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Common Sense Reasoning
In artificial intelligence (AI), commonsense reasoning is a human-like ability to make presumptions about the type and essence of ordinary situations humans encounter every day. These assumptions include judgments about the nature of physical objects, taxonomic properties, and peoples' intentions. A device that exhibits commonsense reasoning might be capable of drawing conclusions that are similar to humans' folk psychology (humans' innate ability to reason about people's behavior and intentions) and naive physics (humans' natural understanding of the physical world). Definitions and characterizations Some definitions and characterizations of common sense from different authors include: * "Commonsense knowledge includes the basic facts about events (including actions) and their effects, facts about knowledge and how it is obtained, facts about beliefs and desires. It also includes the basic facts about material objects and their properties." * "Commonsense knowledge differs from e ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Non-monotonic Logic
A non-monotonic logic is a formal logic whose conclusion relation is not monotonic. In other words, non-monotonic logics are devised to capture and represent defeasible inferences (cf. defeasible reasoning), i.e., a kind of inference in which reasoners draw tentative conclusions, enabling reasoners to retract their conclusion(s) based on further evidence. Most studied formal logics have a monotonic entailment relation, meaning that adding a formula to a theory never produces a pruning of its set of conclusions. Intuitively, monotonicity indicates that learning a new piece of knowledge cannot reduce the set of what is known. A monotonic logic cannot handle various reasoning tasks such as reasoning by default (conclusions may be derived only because of lack of evidence of the contrary), abductive reasoning (conclusions are only deduced as most likely explanations), some important approaches to reasoning about knowledge (the ignorance of a conclusion must be retracted when the concl ...
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ConceptNet
Open Mind Common Sense (OMCS) is an artificial intelligence project based at the Massachusetts Institute of Technology (MIT) Media Lab whose goal is to build and utilize a large commonsense knowledge base from the contributions of many thousands of people across the Web. It has been active from 1999 to 2016. Since its founding, it has accumulated more than a million English facts from over 15,000 contributors in addition to knowledge bases in other languages. Much of OMCS's software is built on three interconnected representations: the natural language corpus that people interact with directly, a semantic network built from this corpus called ConceptNet, and a matrix-based representation of ConceptNet called AnalogySpace that can infer new knowledge using dimensionality reduction. The knowledge collected by Open Mind Common Sense has enabled research projects at MIT and elsewhere. History The project was the brainchild of Marvin Minsky, Push Singh, Catherine Havasi, and other ...
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GPT-3
Generative Pre-trained Transformer 3 (GPT-3) is an autoregressive language model that uses deep learning to produce human-like text. Given an initial text as prompt, it will produce text that continues the prompt. The architecture is a standard transformer network (with a few engineering tweaks) with the unprecedented size of 2048- token-long context and 175 billion parameters (requiring 800 GB of storage). The training method is "generative pretraining", meaning that it is trained to predict what the next token is. The model demonstrated strong few-shot learning on many text-based tasks. It is the third-generation language prediction model in the GPT-n series (and the successor to GPT-2) created by OpenAI, a San Francisco-based artificial intelligence research laboratory. GPT-3, which was introduced in May 2020, and was in beta testing as of July 2020, is part of a trend in natural language processing (NLP) systems of pre-trained language representations. The quality of the t ...
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OpenAI
OpenAI is an artificial intelligence (AI) research laboratory consisting of the for-profit corporation OpenAI LP and its parent company, the non-profit OpenAI Inc. The company conducts research in the field of AI with the stated goal of promoting and developing friendly AI in a way that benefits humanity as a whole. The organization was founded in San Francisco in late 2015 by Sam Altman, Elon Musk, and others, who collectively pledged US$1 billion. Musk resigned from the board in February 2018 but remained a donor. In 2019, OpenAI LP received a 1 billion investment from Microsoft. OpenAI is headquartered at the Pioneer Building in Mission District, San Francisco. History In December 2015, Sam Altman, Elon Musk, Greg Brockman, Reid Hoffman, Jessica Livingston, Peter Thiel, Amazon Web Services (AWS), Infosys, and YC Research announced the formation of OpenAI and pledged over 1 billion to the venture. The organization stated it would "freely collaborate" wi ...
