Comb Filter
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Comb Filter
In signal processing, a comb filter is a filter implemented by adding a delayed version of a signal to itself, causing constructive and destructive interference. The frequency response of a comb filter consists of a series of regularly spaced notches in between regularly spaced ''peaks'' (sometimes called ''teeth'') giving the appearance of a comb. Applications Comb filters are employed in a variety of signal processing applications, including: * Cascaded integrator–comb (CIC) filters, commonly used for anti-aliasing during interpolation and decimation operations that change the sample rate of a discrete-time system. * 2D and 3D comb filters implemented in hardware (and occasionally software) in PAL and NTSC analog television decoders, reduce artifacts such as dot crawl. * Audio signal processing, including delay, flanging, physical modelling synthesis and digital waveguide synthesis. If the delay is set to a few milliseconds, a comb filter can model the effect of acousti ...
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Comb Filter Feedforward
A comb is a tool consisting of a shaft that holds a row of teeth for pulling through the hair to clean, untangle, or style it. Combs have been used since Prehistory, prehistoric times, having been discovered in very refined forms from settlements dating back to 5,000 years ago in Persia. Weaving combs made of whalebone dating to the middle and late Iron Age Europe, Iron Age have been found on archaeological digs in Orkney and Somerset. Description Combs consist of a shaft and teeth that are placed at a perpendicular angle to the shaft. Combs can be made out of a number of materials, most commonly plastic, metal, or wood. In antiquity, horn and whalebone was sometimes used. Combs made from ivory and tortoiseshell were once common but concerns for the animals that produce them have reduced their usage. Wooden combs are largely made of boxwood (genus), boxwood, cherry wood, or other fine-grained wood. Good quality wooden combs are usually handmade and polished. Combs come in v ...
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Physical Modelling Synthesis
Physical modelling synthesis refers to sound synthesis methods in which the waveform of the sound to be generated is computed using a mathematical model, a set of equations and algorithms to simulate a physical source of sound, usually a musical instrument. General methodology Modelling attempts to replicate laws of physics that govern sound production, and will typically have several parameters, some of which are constants that describe the physical materials and dimensions of the instrument, while others are time-dependent functions describing the player's interaction with the instrument, such as plucking a string, or covering toneholes. For example, to model the sound of a drum, there would be a mathematical model of how striking the drumhead injects energy into a two-dimensional membrane. Incorporating this, a larger model would simulate the properties of the membrane (mass density, stiffness, etc.), its coupling with the resonance of the cylindrical body of the drum, and ...
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Z Transform
In mathematics and signal processing, the Z-transform converts a discrete-time signal, which is a sequence of real or complex numbers, into a complex frequency-domain (z-domain or z-plane) representation. It can be considered as a discrete-time equivalent of the Laplace transform (s-domain). This similarity is explored in the theory of time-scale calculus. Whereas the continuous-time Fourier transform is evaluated on the Laplace s-domain's imaginary line, the discrete-time Fourier transform is evaluated over the unit circle of the z-domain. What is roughly the s-domain's left half-plane, is now the inside of the complex unit circle; what is the z-domain's outside of the unit circle, roughly corresponds to the right half-plane of the s-domain. One of the means of designing digital filters is to take analog designs, subject them to a bilinear transform which maps them from the s-domain to the z-domain, and then produce the digital filter by inspection, manipulation, or numeri ...
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Difference Equation
In mathematics, a recurrence relation is an equation according to which the nth term of a sequence of numbers is equal to some combination of the previous terms. Often, only k previous terms of the sequence appear in the equation, for a parameter k that is independent of n; this number k is called the ''order'' of the relation. If the values of the first k numbers in the sequence have been given, the rest of the sequence can be calculated by repeatedly applying the equation. In ''linear recurrences'', the th term is equated to a linear function of the k previous terms. A famous example is the recurrence for the Fibonacci numbers, F_n=F_+F_ where the order k is two and the linear function merely adds the two previous terms. This example is a linear recurrence with constant coefficients, because the coefficients of the linear function (1 and 1) are constants that do not depend on n. For these recurrences, one can express the general term of the sequence as a closed-form expression of ...
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Continuous Time
In mathematical dynamics, discrete time and continuous time are two alternative frameworks within which variables that evolve over time are modeled. Discrete time Discrete time views values of variables as occurring at distinct, separate "points in time", or equivalently as being unchanged throughout each non-zero region of time ("time period")—that is, time is viewed as a discrete variable. Thus a non-time variable jumps from one value to another as time moves from one time period to the next. This view of time corresponds to a digital clock that gives a fixed reading of 10:37 for a while, and then jumps to a new fixed reading of 10:38, etc. In this framework, each variable of interest is measured once at each time period. The number of measurements between any two time periods is finite. Measurements are typically made at sequential integer values of the variable "time". A discrete signal or discrete-time signal is a time series consisting of a sequence of quantities. ...
