Chess-playing Program
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Chess-playing Program
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, GNU Chess, Fruit, and other free open source applications are available for various platforms. Computer chess applications, whether implemented in hardware or software, utilize different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite large, thousands to millions of nodes. The computational speed of ...
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RS Chess Computer
RS may refer to: Businesses and organizations Sport * RS Sailing, an international designer and builder of sailboats and dinghies * Ford TeamRS, Ford Motor Company's European performance car and motorsport division * Renault Sport, performance and motorsport division of automobile manufacturer Renault * Queens Park Rangers F.C., a professional football club from Shepherd's Bush, London, commonly nicknamed 'The Rs' Other businesses and organizations * RS Group, entertainment & media company in Thailand * RS Group plc, electronics & industrial distributor in England ** RS Components, an international electronic component distributor * Relief Society, an official auxiliary of The Church of Jesus Christ of Latter-day Saints (LDS Church) * République solidaire, a French political party * Roberval and Saguenay Railway (reporting mark RS) * Russian Party (''Ruska stranka''), a political party in Serbia Places * Republic of Serbia, country (ISO 3166-1 code RS) * Republic of Sloveni ...
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Solving Chess
Solving chess means finding an optimal strategy for the game of chess, that is, one by which one of the players ( White or Black) can always force a victory, or either can force a draw (see solved game). It also means more generally solving ''chess-like'' games (i.e. combinatorial games of perfect information), such as Capablanca chess and infinite chess. According to Zermelo's theorem, a determinable optimal strategy must exist for chess and chess-like games. In a weaker sense, ''solving chess'' may refer to proving which one of the three possible outcomes (White wins; Black wins; draw) is the result of two perfect players, without necessarily revealing the optimal strategy itself (see indirect proof). No complete solution for chess in either of the two senses is known, nor is it expected that chess will be solved in the near future. There is disagreement on whether the current exponential growth of computing power will continue long enough to someday allow for solving it by " ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Leela Chess Zero
Leela Chess Zero (abbreviated as LCZero, lc0) is a free, open-source, and deep neural network–based chess engine and volunteer computing project. Development has been spearheaded by programmer Gary Linscott, who is also a developer for the Stockfish chess engine. Leela Chess Zero was adapted from the Leela Zero Go engine, which in turn was based on Google's AlphaGo Zero project. One of the purposes of Leela Chess Zero was to verify the methods in the AlphaZero paper as applied to the game of chess. Like Leela Zero and AlphaGo Zero, Leela Chess Zero starts with no intrinsic chess-specific knowledge other than the basic rules of the game. Leela Chess Zero then learns how to play chess by reinforcement learning from repeated self-play, using a distributed computing network coordinated at the Leela Chess Zero website. As of December 2022, Leela Chess Zero has played over 1.5 billion games against itself, playing around 1 million games every day, and is capable of play at a lev ...
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Fruit (chess Engine)
Fruit is a chess engine developed by Fabien Letouzey. In the SSDF rating list released on November 24, 2006, Fruit version 2.2.1 had a rating of 2842. In the CEGT rating list released on January 24, 2007, Fruit version 2.2.1 had a rating of 2776. History At the World Computer Chess Championship in Reykjavík in 2005, Fruit 2.2 scored 8.5 out of 11, finishing in second place behind Zappa. Until Version 2.1 (''Peach''), Fruit was free and open-source software subject to the requirements of the GNU General Public License and as such contributed much to the development in computer chess in recent years. Some people still work on the v2.1 source code and have created variations from the original Fruit. As of July 23, 2007, Fruit became freeware. Fruit 2.3.1 was one of the top 3 free UCI chess engines. Technical details of Fruit 2.1 Fruit uses the classical Negascout (principal variation search) algorithm with iterative deepening to traverse the game tree. It also uses the null ...
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Crafty
Crafty is a chess program written by UAB professor Dr. Robert Hyatt, with continual development and assistance from Michael Byrne, Tracy Riegle, and Peter Skinner. It is directly derived from Cray Blitz, winner of the 1983 and 1986 World Computer Chess Championships. Tord Romstad, the author of Stockfish, described Crafty as "arguably the most important and influential chess program ever". Crafty finished in second place in the 2010 Fifth Annual ACCA Americas' Computer Chess Championships. Crafty lost only one game, namely to the first-place winner, Thinker. Crafty also finished in second place in the 2010 World Computer Rapid Chess Championships. Crafty won seven out of nine games, finishing just behind the first-place winner Rybka by only ½ point. In the World Computer Chess Championships 2004, running on slightly faster hardware than all other programs, Crafty took fourth place with the same number of points as the third-place finisher, Fritz 8. On the November 2007 S ...
