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Coordinate
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is significant, and they are sometimes identified by their position in an ordered tuple and sometimes by a letter, as in "the ''x''-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and ''vice versa''; this is the basis of analytic geometry. Common coordinate systems Number line The simplest example of a coordinate system is the identification of points on a line with real numbers using the ''number line''. In this system, an arbitrary point ''O'' (the ''origin'') is chosen on a given line. The coordinate of a po ...
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Coord
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is significant, and they are sometimes identified by their position in an ordered tuple and sometimes by a letter, as in "the ''x''-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and ''vice versa''; this is the basis of analytic geometry. Common coordinate systems Number line The simplest example of a coordinate system is the identification of points on a line with real numbers using the ''number line''. In this system, an arbitrary point ''O'' (the ''origin'') is chosen on a given line. The coordinate of a poi ...
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Negative Distance
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine the position of the points or other geometric elements on a manifold such as Euclidean space. The order of the coordinates is significant, and they are sometimes identified by their position in an ordered tuple and sometimes by a letter, as in "the ''x''-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and ''vice versa''; this is the basis of analytic geometry. Common coordinate systems Number line The simplest example of a coordinate system is the identification of points on a line with real numbers using the ''number line''. In this system, an arbitrary point ''O'' (the ''origin'') is chosen on a given line. The coordinate of a poin ...
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Rectangular Coordinates
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ...
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Cartesian Coordinate System
A Cartesian coordinate system (, ) in a plane is a coordinate system that specifies each point uniquely by a pair of numerical coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, measured in the same unit of length. Each reference coordinate line is called a ''coordinate axis'' or just ''axis'' (plural ''axes'') of the system, and the point where they meet is its ''origin'', at ordered pair . The coordinates can also be defined as the positions of the perpendicular projections of the point onto the two axes, expressed as signed distances from the origin. One can use the same principle to specify the position of any point in three-dimensional space by three Cartesian coordinates, its signed distances to three mutually perpendicular planes (or, equivalently, by its perpendicular projection onto three mutually perpendicular lines). In general, ''n'' Cartesian coordinates (an element of real ''n''-space) specify the point in an ' ...
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Cylindrical Coordinates
A cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions by the distance from a chosen reference axis ''(axis L in the image opposite)'', the direction from the axis relative to a chosen reference direction ''(axis A)'', and the distance from a chosen reference plane perpendicular to the axis ''(plane containing the purple section)''. The latter distance is given as a positive or negative number depending on which side of the reference plane faces the point. The ''origin'' of the system is the point where all three coordinates can be given as zero. This is the intersection between the reference plane and the axis. The axis is variously called the ''cylindrical'' or ''longitudinal'' axis, to differentiate it from the ''polar axis'', which is the ray that lies in the reference plane, starting at the origin and pointing in the reference direction. Other directions perpendicular to the longitudinal axis are called ''radial lines''. The ...
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Analytic Geometry
In classical mathematics, analytic geometry, also known as coordinate geometry or Cartesian geometry, is the study of geometry using a coordinate system. This contrasts with synthetic geometry. Analytic geometry is used in physics and engineering, and also in aviation, Aerospace engineering, rocketry, space science, and spaceflight. It is the foundation of most modern fields of geometry, including Algebraic geometry, algebraic, Differential geometry, differential, Discrete geometry, discrete and computational geometry. Usually the Cartesian coordinate system is applied to manipulate equations for planes, straight lines, and circles, often in two and sometimes three dimensions. Geometrically, one studies the Euclidean plane (two dimensions) and Euclidean space. As taught in school books, analytic geometry can be explained more simply: it is concerned with defining and representing geometric shapes in a numerical way and extracting numerical information from shapes' numerical defin ...
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Euclidean Space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, that is, in Euclid's Elements, Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean spaces of any positive integer dimension (mathematics), dimension, including the three-dimensional space and the ''Euclidean plane'' (dimension two). The qualifier "Euclidean" is used to distinguish Euclidean spaces from other spaces that were later considered in physics and modern mathematics. Ancient History of geometry#Greek geometry, Greek geometers introduced Euclidean space for modeling the physical space. Their work was collected by the Greek mathematics, ancient Greek mathematician Euclid in his ''Elements'', with the great innovation of ''mathematical proof, proving'' all properties of the space as theorems, by starting from a few fundamental properties, called ''postulates'', which either were considered as eviden ...
