Class Hierarchy
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Class Hierarchy
A class hierarchy or inheritance tree in computer science is a classification of object types, denoting objects as the instantiations of classes (class is like a blueprint, the object is what is built from that blueprint) inter-relating the various classes by relationships such as "inherits", "extends", "is an abstraction of", "an interface definition". In object-oriented programming, a class is a template that defines the state and behavior common to objects of a certain kind. A class can be defined in terms of other classes. The concept of class hierarchy in computer science is very similar to taxonomy, the classifications of species. The relationships are specified in the science of object-oriented design and object interface standards defined by popular use, language designers (Java, C++, Smalltalk, Visual Prolog) and standards committees for software design like the Object Management Group. The class hierarchy can be as deep as needed. The Instance variables and methods a ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Class (computer Programming)
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily. When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variable ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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Taxonomy (biology)
In biology, taxonomy () is the scientific study of naming, defining ( circumscribing) and classifying groups of biological organisms based on shared characteristics. Organisms are grouped into taxa (singular: taxon) and these groups are given a taxonomic rank; groups of a given rank can be aggregated to form a more inclusive group of higher rank, thus creating a taxonomic hierarchy. The principal ranks in modern use are domain, kingdom, phylum (''division'' is sometimes used in botany in place of ''phylum''), class, order, family, genus, and species. The Swedish botanist Carl Linnaeus is regarded as the founder of the current system of taxonomy, as he developed a ranked system known as Linnaean taxonomy for categorizing organisms and binomial nomenclature for naming organisms. With advances in the theory, data and analytical technology of biological systematics, the Linnaean system has transformed into a system of modern biological classification intended to reflect the evolu ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Visual Prolog
Visual Prolog, previously known as PDC Prolog and Turbo Prolog, is a strongly typed object-oriented extension of Prolog. As Turbo Prolog, it was marketed by Borland but it is now developed and marketed by the Danish firm PDC that originally created it. Visual Prolog can build Microsoft Windows GUI-applications, console applications, DLLs (dynamic link libraries), and CGI-programs. It can also link to COM components and to databases by means of ODBC. Visual Prolog contains a compiler which generates x86 machine code. Unlike standard Prolog, programs written in Visual Prolog are statically typed. This allows some errors to be caught at compile-time instead of run-time. History Version 10 introduces object expressions, support for master/slave processes, Microsoft Edge webView2 control and some support for Direct2D+DirectWrite+Windows Imaging Component (see alsVisual Prolog 10 New Features. Version 9 introduces bounded polymorphism, extension predicates, threadsafe lock free ...
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Object Management Group
The Object Management Group (OMG) is a computer industry standardization, standards consortium. OMG Task Forces develop enterprise integration standards for a range of technologies. Business activities The goal of the OMG was a common portable and interoperable object model with methods and data that work using all types of development environments on all types of platforms. The group provides only specifications, not implementations. But before a specification can be accepted as a standard by the group, the members of the submitter team must guarantee that they will bring a conforming product to market within a year. This is an attempt to prevent unimplemented (and unimplementable) standards. Other private companies or open source groups are encouraged to produce conforming products and OMG is attempting to develop mechanisms to enforce true interoperability. OMG hosts four technical meetings per year for its members and interested nonmembers. The Technical Meetings provide ...
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Multiple Inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature. This can be addressed in various ways, including using virtual inheritance. Alternate methods of object composition not based on inheritance such as mixins and traits have also been proposed to address the ambiguity. Details In object-oriented programming (OOP), ''inheritance'' describes a relationship between two classes in which one class (the ''child'' class ...
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Composition Over Inheritance
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should achieve Polymorphism (computer science), polymorphic behavior and code reuse by their object composition, composition (by containing instances of other classes that implement the desired functionality) rather than Inheritance (computer science), inheritance from a base or parent class. This is an often-stated principle of OOP, such as in the influential book ''Design Patterns'' (1994). Basics An implementation of composition over inheritance typically begins with the creation of various Interface (computing)#In object-oriented languages, interfaces representing the behaviors that the system must exhibit. Interfaces can facilitate Polymorphism (computer science), polymorphic behavior. Classes implementing the identified interfaces are built and added to business domain classes as needed. Thus, system behaviors are realized without inheritance. In f ...
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