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IPPOLIT
IPPOLIT is an open-source chess program released by authors using pseudonyms, Yakov Petrovich Golyadkin, Igor Igorovich Igoronov, Roberto Pescatore, Yusuf Ralf Weisskopf, Ivan Skavinsky Skavar, and Decembrists. The program is a console application that communicates with a chess Graphical User Interface (GUI) via standard Universal Chess Interface protocol. IPPOLIT is a bitboard chess engine optimized for 64-bit architecture with native support for both 32-bit/64-bit Linux and Windows operating systems. With about 3100 ELO it is listed in TOP 50 strongest chess programs. Releases * IPPOLIT, released on May 2, 2009, was the first release of the series. It was split in multiple usenet messages. RobboLito released in September 2009, was the second installment of the IPPOLIT series. Endgame tablebaseRobboBasessupport was introduced. Igorrit released in January 2010, added Multi-core support, and was the third installment of the IPPOLIT series. IvanHoe released in January 2010, is ...
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Sargon (chess)
''Sargon'' (or ''SARGON'') is a line of chess-playing software for personal computers. The original ''SARGON'' from 1978 was written in assembly language by Dan and Kathleen "Kathe" Spracklen for the Z80-based Wavemate Jupiter III. History ''SARGON'' was introduced at the 1978 West Coast Computer Faire where it won the first computer chess tournament held strictly for microcomputers, with a score of 5–0. This success encouraged the authors to seek financial income by selling the program directly to customers. Since magnetic media were not widely available at the time, the authors placed an advert in ''Byte'' magazine selling for $15 photocopied listings that would work in any Z80-based microcomputer. Availability of the source code allowed porting to other machines. For example, the March–April 1979 issue of '' Recreational Computing'' describes a project that converted Sargon to an 8080 program by using macros. Later the Spracklens were contacted by Hayden Books and a boo ...
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Winboard
XBoard is a graphical user interface chessboard for chess engines under the X Window System. It is developed and maintained as free software by the GNU project. WinBoard is a port of XBoard to run natively on Microsoft Windows. Overview Originally developed by Tim Mann as a front end for the GNU Chess engine, XBoard eventually came to be described as a graphical user interface for XBoard engines. It also acts as a client for Internet Chess Servers, and e-mail chess, and can allow the user to play through saved games. XBoard/WinBoard remain updated, and the Chess Engine Communication Protocol has been extended to meet the needs of modern engines (which have features such as hash tables, multi-processing and end-game tables, which could not be controlled through the old protocol). XBoard/WinBoard also fully support engines that play chess variants, such as Fairy-Max. This means the GUI is able to display a wide range of variants such as xiangqi (Chinese chess), shogi (Japanese ...
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Transposition Table
{{no footnotes, date=November 2017 A transposition table is a cache of previously seen positions, and associated evaluations, in a game tree generated by a computer game playing program. If a position recurs via a different sequence of moves, the value of the position is retrieved from the table, avoiding re-searching the game tree below that position. Transposition tables are primarily useful in perfect-information games (where the entire state of the game is known to all players at all times). The usage of transposition tables is essentially memoization applied to the tree search and is a form of dynamic programming. Transposition tables are typically implemented as hash tables encoding the current board position as the hash index. The number of possible positions that may occur in a game tree is an exponential function of depth of search, and can be thousands to millions or even much greater. Transposition tables may therefore consume most of available system memory and ar ...
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Frans Morsch Name On The ICs
Frans is an Afrikaans, Danish, Dutch, Finnish, Icelandic, Norwegian, and Swedish given name, sometimes as a short form of ''François''. One cognate of Frans in English is '' Francis''. Given name * Frans van Aarssens (1572–1641), Dutch diplomat and statesman * Frans Ackerman (1330–1387), Flemish statesman * Frans Adelaar (born 1960), Dutch football player and manager * Frans Alphons Maria Alting von Geusau (born 1933), Dutch legal scholar and diplomat * Frans Aerenhouts (born 1937), Belgian cyclist * Frans Ananias (born 1972), Namibian footballer * Frans Andersson (1911–1988), Danish bass-baritone * Frans Andriessen (1929–2019), Dutch politician * Frans Anneessens (1660–1719), Flemish protest leader * Frans van Anraat (born 1942), Dutch businessman and convicted war criminal * Frans Badens ( fl. 1571–1618), Flemish painter * Frans Bak (born 1958), Danish composer, choral conductor, saxophonist, and pianist * Frans Decker (1684–1751), 18th-century painter from t ...
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