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Construction Puzzle
In a construction puzzle you have to build (assemble) a technical contraption. This may be a static object (such as a bridge) or a mechanical object (like a machine). In a wider sense a construction puzzle is any puzzle where you have to assemble a given set of pieces in a certain way. Examples for these types of construction puzzles are the stick puzzles, many tiling puzzles and also some mechanical puzzles. Types of construction puzzles *some mechanical puzzles are construction puzzles. *some packing problems can be seen as construction puzzles. *stick puzzles is a sub-type of construction puzzles. *some tiling puzzles can be seen as construction puzzles. *others Examples *'' Armadillo Run'' *Bridge Builder 2 *''Crazy Machines'' *''Crazy Machines 2'' *'' Elefunk'' *'' The Incredible Machine'' *''Pipe Mania'' *''World of Goo ''World of Goo'' is a puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and W ...
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Puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious Mathematical problem, mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley (explorer), Robert Dudley...to the West Indies, 1594–95, narra ...
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Stick Puzzle
Stick puzzles are a type of combination puzzle that uses multiple sticks or 'polysticks' (which can be one-dimensional objects) to assemble two- or three-dimensional configurations. Polysticks are configurations of joined or unjoined thin (ideally one-dimensional) 'sticks'. The sticks may be; line segments on paper, matchsticks, pieces of straw, wire or similar. A special class of stick puzzles are 'matchstick puzzles', where all parts used are sticks (usually matchsticks) rather than polysticks. Some trick puzzles can only be solved when one assumes that the sticks actually have measurements in more than one dimension. Three-dimensional arrangements like tetrastix can also be made from matchsticks. Examples of stick puzzles * Matchstick puzzles * Burr puzzle * Hexastix Hexastix is a symmetric arrangement of non-intersecting prisms, that when extended infinitely, fill exactly 3/4 of space. The prisms in a hexastix arrangement are all parallel to 4 directions on the body-centere ...
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Tiling Puzzle
Tiling puzzles are puzzles involving two-dimensional packing problems in which a number of flat shapes have to be assembled into a larger given shape without overlaps (and often without gaps). Some tiling puzzles ask you to dissect a given shape first and then rearrange the pieces into another shape. Other tiling puzzles ask you to dissect a given shape while fulfilling certain conditions. The two latter types of tiling puzzles are also called dissection puzzles. Tiling puzzles may be made from wood, metal, cardboard, plastic or any other sheet-material. Many tiling puzzles are now available as computer games. Tiling puzzles have a long history. Some of the oldest and most famous are jigsaw puzzles and the tangram puzzle. Other examples of tiling puzzles include: * Conway puzzle * Domino tiling, of which the mutilated chessboard problem is one example * Eternity puzzle * Geometric magic square * Puzz-3D * Squaring the square * Tantrix * T puzzle Many three-dimensio ...
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Mechanical Puzzle
A mechanical puzzle is a puzzle presented as a set of mechanically interlinked pieces in which the solution is to manipulate the whole object or parts of it. While puzzles of this type have been in use by humanity as early as the 3rd century BC, one of the most well-known mechanical puzzles of modern day is the Rubik's Cube, invented by the Hungarian architect Ernő Rubik in 1974. The puzzles are typically designed for a single player, where the goal is for the player to see through the principle of the object, rather than accidentally coming up with the right solution through trial and error. With this in mind, they are often used as an intelligence test or in problem solving training. History The oldest known mechanical puzzle comes from Greece and appeared in the 3rd century BC. The game consists of a square divided into 14 parts, and the aim was to create different shapes from these pieces. This is not easy to do. (see Ostomachion loculus Archimedius) In Iran "puzzle-lo ...
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Packing Problem
Packing problems are a class of optimization problems in mathematics that involve attempting to pack objects together into containers. The goal is to either pack a single container as densely as possible or pack all objects using as few containers as possible. Many of these problems can be related to real-life packaging, storage and transportation issues. Each packing problem has a dual covering problem, which asks how many of the same objects are required to completely cover every region of the container, where objects are allowed to overlap. In a bin packing problem, you are given: * A ''container'', usually a two- or three-dimensional convex region, possibly of infinite size. Multiple containers may be given depending on the problem. * A set of ''objects'', some or all of which must be packed into one or more containers. The set may contain different objects with their sizes specified, or a single object of a fixed dimension that can be used repeatedly. Usually the packi ...
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Armadillo Run
''Armadillo Run'' is puzzle video game created by Peter Stock and released for Microsoft Windows in 2006. The aim of the game is to get Armadillo, a yellow basketball-like object (a stylized representation of a rolled-up armadillo) to the blue goal (a "Portal") by creating a structure using various materials that, when activated, will get Armadillo to the goal while keeping within a sometimes strict budget. Peter Stock cites ''Bridge Builder'' and Stair Dismount for the construction and dynamic natures of the game, respectively. Gameplay The main game has 50 "normal" levels to complete, and several bonus levels if the player has enough money to unlock them. Every level begins with the Armadillo, the goal, various nodes and, most of the time, some pieces which cannot be moved. The larger nodes are fixed in place; these are indestructible, and are used as mounting points. The player has access to rope, metal bars, metal sheets, cloth, rubber, elastic and rockets as machine buildin ...