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Discrete Time
In mathematical dynamics, discrete time and continuous time are two alternative frameworks within which variables that evolve over time are modeled. Discrete time Discrete time views values of variables as occurring at distinct, separate "points in time", or equivalently as being unchanged throughout each non-zero region of time ("time period")—that is, time is viewed as a discrete variable. Thus a non-time variable jumps from one value to another as time moves from one time period to the next. This view of time corresponds to a digital clock that gives a fixed reading of 10:37 for a while, and then jumps to a new fixed reading of 10:38, etc. In this framework, each variable of interest is measured once at each time period. The number of measurements between any two time periods is finite. Measurements are typically made at sequential integer values of the variable "time". A discrete signal or discrete-time signal is a time series consisting of a sequence of quantities. ...
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Feedback
Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause-and-effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handled carefully when applied to feedback systems: History Self-regulating mechanisms have existed since antiquity, and the idea of feedback had started to enter economic theory in Britain by the 18th century, but it was not at that time recognized as a universal abstraction and so did not have a name. The first ever known artificial feedback device was a float valve, for maintaining water at a constant level, invented in 270 BC in Alexandria, Egypt. This device illustrated the principle of feedback: a low water level opens the valve, the rising water then provides feedback into the system, closing the valve when the required level is reached. This then reoccurs in a circular fashion as the water level fluctuates. Centrifugal governors were ...
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Loudspeakers
A loudspeaker (commonly referred to as a speaker or speaker driver) is an Acoustical engineering#Electroacoustics, electroacoustic transducer that converts an electrical audio signal into a corresponding sound. A ''speaker system'', also often simply referred to as a "speaker" or "loudspeaker", comprises one or more such speaker ''drivers'', an enclosure, and electrical connections possibly including a Audio crossover, crossover network. The speaker driver can be viewed as a linear motor attached to a Diaphragm (acoustics), diaphragm which couples that motor's movement to motion of air, that is, sound. An audio signal, typically from a microphone, recording, or radio broadcast, is amplified electronically to a power level capable of driving that motor in order to reproduce the sound corresponding to the original unamplified electronic signal. This is thus the opposite function to the microphone; indeed the ''dynamic speaker'' driver, by far the most common type, is a linear mot ...
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Acoustics
Acoustics is a branch of physics that deals with the study of mechanical waves in gases, liquids, and solids including topics such as vibration, sound, ultrasound and infrasound. A scientist who works in the field of acoustics is an acoustician while someone working in the field of acoustics technology may be called an Acoustical engineering, acoustical engineer. The application of acoustics is present in almost all aspects of modern society with the most obvious being the audio and noise control industries. Hearing (sense), Hearing is one of the most crucial means of survival in the animal world and speech is one of the most distinctive characteristics of human development and culture. Accordingly, the science of acoustics spreads across many facets of human society—music, medicine, architecture, industrial production, warfare and more. Likewise, animal species such as songbirds and frogs use sound and hearing as a key element of mating rituals or for marking territories. Art, ...
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Spectrograph
An optical spectrometer (spectrophotometer, spectrograph or spectroscope) is an instrument used to measure properties of light over a specific portion of the electromagnetic spectrum, typically used in spectroscopic analysis to identify materials. The variable measured is most often the light's intensity but could also, for instance, be the polarization state. The independent variable is usually the wavelength of the light or a unit directly proportional to the photon energy, such as reciprocal centimeters or electron volts, which has a reciprocal relationship to wavelength. A spectrometer is used in spectroscopy for producing spectral lines and measuring their wavelengths and intensities. Spectrometers may operate over a wide range of non-optical wavelengths, from gamma rays and X-rays into the far infrared. If the instrument is designed to measure the spectrum on an absolute scale rather than a relative one, then it is typically called a spectrophotometer. The majority o ...
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Astro-comb
An Astro-comb is a type of frequency comb used in observational astronomy to increase the resolution of spectrographs. The resulting increase in spectral resolution allows for the detection of small variations in stellar radial velocities caused by smaller orbiting exoplanets (e.g. Earth-mass planets), among other applications. Astro-combs are distinguished from conventional frequency combs by their focus on high repetition frequencies (with mode spacings of ≥10 GHz). A "green Astro-comb" was installed in January 2013 in the High Accuracy Radial velocity Planet Searcher in the Northern hemisphere (HARPS-N) spectrograph at the Telescopio Nazionale Galileo on the Canary Islands. The device was developed by a team led by Chih-Hao Li of Harvard University. This Astro-comb uses a pulsed laser to filter starlight before feeding the signal into a spectrograph. Currently, it is gathering data from Venus to demonstrate its ability to discover exoplanets. See also * Frequency comb * Com ...
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