. Architects need to take into account user requirements, responsibilities and architectural characteristics. Considerations For large-scale systems developed by large teams, a disciplined culture and process is required to achieve the benefits of CBSE. Third-party software component, Third-party components are often utilized in large systems. The system can be designed visually with the Unified Modeling Language (UML). Each software component, component is shown as a rectangle, and an interface is ...
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