Clock Generator
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Clock Generator
A clock generator is an electronic oscillator that produces a clock signal for use in synchronizing a circuit's operation. The signal can range from a simple symmetrical square wave to more complex arrangements. The basic parts that all clock generators share are a resonant circuit and an amplifier. The resonant circuit is usually a quartz piezo-electric oscillator, although simpler tank circuits and even RC circuits may be used. The amplifier circuit usually inverts the signal from the oscillator and feeds a portion back into the oscillator to maintain oscillation. The generator may have additional sections to modify the basic signal. The 8088 for example, used a 2/3 duty cycle clock, which required the clock generator to incorporate logic to convert the 50/50 duty cycle which is typical of raw oscillators. Other such optional sections include frequency divider or clock multiplier sections. Programmable clock generators allow the number used in the divider or multiplier to ...
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ICS 952018AF
ICS may refer to: Computing * Image Cytometry Standard, a digital multidimensional image file format used in life sciences microscopy * Industrial control system, computer systems and networks used to control industrial plants and infrastructures * Information and computer science, the combined field of informatics and computing * Internet chess server, an external server that provides the facility to play, discuss, and view chess over the Internet * Internet Connection Sharing, a feature in Microsoft operating systems since the advent of Windows 98 Second Edition * .ics, a filename extension for iCalendar files * Android Ice Cream Sandwich, the codename for version 4.0 of the Android operating system Education * Donald Bren School of Information and Computer Sciences, Irvine, California, United States * Graduate School of International Corporate Strategy, Tokyo, Japan * Indian Central School, Singapore * Institute for Christian Studies, Toronto, Ontario * Institute of Cornish ...
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Frequency Divider
A frequency divider, also called a clock divider or scaler or prescaler, is a circuit that takes an input signal of a frequency, f_, and generates an output signal of a frequency: : f_ = \frac where n is an integer. Phase-locked loop frequency synthesizers make use of frequency dividers to generate a frequency that is a multiple of a reference frequency. Frequency dividers can be implemented for both analog and digital applications. Analog Analog frequency dividers are less common and used only at very high frequencies. Digital dividers implemented in modern IC technologies can work up to tens of GHz. Regenerative A regenerative frequency divider, also known as a Miller frequency divider, mixes the input signal with the feedback signal from the mixer. The feedback signal is f_/2. This produces sum and difference frequencies f_/2, 3f_/2 at the output of the mixer. A low pass filter removes the higher frequency and the f_/2 frequency is amplified and fed back into mixer ...
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SONET
Synchronous optical networking (SONET) and synchronous digital hierarchy (SDH) are standardized protocols that transfer multiple digital bit streams synchronously over optical fiber using lasers or highly coherent light from light-emitting diodes (LEDs). At low transmission rates data can also be transferred via an electrical interface. The method was developed to replace the plesiochronous digital hierarchy (PDH) system for transporting large amounts of telephone calls and data traffic over the same fiber without the problems of synchronization. SONET and SDH, which are essentially the same, were originally designed to transport circuit mode communications (e.g., DS1, DS3) from a variety of different sources, but they were primarily designed to support real-time, uncompressed, circuit-switched voice encoded in PCM format. The primary difficulty in doing this prior to SONET/SDH was that the synchronization sources of these various circuits were different. This meant that ea ...
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Building Integrated Timing Supply
A building, or edifice, is an enclosed structure with a roof and walls standing more or less permanently in one place, such as a house or factory (although there's also portable buildings). Buildings come in a variety of sizes, shapes, and functions, and have been adapted throughout history for a wide number of factors, from building materials available, to weather conditions, land prices, ground conditions, specific uses, prestige, and aesthetic reasons. To better understand the term ''building'' compare the list of nonbuilding structures. Buildings serve several societal needs – primarily as shelter from weather, security, living space, privacy, to store belongings, and to comfortably live and work. A building as a shelter represents a physical division of the human habitat (a place of comfort and safety) and the ''outside'' (a place that at times may be harsh and harmful). Ever since the first cave paintings, buildings have also become objects or canvasses of much artistic ...