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Manifold
In mathematics, a manifold is a topological space that locally resembles Euclidean space near each point. More precisely, an n-dimensional manifold, or ''n-manifold'' for short, is a topological space with the property that each point has a neighborhood that is homeomorphic to an open subset of n-dimensional Euclidean space. One-dimensional manifolds include lines and circles, but not lemniscates. Two-dimensional manifolds are also called surfaces. Examples include the plane, the sphere, and the torus, and also the Klein bottle and real projective plane. The concept of a manifold is central to many parts of geometry and modern mathematical physics because it allows complicated structures to be described in terms of well-understood topological properties of simpler spaces. Manifolds naturally arise as solution sets of systems of equations and as graphs of functions. The concept has applications in computer-graphics given the need to associate pictures with coordinates (e.g ...
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Line (geometry)
In geometry, a line is an infinitely long object with no width, depth, or curvature. Thus, lines are one-dimensional objects, though they may exist in two, three, or higher dimension spaces. The word ''line'' may also refer to a line segment in everyday life, which has two points to denote its ends. Lines can be referred by two points that lay on it (e.g., \overleftrightarrow) or by a single letter (e.g., \ell). Euclid described a line as "breadthless length" which "lies evenly with respect to the points on itself"; he introduced several postulates as basic unprovable properties from which he constructed all of geometry, which is now called Euclidean geometry to avoid confusion with other geometries which have been introduced since the end of the 19th century (such as non-Euclidean, projective and affine geometry). In modern mathematics, given the multitude of geometries, the concept of a line is closely tied to the way the geometry is described. For instance, in analytic ...
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Position (geometry)
In geometry, a position or position vector, also known as location vector or radius vector, is a Euclidean vector that represents the position of a point ''P'' in space in relation to an arbitrary reference origin ''O''. Usually denoted x, r, or s, it corresponds to the straight line segment from ''O'' to ''P''. In other words, it is the displacement or translation that maps the origin to ''P'': :\mathbf=\overrightarrow The term "position vector" is used mostly in the fields of differential geometry, mechanics and occasionally vector calculus. Frequently this is used in two-dimensional or three-dimensional space, but can be easily generalized to Euclidean spaces and affine spaces of any dimension.Keller, F. J, Gettys, W. E. et al. (1993), p 28–29 Relative position The relative position of a point ''Q'' with respect to point ''P'' is the Euclidean vector resulting from the subtraction of the two absolute position vectors (each with respect to the origin): :\Delta \mathbf=\ma ...
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Projective Plane
In mathematics, a projective plane is a geometric structure that extends the concept of a plane. In the ordinary Euclidean plane, two lines typically intersect in a single point, but there are some pairs of lines (namely, parallel lines) that do not intersect. A projective plane can be thought of as an ordinary plane equipped with additional "points at infinity" where parallel lines intersect. Thus ''any'' two distinct lines in a projective plane intersect at exactly one point. Renaissance artists, in developing the techniques of drawing in perspective, laid the groundwork for this mathematical topic. The archetypical example is the real projective plane, also known as the extended Euclidean plane. This example, in slightly different guises, is important in algebraic geometry, topology and projective geometry where it may be denoted variously by , RP2, or P2(R), among other notations. There are many other projective planes, both infinite, such as the complex projective plane, ...
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Right-hand Rule
In mathematics and physics, the right-hand rule is a common mnemonic for understanding orientation of axes in three-dimensional space. It is also a convenient method for quickly finding the direction of a cross-product of 2 vectors. Most of the various left-hand and right-hand rules arise from the fact that the three axes of three-dimensional space have two possible orientations. One can see this by holding one's hands outward and together, palms up, with the thumbs out-stretched to the right and left, and the fingers making a curling motion from straight outward to pointing upward. (Note the picture to right is not an illustration of this.) The curling motion of the fingers represents a movement from the first (''x'' axis) to the second (''y'' axis); the third (''z'' axis) can point along either thumb. Left-hand and right-hand rules arise when dealing with coordinate axes. The rule can be used to find the direction of the magnetic field, rotation, spirals, electromagnetic field ...
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