Byte Stuffing
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Byte Stuffing
Consistent Overhead Byte Stuffing (COBS) is an algorithm for encoding data bytes that results in efficient, reliable, unambiguous packet framing regardless of packet content, thus making it easy for receiving applications to recover from malformed packets. It employs a particular byte value, typically zero, to serve as a ''packet delimiter'' (a special value that indicates the boundary between packets). When zero is used as a delimiter, the algorithm replaces each zero data byte with a non-zero value so that no zero data bytes will appear in the packet and thus be misinterpreted as packet boundaries. Byte stuffing is a process that transforms a sequence of data bytes that may contain 'illegal' or 'reserved' values (such as packet delimiter) into a potentially longer sequence that contains no occurrences of those values. The extra length of the transformed sequence is typically referred to as the overhead of the algorithm. HDLC framing is a well-known example, used particularly in ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Packet (information Technology)
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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Delimiter
A delimiter is a sequence of one or more characters for specifying the boundary between separate, independent regions in plain text, mathematical expressions or other data streams. An example of a delimiter is the comma character, which acts as a ''field delimiter'' in a sequence of comma-separated values. Another example of a delimiter is the time gap used to separate letters and words in the transmission of Morse code. In mathematics, delimiters are often used to specify the scope of an operation, and can occur both as isolated symbols (e.g., colon in "1 : 4") and as a pair of opposing-looking symbols (e.g., angled brackets in \langle a, b \rangle). Delimiters represent one of various means of specifying boundaries in a data stream. Declarative notation, for example, is an alternate method that uses a length field at the start of a data stream to specify the number of characters that the data stream contains. describing the method in Hollerith notation under the Fortran p ...
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High-Level Data Link Control
High-Level Data Link Control (HDLC) is a bit-oriented code-transparent synchronous data link layer protocol developed by the International Organization for Standardization (ISO). The standard for HDLC is ISO/IEC 13239:2002. HDLC provides both connection-oriented and connectionless service. HDLC can be used for point-to-multipoint connections via the original master-slave modes Normal Response Mode (NRM) and Asynchronous Response Mode (ARM), but they are now rarely used; it is now used almost exclusively to connect one device to another, using ''Asynchronous Balanced Mode'' (ABM). History HDLC is based on IBM's SDLC protocol, which is the layer 2 protocol for IBM's Systems Network Architecture (SNA). It was extended and standardized by the ITU as LAP (Link Access Procedure), while ANSI named their essentially identical version ADCCP. The HDLC specification does not specify the full semantics of the frame fields. This allows other fully compliant standards to be derived fr ...
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IEEE/ACM Transactions On Networking
''IEEE/ACM Transactions on Networking'' is a bimonthly peer-reviewed scientific journal covering communication networks. It is published by the IEEE Communications Society, the IEEE Computer Society, and the ACM Special Interest Group on Data Communications. The current editor-in-chief is Sanjay Shakkottai (University of Texas). The previous editor-in-chief was Ness B. Shroff (Ohio State University). According to the ''Journal Citation Reports'', the journal has a 2016 impact factor The impact factor (IF) or journal impact factor (JIF) of an academic journal is a scientometric index calculated by Clarivate that reflects the yearly mean number of citations of articles published in the last two years in a given journal, as i ... of 3.376. References External links * Computer science journals Transactions on Networking English-language journals Transactions on Networking Bimonthly journals Publications established in 1993 {{engineering-journal-stub ...
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Association For Computing Machinery
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional membership group, claiming nearly 110,000 student and professional members . Its headquarters are in New York City. The ACM is an umbrella organization for academic and scholarly interests in computer science ( informatics). Its motto is "Advancing Computing as a Science & Profession". History In 1947, a notice was sent to various people: On January 10, 1947, at the Symposium on Large-Scale Digital Calculating Machinery at the Harvard computation Laboratory, Professor Samuel H. Caldwell of Massachusetts Institute of Technology spoke of the need for an association of those interested in computing machinery, and of the need for communication between them. ..After making some inquiries during May and June, we believe there is ample interest to ...
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Cannes
Cannes ( , , ; oc, Canas) is a city located on the French Riviera. It is a communes of France, commune located in the Alpes-Maritimes departments of France, department, and host city of the annual Cannes Film Festival, Midem, and Cannes Lions International Festival of Creativity. The city is known for its association with the rich and famous, its luxury hotels and restaurants, and for several conferences. History By the 2nd century BC, the Ligurian Oxybii established a settlement here known as ''Aegitna'' ( grc, Αἴγιτνα). Historians are unsure what the name means. The area was a fishing village used as a port of call between the Lérins Islands. In 154 Before Christ, BC, it became the scene of violent but quick conflict between the troops of Quintus Opimius and the Oxybii. In the 10th century, the town was known as Canua. The name may derive from "canna", a Reed (plant), reed. Canua was probably the site of a small Ligurian port, and later a Roman outpost on Le Suquet ...
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Internet Draft
An Internet Draft (I-D) is a document published by the Internet Engineering Task Force (IETF) containing preliminary technical specifications, results of networking-related research, or other technical information. Often, Internet Drafts are intended to be work-in-progress documents for work that is eventually to be published as a Request for Comments (RFC) and potentially leading to an Internet Standard. It is considered inappropriate to rely on Internet Drafts for reference purposes. I-D citations should indicate the I-D is a ''work in progress''. An Internet Draft is expected to adhere to the basic requirements imposed on any RFC. An Internet Draft is only valid for six months unless it is replaced by an updated version. An otherwise expired draft remains valid while it is under official review by the Internet Engineering Steering Group The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical stand ...
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Communications Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any kind of variation of a physical quantity. The protocol defines the rules, syntax, semantics and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses pre-determined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: ''protocols ar ...
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Payload (computing)
In computing and telecommunications, the payload is the part of transmitted data that is the actual intended message. Headers and metadata are sent only to enable payload delivery. In the context of a computer virus or worm, the payload is the portion of the malware which performs malicious action. The term is borrowed from transportation, where ''payload'' refers to the part of the load that ''pays'' for transportation. Networking In computer networking, data to be transmitted is the payload. It is almost always encapsulated in some type of frame format, composed of framing bits and a frame check sequence. Examples are Ethernet frames, Point-to-Point Protocol (PPP) frames, Fibre Channel frames, and V.42 modem frames. Programming In computer programming, the most common usage of the term is in the context of message protocols, to differentiate the protocol overhead from the actual data. For example, a JSON web service response might be: The string ''Hello, world!'' ...
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