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Clock
A clock or a timepiece is a device used to measure and indicate time. The clock is one of the oldest human inventions, meeting the need to measure intervals of time shorter than the natural units such as the day, the lunar month and the year. Devices operating on several physical processes have been used over the millennia. Some predecessors to the modern clock may be considered as "clocks" that are based on movement in nature: A sundial shows the time by displaying the position of a shadow on a flat surface. There is a range of duration timers, a well-known example being the hourglass. Water clocks, along with the sundials, are possibly the oldest time-measuring instruments. A major advance occurred with the invention of the verge escapement, which made possible the first mechanical clocks around 1300 in Europe, which kept time with oscillating timekeepers like balance wheels., pp. 103–104., p. 31. Traditionally, in horology, the term ''clock'' was used for ...
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Dynamic Frequency Scaling
Dynamic frequency scaling (also known as CPU throttling) is a power management technique in computer architecture whereby the frequency of a microprocessor can be automatically adjusted "on the fly" depending on the actual needs, to conserve power and reduce the amount of heat generated by the chip. Dynamic frequency scaling helps preserve battery on mobile devices and decrease cooling cost and noise on quiet computing settings, or can be useful as a security measure for overheated systems (e.g. after poor overclocking). Dynamic frequency scaling almost always appear in conjunction with dynamic voltage scaling, since higher frequencies require higher supply voltages for the digital circuit to yield correct results. The combined topic is known as dynamic voltage and frequency scaling (DVFS). Processor throttling is also known as "automatic underclocking". Automatic overclocking (boosting) is also technically a form of dynamic frequency scaling, but it's relatively new and ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working data and machine code. A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM devices often have multiple data lines and are said to be "8-bit" or "16-bit", etc ...
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are efficient at manipulating computer graphics and image processing. Their parallel structure makes them more efficient than general-purpose central processing units (CPUs) for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In some CPUs, they are embedded on the CPU die. In the 1970s, the term "GPU" originally stood for ''graphics processor unit'' and described a programmable processing unit independently working from the CPU and responsible for graphics manipulation and output. Later, in 1994, Sony used the term (now standing for ''graphics processing ...
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Front-side Bus
A front-side bus (FSB) is a computer communication interface (bus) that was often used in Intel-chip-based computers during the 1990s and 2000s. The EV6 bus served the same function for competing AMD CPUs. Both typically carry data between the central processing unit (CPU) and a memory controller hub, known as the northbridge. Depending on the implementation, some computers may also have a back-side bus that connects the CPU to the cache. This bus and the cache connected to it are faster than accessing the system memory (or RAM) via the front-side bus. The speed of the front side bus is often used as an important measure of the performance of a computer. The original front-side bus architecture has been replaced by HyperTransport, Intel QuickPath Interconnect or Direct Media Interface in modern volume CPUs. History The term came into use by Intel Corporation about the time the Pentium Pro and Pentium II products were announced, in the 1990s. "Front side" refers to the e ...
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Central Processing Unit
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and oth ...
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Clock Multiplier
In computing, the clock multiplier (or CPU multiplier or bus/core ratio) sets the ratio of an internal CPU clock rate to the externally supplied clock. A CPU with a 10x multiplier will thus see 10 internal cycles (produced by PLL-based frequency multiplier circuitry) for every external clock cycle. For example, a system with an external clock of 100 MHz and a 36x clock multiplier will have an internal CPU clock of 3.6 GHz. The external address and data buses of the CPU (often collectively termed front side bus (FSB) in PC contexts) also use the external clock as a fundamental timing base; however, they could also employ a (small) multiple of this base frequency (typically two or four) to transfer data faster. The internal frequency of microprocessors is usually based on FSB frequency. To calculate internal frequency the CPU multiplies bus frequency by a number called the clock multiplier. For calculation, the CPU uses actual bus frequency, and not effective bus frequency ...
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Duty Cycle
A duty cycle or power cycle is the fraction of one period in which a signal or system is active. Duty cycle is commonly expressed as a percentage or a ratio. A period is the time it takes for a signal to complete an on-and-off cycle. As a formula, a duty cycle (%) may be expressed as: :D = \frac \times 100\% Equally, a duty cycle (ratio) may be expressed as: :D = \frac where D is the duty cycle, PW is the pulse width (pulse active time), and T is the total period of the signal. Thus, a 60% duty cycle means the signal is on 60% of the time but off 40% of the time. The "on time" for a 60% duty cycle could be a fraction of a second, a day, or even a week, depending on the length of the period. Duty cycles can be used to describe the percent time of an active signal in an electrical device such as the power switch in a switching power supply or the firing of action potentials by a living system such as a neuron. The duty factor for periodic signal expresses the same notion, but ...
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