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Crowd Sourcing
Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digital platforms to attract and divide work between participants to achieve a cumulative result. Crowdsourcing is not limited to online activity, however, and there are various historical examples of crowdsourcing. The word crowdsourcing is a portmanteau of "crowd" and " outsourcing". In contrast to outsourcing, crowdsourcing usually involves less specific and more public groups of participants. Advantages of using crowdsourcing include lowered costs, improved speed, improved quality, increased flexibility, and/or increased scalability of the work, as well as promoting diversity. Crowdsourcing methods include competitions, virtual labor markets, open online collaboration and data donation. Some forms of crowdsourcing, such as in "idea competit ...
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Supervised Learning
Supervised learning (SL) is a machine learning paradigm for problems where the available data consists of labelled examples, meaning that each data point contains features (covariates) and an associated label. The goal of supervised learning algorithms is learning a function that maps feature vectors (inputs) to labels (output), based on example input-output pairs. It infers a function from ' consisting of a set of ''training examples''. In supervised learning, each example is a ''pair'' consisting of an input object (typically a vector) and a desired output value (also called the ''supervisory signal''). A supervised learning algorithm analyzes the training data and produces an inferred function, which can be used for mapping new examples. An optimal scenario will allow for the algorithm to correctly determine the class labels for unseen instances. This requires the learning algorithm to generalize from the training data to unseen situations in a "reasonable" way (see inductive b ...
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Artificial General Intelligence
Artificial general intelligence (AGI) is the ability of an intelligent agent to understand or learn any intellectual task that a human being can. It is a primary goal of some artificial intelligence research and a common topic in science fiction and futures studies. AGI is also called strong AI,: Kurzweil describes strong AI as "machine intelligence with the full range of human intelligence." full AI, or general intelligent action, although some academic sources reserve the term "strong AI" for computer programs that experience sentience or consciousness. Strong AI contrasts with ''weak AI'' (or ''narrow AI''), which is not intended to have general cognitive abilities; rather, weak AI is any program that is designed to solve exactly one problem. (Academic sources reserve "weak AI" for programs that do not experience consciousness or do not have a mind in the same sense people do.) A 2020 survey identified 72 active AGI R&D projects spread across 37 countries. Characteristics ...
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AI Complete
In the field of artificial intelligence, the most difficult problems are informally known as AI-complete or AI-hard, implying that the difficulty of these computational problems, assuming intelligence is computational, is equivalent to that of solving the central artificial intelligence problem—making computers as intelligent as people, or strong AI.Shapiro, Stuart C. (1992)Artificial IntelligenceIn Stuart C. Shapiro (Ed.), ''Encyclopedia of Artificial Intelligence'' (Second Edition, pp. 54–57). New York: John Wiley. (Section 4 is on "AI-Complete Tasks".) To call a problem AI-complete reflects an attitude that it would not be solved by a simple specific algorithm. AI-complete problems are hypothesised to include computer vision, natural language understanding, and dealing with unexpected circumstances while solving any real-world problem. Currently, AI-complete problems cannot be solved with modern computer technology alone, but would also require human computation. T ...
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Winograd Schema Challenge
The Winograd schema challenge (WSC) is a test of machine intelligence proposed by Hector Levesque, a computer scientist at the University of Toronto. Designed to be an improvement on the Turing test, it is a multiple-choice test that employs questions of a very specific structure: they are instances of what are called Winograd schemas, named after Terry Winograd, professor of computer science at Stanford University. On the surface, Winograd schema questions simply require the resolution of anaphora: the machine must identify the antecedent of an ambiguous pronoun in a statement. This makes it a task of natural language processing, but Levesque argues that for Winograd schemas, the task requires the use of knowledge and commonsense reasoning. Nuance Communications announced in July 2014 that it would sponsor an annual WSC competition, with a prize of $25,000 for the best system that could match human performance. However, the prize is no longer offered. Background The Winograd ...
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Gary Marcus
Gary F. Marcus (born February 8, 1970) is a professor emeritus of psychology and neural science at New York University. In 2014 he founded Geometric Intelligence, a machine-learning company later acquired by Uber. Marcus's books include '' Guitar Zero,'' which appeared on the ''New York Times'' Best Seller list, and ''Kluge,'' which was a ''New York Times'' Editors' Choice. Marcus challenges connectionist theories which rely on random connections and argues instead that neurons can be put together into circuits that do things such as process rules or process structured representations. He hypothesizes that a small number of genes account for the functioning of the intricate human brain. He criticizes the use of massive amounts of data to build artificial intelligence systems, arguing: "If we are to build artificial general intelligence, we are going to need to learn something from humans, how they reason and understand the physical world, and how they represent and acquire lang ...
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