Control Handles
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Control Handles
In graphical user interfaces, the control element adjustment handle is a small box that appears on the corners and edges of a selected element such as another graphical control element like a window. This allows the user to alter size or shape. By dragging and dropping In computer graphical user interfaces, drag and drop is a pointing device gesture in which the user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object. In general, it can be used to ... the control handle onto an edge, the user can make the control wider or narrower, taller or shorter. Corner handles let one move two edges at once. {{DEFAULTSORT:Adjustment handles Graphical control elements Graphical user interface elements ...
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Bézier 3 Big
Bézier can refer to: *Pierre Bézier, French engineer and creator of Bézier curves *Bézier curve *Bézier triangle *Bézier spline (other) *Bézier surface * The town of Béziers in France * AS Béziers Hérault, a French rugby union team *Bézier Games ''Bézier Games, Inc.'' is a privately owned American tabletop game publisher, known by hobby gamers for ''Castles of Mad King Ludwig'' and ''Suburbia (board game), Suburbia'', and known to casual gamers for the ''One Night Ultimate Werewolf' ...
, an American board game publisher {{disambig ...
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Graphical User Interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs ( command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because ...
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Graphical Control Element
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget to ...
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Window (computing)
In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the ''output'' of and may allow ''input'' to one or more processes. Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse. A graphical user interface (GUI) using windows as one of its main "metaphors" is called a windowing system, whose main components are the display server and the window manager. History The idea was developed at the Stanford Research Institute (led by D ...
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Drag And Drop
In computer graphical user interfaces, drag and drop is a pointing device gesture in which the user selects a virtual object by "grabbing" it and dragging it to a different location or onto another virtual object. In general, it can be used to invoke many kinds of actions, or create various types of associations between two abstract objects. As a feature, drag-and-drop support is not found in all software, though it is sometimes a fast and easy-to-learn technique. However, it is not always clear to users that an item can be dragged and dropped, or what is the command performed by the drag and drop, which can decrease usability. Actions The basic sequence involved in drag and drop is: * Move the pointer to the object * Press, and hold down, the button on the mouse or other pointing device, to "grab" the object * "Drag" the object to the desired location by moving the pointer to this one * "Drop" the object by releasing the button Dragging requires more physical effort than m ...
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Graphical Control Elements
Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics. Examples are photographs, drawings, line art, mathematical graphs, line graphs, charts, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. The objective can be clarity or effective communication, association with other cultural elements, or merely the creation of a distinctive style. Graphics ...
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