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Crazy Machines
''Crazy Machines'' is a puzzle video game, puzzle computer game created by German studio FAKT Software GmbH. Crazy Machines based many of its ideas on ''The Incredible Machine (game), The Incredible Machine'' series of games. The player is given a set of mechanical components to construct a Rube Goldberg-style or Heath Robinson-style intricate machine to solve a goal and advance to the next puzzle in the game. An iOS version of the game was released in 2009.dtp entertainment AGCrazy Machines: Award-winning physics puzzle is now available for iPhone and iPod Touch Press Release, 23 Apr 2009. Retrieved 23 Feb 2015. Gameplay In the game, players build imaginative machines that turn Crank (mechanism), cranks, rotate gears, pull levers, and more to build a unique contraption. The player can solve more than 200 challenging puzzles and experiment with gears, robots, explosives, and more in a virtual lab. The game uses a physics engine to simulate various in-game variables such as air pre ...
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Crazy Machines 2
''Crazy Machines 2'' is a puzzle video game developed by German studios Fakt Software and DTP Entertainment for Microsoft Windows, Nintendo DS, and iOS. It is the sequel to ''Crazy Machines''. Gameplay The goal in ''Crazy Machines 2'' is to solve a seemingly simple problem (cook a hot dog, pop a balloon) by constructing a Heath Robinson / Rube Goldberg-esque machine. The 3D game relies heavily on in-game physics and utilises NVidia PhysX. For any given puzzle, the player is provided with a collection of items e.g. ramps, springs, steam engines, electrical devices, gears, belts, and a large selection of other mechanical devices for converting and directing raw energy into useful motion. On the completion of each puzzle, the player is rewarded with points and a gold, silver, or bronze lug nut. Not only does the created machine have to perform the assigned primary task, but might also complete one or more of the optional secondary tasks thus earning more points. Reception The P ...
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Elefunk
''Elefunk'' is a downloadable game on the PlayStation Store developed by British studio 8bit Games. Gameplay ''Elefunk'' is a puzzle game, where players build bridges from various joints and slants. Resilience is tested with elephants; the bridges are built to prevent them from falling. The game has 20+ levels, various construction materials, different environments, multiplayer and online leaderboards. There are 4 stages in the game; Waterfall, Desert (which consists of the elephants rolling down making the levels more difficult), Swamp (which consists of ropes and wooden pieces) and Circus, the final stage. At the end of each stage there is a bonus level where players control a ramp and try to reach a target. Reception ''Elefunk'' received mixed reviews from critics upon release. On Metacritic, the game holds a score of 70/100 based on 14 reviews, indicating "mixed or average reviews". On GameRankings GameRankings was a video gaming review aggregator that was founded in 1 ...
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The Incredible Machine (game)
''The Incredible Machine'' is a Puzzle video game, puzzle video game released in 1993, and the first release in ''The Incredible Machine (series), The Incredible Machine'' video game series. The objective of the game is to create Rube Goldberg machines by arranging collections of objects in a complex fashion, so as to perform some simple task (such as "put the ball into a box" or "start a mixer and turn on a fan"). ''The Even More Incredible Machine'' was an extended version of the original, released also in 1993; it had 160 levels, about twice the number of levels in the original game, and had more parts to use in the contraptions. Development ''The Incredible Machine'', the first game in the series, was originally going to be developed by Electronic Arts for the Commodore 64 in 1984, but Dynamix worked on ''Arcticfox'' for the Amiga instead and work did not start on ''The Incredible Machine'' until the spring of 1992. Kevin Ryan programmed ''The Incredible Machine'' in nine mont ...
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Pipe Mania
''Pipe Mania'' is a puzzle video game developed by The Assembly Line for the Amiga and published in 1989. It was ported to several other platforms by Lucasfilm Games as ''Pipe Dream''; the company distributed the game in the US. The player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time. The Windows version of the game was included in the '' MS Windows Entertainment Pack''. In 1990, it was released as an arcade game by Japanese manufacturer Video System Co. Ltd., though with slightly altered gameplay, giving the player the task to connect a source and drain with the random pipe pieces. Long after its initial release, the ''Pipe Mania'' concept re-emerged as a minigame representing hacking or security system bypassing in larger video games. Gameplay The game is played on a grid of squares, one of which is marked as an entry point for a flow of green slime, referred to in-game as "flooz" or "goo" depending on the version. A column ...
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World Of Goo
''World of Goo'' is a puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii platforms on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and various mobile devices in subsequent years. A physics-based puzzler, ''World of Goo'' has the player use small balls of goo to create bridges and similar structures over chasms and obstacles to help other goo balls reach a goal point, with the challenge to use as few goo balls as possible to build this structure. The game was nominated for numerous awards—the Seumas McNally Grand Prize, Design Innovation Award, and Technical Excellence—at the Independent Games Festival, and has gone on to win several other gaming awards. The game was critically acclaimed and became an example of a commercially successful indie game. Gameplay Overview The game is built around the idea of creating large structures using balls of goo. The game is divided ...
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